An NES emulator written in C++ for nothing but fun.
Roughly 40-50% of games should work (ie. games that use either no mapper or mappers 1, 2 or 3).
Examples of games that have been tested to run (but NOT limited to):
(USA/Japan or World versions only i.e. NTSC compatible)
- Super Mario Bros.
- Adventure Island
- Ninja Gaiden
- Wrecking Crew
- Megaman and Megaman 2
- Mario Bros.
- Donky Kong and Donkey Kong Jr.
- Battle City
- Legend of Zelda
Here's a big list of games that match the supported specs from SimpleNES. (Unlike the list above, these aren't tested. Some may or may not work)
ROMs available here for testing.
- SFML 2.0+ development headers and library
- C++11 compliant compiler
- CMake build system
Compiling is straight forward with cmake, just run cmake on the project directory with CMAKE_BUILD_TYPE=Release and you'll get Makefile or equivalent for your platform, with which you can compile the emulator
For e.g., on Linux/OS X/FreeBSD:
$ git clone https://github.com/amhndu/SimpleNES $ cd SimpleNES $ mkdir build/ && cd build/ $ cmake -DCMAKE_BUILD_TYPE=Release .. $ make -j4 #Replace 4 with however many cores you have to spare
Just pass the path to a .nes image like
$ ./SimpleNES ~/Games/SuperMarioBros.nes
To set size of the window,
$ ./SimpleNES -w 600 ~/Games/Contra.nes
For supported command line options, try
$ ./SimpleNES -h
Keybindings can be configured with keybindings.conf