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Pinned

  1. Unity plugin for Apple Headphone Motion API.

    C# 246 16

  2. 1
    ## How to use
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    Let's say you have a function called `MyFunction`, and you want to show a button in the inspector to trigger it.
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    Just add a "decoy" variable with the `[ButtonInvoke]` attribute in your script (*type* of the variable doesn't really matter, but its *name* will be used as button text.

69 contributions in the last year

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Activity overview

Contribution activity

July 2022

45 contributions in private repositories Jul 1 – Jul 8

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