gles3jni is an Android C++ sample that demonstrates how to use OpenGL ES 3.0 from JNI/native code.
The OpenGL ES 3.0 rendering path uses a few new features compared to the OpenGL ES 2.0 path:
- Instanced rendering and vertex attribute divisor to reduce the number of draw calls and uniform changes.
- Vertex array objects to reduce the number of calls required to set up vertex attribute state on each frame.
- Explicit assignment of attribute locations, eliminating the need to query assignments.
This sample uses the new Android Studio CMake plugin with C++ support.
- Android Studio 1.3+ with NDK bundle.
- Download Android Studio
- Launch Android Studio.
- Open the sample directory.
- Open File/Project Structure...
- Click Download or Select NDK location.
- Click Tools/Android/Sync Project with Gradle Files.
- Click Run/Run 'app'.
If you've found an error in these samples, please file an issue.
Copyright 2015 Google, Inc.
Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
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