Skip to content
entry for the ld29 compo
Branch: master
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
lib
res
src
.gitignore
README.md
game.py
resources.yaml
setup.py
win32build.py

README.md

ld29

Theme is "Beneath the surface"

Game

Mole digging to find things, trying to dig out as must gems as possible before running out of time. Worms can add some times.

This is inspired from an actual game I played a while ago. I can't seem to remember its name though.

Status

2014/04/28 - 00:30am

Last rush !

  • Made something very ugly, hope some people will find it fun
  • Code is a mess, as always

2014/04/27 - 11:30am

  • Going terraria style, keyboard+mouse ftw!
  • mouse selection is ok, I need to add action on mouse click
  • Jump and gravity are a bit odd, will fix later

2014/04/26 - 11pm

  • Sprites are mostly placeholders

  • No sound, no music

  • Can dig down using 'down' key. I need to implement a proper action for digging as it must be seperated from movements.

  • No bonuses, no score, no timing

  • No level boundaries

  • Physics and movement need rework

Thoughts regarding basecode

Entities implementation (composition) is kinda in the way and prevent me from thinking about quick solution to implements things. Movements, actions and physics are a complete mess and split apart.

So far, I find that level generation and autolayout are pretty useful as I can change tiles easily

You can’t perform that action at this time.