(c) 2006 - 2011 Andreas Öman, et al.
Settings are stored in
For more information and latest versions, please visit: http://www.lonelycoder.com/hts/
How to build for Linux
First you need to satisfy some dependencies: For Ubuntu 12.04)
sudo apt-get install libfreetype6-dev libfontconfig1-dev libxext-dev libgl1-mesa-dev libasound2-dev libasound2-dev libgtk2.0-dev libxss-dev libxxf86vm-dev libxv-dev libcdio-cdda-dev libcddb2-dev libvdpau-dev yasm libpulse-dev libssl-dev curl
Then you need to configure:
If any dependencies are missing the configure script will complain. You then have the option to disable that particular module/subsystem.
Build the binary, after build the binary resides in
Thus, to start it, just type:
How to build for Mac OS X
Install Xcode which includes Xcode IDE, gcc toolchain and much more. iPhone SDK also includes Xcode and toolchain.
Install pkg-config using MacPorts
$ sudo port install pkgconfig
Now there are two possible ways to get a build environment, the MacPorts way or the custome build scripts way. If you dont plan to build for different architectures or SDKs as you are current running, or dont plan to compile with fancy extensions, i would recommend the MacPorts way.
If you choose the custome script way, please continue to read support/osx/README
Now run configure
Or if you build for release
$ ./configure --release
If configured successfully run:
Run showtime binary from build directory
Run showtime application from build directory
$ open build.osx/Showtime.app
Optionally you can build Showtime.dmg disk image. Note that you should
--release to embed theme files or else the binary will
include paths to your local build tree.
$ make Showtime.dmg
For more information read support/osx/README
TODO: universal binary, cant be done i one step as libav does not build when using multiple arch arguments to gcc
How to build for Nintendo Wii
NOTE: Wii build is currently unmaintained and does not work
For a Wii build you need:
- devkitPPC r21
- libogc 1.8.3
- libfat-ogc 1.0.5
- freetype cross-compiled for PPC.
For your convenience there is a script that will download/build all you need. To run it just type:
Do this directly from the showtime root directory. This will download, unpack, build and install all that's needed into a wiisupport/ directory. By default configure.wii will look into these directories for devkitPro and freetype, so all you have to do now is:
$ ./configure.wii $ make
If you have devkitpro and/or freetype someplace else, you can set
the path to them in configure.wii (see
./configure.wii --help for details)
Note: libogc defaults to maximum of 16 threads.
This is on the edge for showtime. Therefore, the wiisetup script will
install a new version of lwp_config.h (see
compiling libogc. If you intend to use a stock libogc you need to be aware
of this fact.
If you have wiiload installed and homebrew channel is running on your wii, you can just type:
$ make run
To start showtime on your wii.
The makefile system can build a homebrew package. To do this, type:
$ make homebrew
The output will reside in
build.wii/bundle/. Both an app directory
and a zip file is generated.
How to build for PS3 with PSL1GHT
You need the opensource PS3 toolchain. Follow the instructions at: https://github.com/ps3dev/ps3toolchain
You also need correct version of PSL1GHT from https://github.com/andoma/PSL1GHT
If you install it from scratch when you read this the stuff it downloads should be up to date. If you already have the toolchain and psl1ght you need to make sure that psl1ght is at least from Tue Feb 15 2011
.. and build
$ make -j8
.. to generate pkgs, etc and install in
$ make install
There is a small utility in support/traceprint that will receive UDP
packets on port 4000 and print it to stdout (only tested on Linux)
You can use this program to get debug output when running the app
on ps3. configure with
--logtarget=IP.OF.YOUR.HOST to make it send
log messages to that machine. Showtime will default to port 4000 when
sending log messages.