Skip to content

andreduvoisin/CompositeEngine

master
Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Code

Latest commit

 

Git stats

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
 
 
 
 
 
 
 
 
 
 
ui
 
 
 
 
 
 

Composite Engine

Composite Engine is a C++ game engine for Windows and Mac featuring OpenGL, a CMake build system, and Chromium Embedded Framework (CEF) for a JavaScript user interface layer. Features include:

  • Graphics engine with rendering, texturing, skinning, and animations in OpenGL
  • Animation processing tool to import via FBX SDK and export to a custom format
  • CEF integration for a JavaScript user interface with React and Redux
  • Event system to marshal events between different engine systems
  • CMake build system for Windows and Mac that also handles dependency management

Video Demo: https://youtu.be/X7JCg0GNplI

How do I get set up?

Before Cloning

This repository requires Git Large File Storage (Git LFS).

  • Install Git LFS.
    • This must be done once for your machine.

After Cloning

  • Run git lfs install in the repository directory.
    • This must be done once per repository clone.
  • If you cloned the repository before installing Git LFS to your machine (see the Before Cloning section above):
    • Run git lfs fetch and git lfs pull in the repository.

Windows

  • Install Visual Studio 2019.
    • Include Desktop development with C++ and Game development with C++

Mac

  • Install CMake.

  • Install Ninja.

  • Install Xcode. Then:

# Install the command line tools.
xcode-select --install

# Switch to Xcode's command line tools.
sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer

Visual Studio Code

Running

  • Run the CMake build and install steps. This changes frequently; see .vscode/launch.json and .vscode/tasks.json for up-to-date commands.
    • For Visual Studio Code, run in Debug or Release mode from the debugger.
    • For Visual Studio 2019, run "Composite Engine.exe (Install)" from the Select Startup Item menu.

Dependencies

Resources

Contributors

Andre Duvoisin - Website, GitHub, Twitter

Kevin Viglucci - Website, GitHub, Twitter

About

C++ Game Engine with OpenGL, CMake, and CEF

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published