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Direction of effect animations
C: Interface
Classification: Interface
T: enhancement
Type: An improvement to the game
SDL2: Fullscreen toggle may scale/move game window display, sometimes unpredictably
C: Port-specific
Classification: Port-specific
SDL2: Move/Size deactivate when toggle Fullscreen but grey-out effect remains until click
C: Port-specific
Classification: Port-specific
SDL2: Sometimes clicking "Quit" menu item the first time does nothing
#6053
opened Sep 15, 2024 by
smbhax
SDL2: Main window's Fullscreen toggle does nothing (Windows 11)
C: Port-specific
Classification: Port-specific
SDL2: can't scale oversized Angband window down if running at smaller screen resolution than before
C: Port-specific
Classification: Port-specific
SDL2: allow hiding of menu bar
C: Interface
Classification: Interface
C: Port-specific
Classification: Port-specific
T: enhancement
Type: An improvement to the game
SDL2: Occasional crash setting Tiles to None (main-sdl2.c line 4023 "graphics.texture != NULL")
C: Interface
Classification: Interface
C: Port-specific
Classification: Port-specific
SDL2: Tile texture duplicated below status bar when switch from 16x16x to 12x24x font with Tile height 3+
C: Interface
Classification: Interface
C: Port-specific
Classification: Port-specific
MSYS2 & Cygwin/X SDL2: Game frozen when switch displays
C: Port-specific
Classification: Port-specific
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