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Antialiasing via conservative rasterisation and analytical area computation
Texture filtering using triangle summed area maps
Reactive programming in Rust
Doom in WebGL, wad assets converted on-the-fly
Simple JSON Editor component built for use in Material UI projects
// Smithy 1.0 Rust JSON model - parse directly using json_serde, including model Traits
// mod smithy;
// let model: smithy::Model = serde_json::from_reader(reader).unwrap();
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