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assets
cmake/Modules
Button.cpp
Button.h
CMakeLists.txt
Constants.h
Enemy.cpp
Enemy.h
Game.cpp
Game.h
GameJam.kdev4
GameObject.h
GameObjectManager.cpp
GameObjectManager.h
HUD.cpp
HUD.h
ParticleSystem.cpp
ParticleSystem.h
Player.cpp
Player.h
Projectile.cpp
Projectile.h
README.md
ResourceIdentifiers.h
ResourceManager.h
SceneManager.cpp
SceneManager.h
Smoke.cpp
Smoke.h
SpriteSheet.cpp
SpriteSheet.h
main.cpp

README.md

Pandemonium

Pandemonium is an action platformer game made for a 72-hour game jam in IIIT Jabalpur.
This was the winning entry for the theme Steampunk
Clear waves of Steampunk enemies out for your blood with your crowbar and crossbow!

Keybindings: W A S D for movement, J to hit, K to switch weapon.

Team members

  • Amish Naidu
  • Anurag Bisht
  • Ayaskant Panigrahi
  • Shivam Garg

Download

Windows executable: https://www.dropbox.com/s/xvroaat97ehmiqa/Pandemonium.zip?dl=0 (Outdated by a few commits which were gameplay improvements and bug fixes, it is recommended to compile from sources if you can)

For Linux/macOS, see Compiling

Compiling

Install SFML 2.0+ and a C++11 compliant compiler, then run CMake on this directory to get appropriate build files.

On Ubuntu/Debian-based distros (assuming you have a compiler installed), e.g.

$ sudo apt install libsfml-dev cmake

Then, download and extract the source if you haven't already followed by:

$ cd Pandemonium
$ mkdir build/ && cd build/
$ cmake ..
$ make -j2

This will create an executable 'gamejam' in the build directory.

Similar steps for other distributions/macOS, while Windows' users will find the cmake gui useful which generates Visual C++ projects as well as MinGW makefiles.

Contact

amhndu --at-- gmail