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Consider a webhook send queue to avoid spamming endpoints #28

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amoeba opened this issue Jan 21, 2019 · 1 comment
Open

Consider a webhook send queue to avoid spamming endpoints #28

amoeba opened this issue Jan 21, 2019 · 1 comment
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@amoeba
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amoeba commented Jan 21, 2019

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@amoeba amoeba self-assigned this Feb 5, 2020
@amoeba
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amoeba commented Jul 21, 2020

From Brycter:

I think when you have clumped messages town crier misses some

Maybe add a check to make sure nothing was missed?

So I used thwargle filter to send out messages in /a or /cg sometimes I noticed in discord some were not caught figured it was a timing thing
Was thinking some form of buffer could be used to check against in game chat boxes to make sure what was there matches what goes to the web hook

It'd be good to test if I can get Discord to drop webhook requests under certain circumstances such as rate or size. Then see if I can build in a configurable windowing system to ensure no more than some number of webhook requests get sent during an interval.

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