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Parallax Occlusion Mapping + Self Occlusion shader
Unity project I'll be using to test out some shading and rendering techniques.
Study of different interesting uses of raymarching inside Unity5.
A starling game project made by: Andrés Valencia Téllez and Eric Oliver Obiol.
Forked from octocat/Spoon-Knife
This repo is for demonstration purposes only.
Game for the 31st LD.