A open source narrow and broad VR Rollercoaster game for mobile.
Assembly C++ Objective-C++ Objective-C C# JavaScript
Switch branches/tags
Nothing to show
Clone or download
Latest commit 9bcef64 Dec 16, 2014
Failed to load latest commit information.
Assets VR Update Dec 15, 2014
ProjectSettings VR Update Dec 15, 2014
roller1 VR Update Dec 15, 2014
.gitignore Initial commit Oct 8, 2014
README.md Update README.md Dec 16, 2014
blender.crash.txt VR Update Dec 15, 2014



Android narrow non cardboard vr is not supported yet. I will add support when my gyroscope enabled android device arrives in the mail. RollerCoaster Simulator is a mobile phone roller coaster demo with gyroscope camera controls. This combines hermite spline collider with a gryoscope camera control srcipt. This is very simple demo right now. This now has support for google cardboard. When 3d VR is true tilt your phone 90 degrees to navigate and select rollercoasters.

The spline collider used is here http://wiki.unity3d.com/index.php?title=Hermite_Spline_Controller The roller coasters are here http://www.turbosquid.com/3d-models/free-roller-coasters-3d-model/388897

I'm looking to build the code up and expand it to a create your own roller coaster physics based ride.

Steps to do that would be.

Create a spline controller that is physics based and procedurally generates a rollercoaster mesh.

Allow the user to modify the hermite spline points at runtime by draging and pinching.

Allow the user to share tracks with code.

I beilive a mobile game like this would be a very fun interactive game that inspires design and creation. The user would be able to add weight and send coasters off single point tracks learning about physics.