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Commits on Oct 19, 2015
  1. Force trusty beta travis builds

    Andrew Fenn committed Oct 19, 2015
  2. Force GCC 4.8 use in travis

    Andrew Fenn committed Oct 19, 2015
  3. Fix issues with Travis ci

    Andrew Fenn committed Oct 19, 2015
  4. Removed Nvidia CG Dependency

    Andrew Fenn committed Oct 19, 2015
  5. Removed librocket as hard dependency

    Andrew Fenn committed Oct 19, 2015
  6. Test build with the new trusty beta on travis-ci

    Andrew Fenn committed Oct 19, 2015
Commits on Oct 6, 2015
Commits on Oct 5, 2015
Commits on Oct 4, 2015
Commits on Oct 3, 2015
Commits on Oct 2, 2015
  1. Fixed some wrong directory names

    Andrew Fenn committed Oct 2, 2015
  2. Trying a combination of a bower hack and cmake to fix the c++ depende…

    …ncy issues
    Andrew Fenn committed Oct 2, 2015
Commits on Sep 27, 2015
Commits on Sep 19, 2015
Commits on Sep 13, 2015
Commits on Aug 23, 2015
  1. Fixed some compiler warnings

    Andrew Fenn committed Aug 23, 2015
Commits on Aug 22, 2015
  1. Finally got libRocket working

    Andrew Fenn committed Aug 22, 2015
Commits on Mar 8, 2015
  1. Got the unit testing working, switched to libRocket

    Andrew Fenn committed Mar 8, 2015
Commits on Apr 20, 2013
  1. Cleaned up Ogre::Root and fixed some issues with the home directory code

    I wanted to get rid of the ifdef spam that was starting to show up outside
    the classes so I rearranged some of the code to look a bit cleaner.
    Fixed an issue with getHomeDirectory on linux to give back the directory
    of the hardwar settings folder for that user rather then the users
    home directory.
    committed Apr 20, 2013
  2. Added stubbed unit tests and improvements to the logging system

    Due to the fact that i've been unable to fine an acceptable solution for
    adding mocks to the GameState unit tests i've decided to stub out some
    tests for now until I wish to revisit the issue. The current problem
    is due to the fact that mocking Ogre would require a large amount of
    effort and running it normally would be having to create a render
    window which is something I don't want to do for the unit tests.
    I've made some additional improvements to GameRoot by finding the users
    home folder, creating a hardwar directory in there that can then be used
    for user configurations and logging. Ogre no longer spams the console
    with the log anymore.
    committed Apr 20, 2013
Commits on Nov 12, 2012
Commits on Oct 16, 2012
Commits on Oct 14, 2012