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@andymccurdy @23doors @chillipino @harlowja @jdufresne @jeffwidman @ikalnytskyi
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import threading
import time as mod_time
import uuid
from redis.exceptions import LockError, LockNotOwnedError
from redis.utils import dummy
class Lock(object):
"""
A shared, distributed Lock. Using Redis for locking allows the Lock
to be shared across processes and/or machines.
It's left to the user to resolve deadlock issues and make sure
multiple clients play nicely together.
"""
lua_release = None
lua_extend = None
lua_reacquire = None
# KEYS[1] - lock name
# ARGS[1] - token
# return 1 if the lock was released, otherwise 0
LUA_RELEASE_SCRIPT = """
local token = redis.call('get', KEYS[1])
if not token or token ~= ARGV[1] then
return 0
end
redis.call('del', KEYS[1])
return 1
"""
# KEYS[1] - lock name
# ARGS[1] - token
# ARGS[2] - additional milliseconds
# return 1 if the locks time was extended, otherwise 0
LUA_EXTEND_SCRIPT = """
local token = redis.call('get', KEYS[1])
if not token or token ~= ARGV[1] then
return 0
end
local expiration = redis.call('pttl', KEYS[1])
if not expiration then
expiration = 0
end
if expiration < 0 then
return 0
end
redis.call('pexpire', KEYS[1], expiration + ARGV[2])
return 1
"""
# KEYS[1] - lock name
# ARGS[1] - token
# ARGS[2] - milliseconds
# return 1 if the locks time was reacquired, otherwise 0
LUA_REACQUIRE_SCRIPT = """
local token = redis.call('get', KEYS[1])
if not token or token ~= ARGV[1] then
return 0
end
redis.call('pexpire', KEYS[1], ARGV[2])
return 1
"""
def __init__(self, redis, name, timeout=None, sleep=0.1,
blocking=True, blocking_timeout=None, thread_local=True):
"""
Create a new Lock instance named ``name`` using the Redis client
supplied by ``redis``.
``timeout`` indicates a maximum life for the lock.
By default, it will remain locked until release() is called.
``timeout`` can be specified as a float or integer, both representing
the number of seconds to wait.
``sleep`` indicates the amount of time to sleep per loop iteration
when the lock is in blocking mode and another client is currently
holding the lock.
``blocking`` indicates whether calling ``acquire`` should block until
the lock has been acquired or to fail immediately, causing ``acquire``
to return False and the lock not being acquired. Defaults to True.
Note this value can be overridden by passing a ``blocking``
argument to ``acquire``.
``blocking_timeout`` indicates the maximum amount of time in seconds to
spend trying to acquire the lock. A value of ``None`` indicates
continue trying forever. ``blocking_timeout`` can be specified as a
float or integer, both representing the number of seconds to wait.
``thread_local`` indicates whether the lock token is placed in
thread-local storage. By default, the token is placed in thread local
storage so that a thread only sees its token, not a token set by
another thread. Consider the following timeline:
time: 0, thread-1 acquires `my-lock`, with a timeout of 5 seconds.
thread-1 sets the token to "abc"
time: 1, thread-2 blocks trying to acquire `my-lock` using the
Lock instance.
time: 5, thread-1 has not yet completed. redis expires the lock
key.
time: 5, thread-2 acquired `my-lock` now that it's available.
thread-2 sets the token to "xyz"
time: 6, thread-1 finishes its work and calls release(). if the
token is *not* stored in thread local storage, then
thread-1 would see the token value as "xyz" and would be
able to successfully release the thread-2's lock.
In some use cases it's necessary to disable thread local storage. For
example, if you have code where one thread acquires a lock and passes
that lock instance to a worker thread to release later. If thread
local storage isn't disabled in this case, the worker thread won't see
the token set by the thread that acquired the lock. Our assumption
is that these cases aren't common and as such default to using
thread local storage.
