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types.go
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types.go
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package types
import (
"fmt"
"github.com/anduschain/go-anduschain/common"
proto "github.com/anduschain/go-anduschain/protos/common"
"math/big"
)
type Network uint64
const (
MAIN_NETWORK Network = iota
TEST_NETWORK
UNKNOWN_NETWORK
)
// for miner heart beat
type HeartBeat struct {
Enode string
MinerAddress string
ChainID string
NodeVersion string
Host string
Port int64
Time *big.Int
Head common.Hash
Sign []byte
}
func (hb HeartBeat) EnodeUrl() string {
return fmt.Sprintf("enode://%s@%s:%d", hb.Enode, hb.Host, hb.Port)
}
type CurrentInfo struct {
Number *big.Int // block number
Hash common.Hash // block hash
}
// otprn data
type ChainConfig struct {
BlockNumber uint64 // applying rule starting block number
JoinTxPrice string
FnFee string
Mminer uint64 // max node in league
Epoch uint64 // league change term
NodeVersion string
Sign []byte
}
func (cf *ChainConfig) Hash() common.Hash {
return rlpHash([]interface{}{
cf.BlockNumber,
cf.JoinTxPrice,
cf.FnFee,
cf.Mminer,
cf.Epoch,
cf.NodeVersion,
})
}
type FnStatus uint64
func (f FnStatus) String() string {
switch f {
case PENDING:
return "PENDING"
case SAVE_OTPRN:
return "SAVE_OTPRN"
case MAKE_LEAGUE:
return "MAKE_LEAGUE"
case MAKE_JOIN_TX:
return "MAKE_JOIN_TX"
case MAKE_BLOCK:
return "MAKE_BLOCK"
case LEAGUE_BROADCASTING:
return "LEAGUE_BROADCASTING"
case VOTE_START:
return "VOTE_START"
case VOTE_COMPLETE:
return "VOTE_COMPLETE"
case MAKE_PENDING_LEAGUE:
return "MAKE_PENDING_LEAGUE"
case SEND_BLOCK:
return "SEND_BLOCK"
case SEND_BLOCK_WAIT:
return "SEND_BLOCK_WAIT"
case REQ_FAIRNODE_SIGN:
return "REQ_FAIRNODE_SIGN"
case FINALIZE:
return "FINALIZE"
case REJECT:
return "REJECT"
default:
return "UNKNOWN"
}
}
const (
PENDING FnStatus = iota
SAVE_OTPRN
MAKE_LEAGUE
MAKE_JOIN_TX
MAKE_BLOCK
LEAGUE_BROADCASTING
VOTE_START
VOTE_COMPLETE
MAKE_PENDING_LEAGUE
SEND_BLOCK
SEND_BLOCK_WAIT
REQ_FAIRNODE_SIGN
FINALIZE
REJECT
)
func StatusToProto(status FnStatus) proto.ProcessStatus {
switch status {
case PENDING:
return proto.ProcessStatus_WAIT
case MAKE_LEAGUE:
return proto.ProcessStatus_MAKE_LEAGUE
case MAKE_JOIN_TX:
return proto.ProcessStatus_MAKE_JOIN_TX
case MAKE_BLOCK:
return proto.ProcessStatus_MAKE_BLOCK
case LEAGUE_BROADCASTING:
return proto.ProcessStatus_LEAGUE_BROADCASTING
case VOTE_START:
return proto.ProcessStatus_VOTE_START
case VOTE_COMPLETE:
return proto.ProcessStatus_VOTE_COMPLETE
case SEND_BLOCK:
return proto.ProcessStatus_SEND_BLOCK
case SEND_BLOCK_WAIT:
return proto.ProcessStatus_SEND_BLOCK_WAIT
case REQ_FAIRNODE_SIGN:
return proto.ProcessStatus_REQ_FAIRNODE_SIGN
case FINALIZE:
return proto.ProcessStatus_FINALIZE
case REJECT:
return proto.ProcessStatus_REJECT
default:
return proto.ProcessStatus_WAIT
}
}
func ProtoToStatus(status proto.ProcessStatus) FnStatus {
switch status {
case proto.ProcessStatus_WAIT:
return PENDING
case proto.ProcessStatus_MAKE_LEAGUE:
return MAKE_LEAGUE
case proto.ProcessStatus_MAKE_JOIN_TX:
return MAKE_JOIN_TX
case proto.ProcessStatus_MAKE_BLOCK:
return MAKE_BLOCK
case proto.ProcessStatus_LEAGUE_BROADCASTING:
return LEAGUE_BROADCASTING
case proto.ProcessStatus_VOTE_START:
return VOTE_START
case proto.ProcessStatus_VOTE_COMPLETE:
return VOTE_COMPLETE
case proto.ProcessStatus_SEND_BLOCK:
return SEND_BLOCK
case proto.ProcessStatus_SEND_BLOCK_WAIT:
return SEND_BLOCK_WAIT
case proto.ProcessStatus_REQ_FAIRNODE_SIGN:
return REQ_FAIRNODE_SIGN
case proto.ProcessStatus_FINALIZE:
return FINALIZE
case proto.ProcessStatus_REJECT:
return REJECT
default:
return PENDING
}
}