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A free, single-player roguelike dungeon exploration game
C Objective-C Assembly C++ M4 Shell Other
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doc Allow manual to build, after the removal of readme.txt Mar 22, 2015
lib Remove SEARCH modifier May 16, 2016
m4 Update buildsys to rev 117 (69e38f40905e), preserving local changes Jan 9, 2012
mk Fix #1831: Check for rst2latex and pdflatex and make the relevant bit… Mar 22, 2015
scripts More pkg_win nonsense, and change to graphics load failure Jun 23, 2015
src Remove unnecessary screen updates in detection effects Jun 12, 2016
tests Fixes to testing Apr 16, 2016
utils Add codestats tool to check for long functions. May 1, 2011
.gitignore Complete lib directory re-org Jun 21, 2015
Makefile Set up the game to distribute PDF and HTML helpfiles where possible. … Apr 8, 2013
acinclude.m4 Fix autoconf ncurses test so that it correctly fails if the ncurses d… Sep 20, 2011 Re-adjust, cross fingers Aug 25, 2015
changes.txt Update version Dec 6, 2015
compiling.txt Exorcise the Carbon frontend. Jan 28, 2014
config.guess Add AC_CANONICAL_{HOST,TARGET} for easier cross-compilation May 14, 2012
config.sub Add AC_CANONICAL_{HOST,TARGET} for easier cross-compilation May 14, 2012 Move sound module into angband.o to better support the autobuilder Apr 14, 2016
copying.txt Move graphics + support files around a bit Jun 22, 2015
faq.txt Update faq to remove reference to macros. Mar 22, 2015
install-sh Angband 3.0.7s3. Mar 23, 2007
readme.txt Update version Dec 6, 2015
run-tests Allow system tests to run even when configured with --with-no-install Apr 22, 2011
thanks.txt Update version Dec 6, 2015


Angband 4.0.4

Angband is a graphical dungeon adventure game that uses textual characters
to represent the walls and floors of a dungeon and the inhabitants therein, 
in the vein of games like NetHack and Rogue.  If you need help in-game,
press '?'.

For more information, somewhere to upload your characters and screenshots,
and discuss the game, try

If you're compiling the game yourself, read


-- The Angband Dev Team
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