Mucho Linguas Edition
I tried using the SSF mapper to get everything on one ROM but it turns out nobody implements it in a consistent manner, so here's 8 ROMs instead. Each has been booted to make sure they start and display text properly, but I didn't play through the whole game 8 times.
Changes
- New languages: Spanish, French, German, Italian, Portugese (PT and BR)
- Occasionally, when the music stopped it would play really fast for a second. This should no longer happen
- Restore 8 pixel border so the camera doesn't bounce around on single screen maps
- CS+ Speed setting
- Fix some of the credits bugginess and missing things (but more to go)
- Water drops in First Cave
- You can stand on presses again
- Labyrinth blocks don't go too far into the walls anymore
- The trees are in front of the island in the ending cutscene
- Fix #256 #276 #320 #321 #324 #325 #326 #327
Assets
11
Stuck at Home Edition
What's New?
- All music tracks completed
- The music won't slow down when the game does anymore
- No more OOM when loading a level, for real this time
- Nicer effects for polar star, fireball, snake, and bubbler
- A whole lot of other stuff fixed
What's Next?
- Bugfixing and polish mostly
Assets
4
CAVE STORY MAKES YOU HAPPY, PRETTY, LOVELY! Edition
There were a few bugfixes and the Nemesis should be more accurate now. I forgot what exactly was changed though, whoops.
Assets
3
Assets
4
Fix 0.5.1a: Core water was too high #241
Getting Crushed Edition
New stuff:
- Tried to reduce slowdown to some success
- Snake and Spur work but don't have proper graphics yet
- Counter
- Intro
- Moving smoke
- Fixed a bunch of stuff I don't really remember
Known Issues:
- Yes
What's next:
- I need a break
- Weapon effects like fireball trails, boom flashes, polar star dissipation
- Try to fix the rest of the lag
Assets
4
0.5.0a fix: Camera was locking to the ceiling on Ballos second form.
0.5.0b fix: Cursor was missing in config menu.
Extremely overdue edition
After taking month long breaks and working on several things that aren't Hell, here we are.
A lot of new stuff:
- Hell and Ballos fight are beatable
- Multiple saves
- A config menu for remapping controls and toggling some other settings
- Combined ROM handles both NTSC and PAL
- 日本語台詞
- Nemesis is usable
- The wind/current tiles actually animate instead of just being arrows now
Known (notable) issues:
- The "Running Hell" and "The Way Back Home" tracks have too high a pitch on one channel when looping. I believe this is an XGM issue.
- There are a decent number of things missing from Hell, for example Curly doesn't shoot her Nemesis, and Ballos doesn't summon Red Butes. The ending scene is also uhh..
- Misery and Sue are still acting weird in that Undead Core fight.
- The SRAM format in the config menu doesn't do anything.
Planned for 0.6.0:
- Toroko & King's themes
- Texture compression so I can fit Toroko & King's themes
- Nikumaru Counter
- Spur and Snake hopefully
Assets
6
Beat the game edition
Going on 2 week vacation in a couple days so better to put this up now.
New Stuff:
- You can reach the normal ending and watch a buggy credits sequence
- Bubbler and Blade are in, Nemesis sort of works maybe
- Boss health bar
- Press X to open the map quickly
- Lots of little fixes everywhere
Plans for 0.5.0:
- Hell
- Spur, Snake, and Whimsical Star
- Options menu that includes remappable controls
Assets
4
Nobody saw that edition
Dropping this here because of some critical issues in v0.3.2. Only other notable change is more backgrounds are fixed to not look like vomit.
Assets
4
Second anniversary edition. I don't know the actual day I started I just know it was a February.
New stuff:
- Level Select: No more running a wonky command line utility to convert saves, they're built in now.
- Experimental PAL support: The windows/menu are a tad too high, the rest should be ok.
- Ma Pignon has a sprite and is defeatable (a couple things missing from the fight still), so now the hidden Last Cave is reachable without cheating.
- Balcony is still largely unfinished, but the background is looking
👌 - A lot of little things
Stuff I would like to get done before 0.4.0:
- Revisit the Core fight, mostly to fix the projectiles
- Actually make the Undead Core beatable, and make the ending scenes work
- Bubbler and Blade
Assets
4
Small bugfix :^)
Also a few of the music tracks are updated








