Heroes of Gondor
Heroes of Gondor is a Lord of the Rings fan game built in Unity3D, for use in the Sigma Phi Epsilon Lord of the Rings Booth at Carnegie Mellon University Spring Carnival 2014.
As crunch time for Heroes of Gondor wound to a close, this repo got pretty messy. The most up-to-date production branch is currently the NoCrosshair branch, not Main. Also, the game currently requires a 5-minute setup process, a Kinect, a DDR mat, and a staff (yes, a long stick of wood), to play it.
A port for the Unity Web Player is on my to-do list, but in the meantime we release all assets under the MIT license.
Disclaimer: I do not own any rights to Lord of the Rings content, nor have I made any money from this project.