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// file.h
// StickyParticles
// Created by Alessandro Motta on 4/10/12.
#ifndef FILE_H
#define FILE_H
#include <stdbool.h>
#include "game.h"
// parses the file given by name. on success the newly constructed game is
// returned. in case of error NULL is returned.
extern game_t* fileRead(const char* name);
// write game to a file called name and returns true on success.
// else false is returned.
extern bool fileSave(game_t* game, const char* name);
// toggles debug messages for file module
extern void fileSetDebug(bool flag);
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