The popular, free CINEMA 4D plugin, updated for R12 through R14.
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AMa_ChamferMaker.xcodeproj
dist
res
source
.gitignore
AMa_ChamferMaker.sln
AMa_ChamferMaker.v11.suo
AMa_ChamferMaker.vcxproj
AMa_ChamferMaker.vcxproj.filters
Makefile.am
README.markdown
projectsettings.props

README.markdown

Introduction

AMa_ChamferMaker is a generator plugin that allows you to add
beveled edges to any 3D object, procedural or polygonal, while
keeping the object manager tree fully procedural. This means, you
can get nice accentuated edges that will make your renders look
much more realistic while keeping the power to change things after
the fact.

It also has a few extra tricks under its sleeve for dealing with
geometry a bit more complicated.

Installation

Compile and install to CINEMA 4D's plugin folder
(or the equivalent in the user preferences folder).

If you do not want to compile the plugin, you can find
a pre-compiled binary distribution in the downloads
section.

Note: the downloads section unfortunately was disabled by
github but you can still get to it by appending /downloads
to the end of the repository URL.

Or you can try this link:

DOWNLOADS

If that doesn't work I included the ready built plugins
in the repository under the dist directory so you get
the repository ZIP file by clicking Download ZIP on
this page.

Supported Versions

The current version, named AMa_Chamfer_Maker-R14.zip is for R14,
but you can also find the previous version for R12/R13 called
AMa_Chamfer_Maker-R12-R13.zip.

Development

If you want to use the included Xcode 4/VisualStudio 2012 projects
it is crucial to put the downloaded source folder inside CINEMA 4D's
plugin directory, under the main installation path (as opposed to
the plugin folder found in user prefs). This is because all paths
relevant to the compiler/linker are set up relative to the main
plugin folder.

Basic Usage

Go to the Plugins menu, choose AMa_ChamferMaker.
This will instantiate the generator object in the Object Manager.

From hereon you can put the model objects you want bevelled under the
generator object just as you would with any generator (e.g. a HyperNURBS).

In the generators Attribute Manager interface set the targeting mode
and bevel away.

Attribution

Created by Antosha Marchenko in 2006.
Updated from the 2006 source code by yours truly.

Copyright

Copyright 2006, Antosha Marchenko
Copyright 2011, 2013, André Berg

License

Since I couldn't find a license notice with the source I downloaded,
I am putting it under the following license:

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.