"""
self.redis = redis
self.name = name
self.timeout = timeout
self.sleep = sleep
self.blocking = blocking
self.blocking_timeout = blocking_timeout
self.thread_local = bool(thread_local)
self.local = threading.local() if self.thread_local else dummy()
self.local.token = None
if self.timeout and self.sleep > self.timeout:
raise LockError("'sleep' must be less than 'timeout'")
self.register_scripts()
def register_scripts(self):
cls = self.__class__
client = self.redis
if cls.lua_release is None:
cls.lua_release = client.register_script(cls.LUA_RELEASE_SCRIPT)
if cls.lua_extend is None:
cls.lua_extend = client.register_script(cls.LUA_EXTEND_SCRIPT)
if cls.lua_reacquire is None:
cls.lua_reacquire = \
client.register_script(cls.LUA_REACQUIRE_SCRIPT)
def __enter__(self):
# force blocking, as otherwise the user would have to check whether
# the lock was actually acquired or not.
if self.acquire(blocking=True):
return self
raise LockError("Unable to acquire lock within the time specified")
def __exit__(self, exc_type, exc_value, traceback):
self.release()
def acquire(self, blocking=None, blocking_timeout=None, token=None):
"""
Use Redis to hold a shared, distributed lock named ``name``.
Returns True once the lock is acquired.
If ``blocking`` is False, always return immediately. If the lock
was acquired, return True, otherwise return False.
``blocking_timeout`` specifies the maximum number of seconds to
wait trying to acquire the lock.
``token`` specifies the token value to be used. If provided, token
must be a bytes object or a string that can be encoded to a bytes
object with the default encoding. If a token isn't specified, a UUID
will be generated.
"""
sleep = self.sleep
if token is None:
token = uuid.uuid1().hex.encode()
else:
encoder = self.redis.connection_pool.get_encoder()
token = encoder.encode(token)
if blocking is None:
blocking = self.blocking
if blocking_timeout is None:
blocking_timeout = self.blocking_timeout
stop_trying_at = None
if blocking_timeout is not None:
stop_trying_at = mod_time.time() + blocking_timeout
while True:
if self.do_acquire(token):
self.local.token = token
return True
if not blocking:
return False
if stop_trying_at is not None and mod_time.time() > stop_trying_at:
return False
mod_time.sleep(sleep)
def do_acquire(self, token):
if self.timeout:
# convert to milliseconds
timeout = int(self.timeout * 1000)
else:
timeout = None
if self.redis.set(self.name, token, nx=True, px=timeout):
return True
return False
def locked(self):
"""
Returns True if this key is locked by any process, otherwise False.
"""
return self.redis.get(self.name) is not None
def owned(self):
"""
Returns True if this key is locked by this lock, otherwise False.
"""
stored_token = self.redis.get(self.name)
# need to always compare bytes to bytes
# TODO: this can be simplified when the context manager is finished
if stored_token and not isinstance(stored_token, bytes):
encoder = self.redis.connection_pool.get_encoder()
stored_token = encoder.encode(stored_token)
return self.local.token is not None and \
stored_token == self.local.token
def release(self):
"Releases the already acquired lock"
expected_token = self.local.token
if expected_token is None:
raise LockError("Cannot release an unlocked lock")
self.local.token = None
self.do_release(expected_token)
def do_release(self, expected_token):
if not bool(self.lua_release(keys=[self.name],
args=[expected_token],
client=self.redis)):
raise LockNotOwnedError("Cannot release a lock"
" that's no longer owned")
def extend(self, additional_time):
"""
Adds more time to an already acquired lock.
``additional_time`` can be specified as an integer or a float, both
representing the number of seconds to add.
"""
if self.local.token is None:
raise LockError("Cannot extend an unlocked lock")
if self.timeout is None:
raise LockError("Cannot extend a lock with no timeout")
return self.do_extend(additional_time)
def do_extend(self, additional_time):
additional_time = int(additional_time * 1000)
if not bool(self.lua_extend(keys=[self.name],
args=[self.local.token, additional_time],
client=self.redis)):
raise LockNotOwnedError("Cannot extend a lock that's"
" no longer owned")
return True
def reacquire(self):
"""
Resets a TTL of an already acquired lock back to a timeout value.
"""
if self.local.token is None:
raise LockError("Cannot reacquire an unlocked lock")
if self.timeout is None:
raise LockError("Cannot reacquire a lock with no timeout")
return self.do_reacquire()
def do_reacquire(self):
timeout = int(self.timeout * 1000)
if not bool(self.lua_reacquire(keys=[self.name],
args=[self.local.token, timeout],
client=self.redis)):
raise LockNotOwnedError("Cannot reacquire a lock that's"
" no longer owned")
return True
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