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Tile page "PSN_TEM_NEW2" is missing a creature #1

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claireanlage opened this issue May 9, 2016 · 3 comments
Open

Tile page "PSN_TEM_NEW2" is missing a creature #1

claireanlage opened this issue May 9, 2016 · 3 comments

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@claireanlage
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claireanlage commented May 9, 2016

The standardizer misses a creature in one of the generated text files.
PSN_TEM_NEW2 in graphics_qs_st_prsn_temperate_new.txt gets assigned the correct PAGE_DIM values 11:52. However, the tile page only has 10 entries (OPOSSUM_MAN is missing), and the corresponding image file graphics_qs_st_prsn_temperate_new2.png has 10, not 11, columns.
As a side effect, the creature graphics on that image file are displayed incorrectly.

At first I thought it was all text files that contain several tile pages (prsn_birds_new, prsn_tropical_new), but those are all correct.

Tested with old CLA (18x18) for 42.02, processed through updater, then standardizer. QS tools v.1.1, MATLAB v90.

Steps to reproduce:

  • Process graphic set (ideally with graphics for these men-creatures) with Standardizer for DF 0.42.06.
  • Install standardized graphic set in fresh DF 0.42.06 folder
  • Start arena mode and spawn Rattlesnake man and Wombat man
  • observe shifted tile grid
    The problem becomes more apparent if you create test graphics that contain grid lines.
@claireanlage
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The same happens when you generate an empty template (i.e. use the merger to generate the text files as described by the Quick Sheet of Possible Actions
Tested with 16x16 tile size.

@claireanlage
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Didn't mean to close.

@claireanlage
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As a consequence, OPOSSUM_MAN is missing.
see #2

@claireanlage claireanlage changed the title Tile page "PSN_TEM_NEW2" gets assigned wrong PAGE_DIM value Tile page "PSN_TEM_NEW2" is missing a creature Jun 21, 2016
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