A game prototype written in Rust.
This project's focus is both as a playground for me to learn Rust, and to implement a game and level-editor for an idea described to me by lemon24.
What it looks like: game gif.
Download the sources, get Rust, and run
cargo run --release.
LMB(hold) - Drag to create rooms, drag inside rooms to draw rectangles
RMB(hold) - Hold to create a chain between you and the target, if in range
MMB(hold) - Enable edge-panning (will be changed to better panning later)
d- Move left or right
Space- Jump (must be touching a surface)
z(hold) - Press to peek into the next room, release to teleport there
c- Change camera mode (toggles between following the player or static)
r- Reset the world (delete all rooms)