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// gameui.h
// StickyParticles
// Created by Alessandro Motta on 3/30/12.
#ifndef GAME_UI
#define GAME_UI
#include "game.h"
// init GLUT window
extern void gameUIInit();
// force window to redraw its content
extern void gameUIUpdate();
// returns handle of GLUT window
extern int gameUIGetWindow();
// set current game to game
extern void gameUISetGame(game_t* game);
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