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Educational video games are a method of teaching that utilizes the fun and immersive aspects of games to motivate students to learn and explore topics that might otherwise be considered opaque and uninteresting. There are a number of theories and design strategies on the development of educational games, particularly in the realm of computer science. For this project, I am developing a small puzzle game that implements many of these theories and design strategies to teach boolean logic and gates. I will test the effectiveness of this game based on a play-testing session and surveys, as well as in- game data collection of such factors as time spent completing puzzles, number of attempts per puzzle, and so on.