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Hardwar game

branch: master

Cleaned up Ogre::Root and fixed some issues with the home directory code

I wanted to get rid of the ifdef spam that was starting to show up outside
the classes so I rearranged some of the code to look a bit cleaner.

Fixed an issue with getHomeDirectory on linux to give back the directory
of the hardwar settings folder for that user rather then the users
home directory.
latest commit 8f66b04e1e
Andrew Fenn authored April 20, 2013
Octocat-spinner-32 bin Made line conversion changes plus some updates to get the code building October 14, 2012
Octocat-spinner-32 cmake Added stubbed unit tests and improvements to the logging system April 20, 2013
Octocat-spinner-32 code Cleaned up Ogre::Root and fixed some issues with the home directory code April 20, 2013
Octocat-spinner-32 dependencies Added Amop mocking library for unit testing with mocks April 20, 2013
Octocat-spinner-32 media Game: Added water shader December 07, 2009
Octocat-spinner-32 po Game: Moved some files around July 04, 2009
Octocat-spinner-32 scripts Game: Added a bash script that converts all .mesh.xml to .mesh in a f… August 22, 2009
Octocat-spinner-32 tests Cleaned up Ogre::Root and fixed some issues with the home directory code April 20, 2013
Octocat-spinner-32 .gitattributes Added lf auto correction October 13, 2012
Octocat-spinner-32 .gitignore Forgot to add my unit tests (woops) May 02, 2012
Octocat-spinner-32 CMakeLists.txt Added Amop to the client unit tests April 20, 2013
Octocat-spinner-32 COPYING Game: Moved some files around July 04, 2009
Octocat-spinner-32 Doxyfile Game: Moved some files around July 04, 2009
Octocat-spinner-32 README.md Updated the readme file June 25, 2012
README.md

Hardwar - Computer Game, Sci-fi Flight sim

This is a re-make of another game with the same name which is also called "Hardwar".

The game is currently is pre-alpha state. There is currently no game to play.

If you are interested in helping develop the game then please see below for build instructions.

Build prerequisites

Hardwar requires the following libraries be pre-installed.

  • Ogre3D - 1.8.0
  • OIS - 1.2
  • CMake
  • The Boost libraries
  • CEGUI

Building

The building instructions should be similar regardless of if you're on windows, osx or linux.

Linux

mkdir hardwar (git clone here)
mkdir build && cd ./build
cmake ../hardwar
make

Windows and OSX

Copy the same steps as above, create your git repo and use cmake to generate either visual studio project files or xcode files for your platform.

You should then only have to open the xcode or visual studio file and compile. If that doesn't work please file bugs or pull requests.

Something went wrong with that request. Please try again.