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The SWG:ANH game server.
Python C++ Other
Latest commit 712115c @schmunzel schmunzel - fixed an issue where the regeneration modifier was not defined thus…
… crashing the server

- fixed an issue were we wouldnt be put on the regeneration timer after taking damage
- the GameSystems Service properly initializes now
- fixed an issue in network_map where on deleting an element the lambda wouldnt be able to access the copy of the referenced data and crashed
- update Counters will now properly work for baselines too - these are NOT ALWAYS zeros
- fixed multiple issues were the auto serialization would send empty updates
- fixed (some) of the instances where the factory initializing the object would trigger the serialization of deltas that get send after the first delta serialization was triggered
- implemented the surrender skill command
- the blue frog will now grant the novic entertainer skill on request
- skills skillmods and skillcommands now get properly applied or removed on learning / unlearning a skill

Signed-off-by: schmunzel <>


swganh - an open source Star Wars Galaxies Publish 14.1 server emulator

This project aims to recreate the Star Wars Galaxies Pre-Combat Upgrade experience as it was during Publish 14.1. In addition it serves as a playground for experimenting with new ideas for MMORPG server architecture, for more information see the online documentation.

Quick Build Guide


  • Microsoft Visual Studio 11.0 Beta or higher (windows)
  • GCC 4.6 (*nix)
  • CMake 2.8.7 or higher
  • Git 1.7 or higher
  • Python 3.2
  • MySQL 5.1/MariaDB 5.2 or higher

Visual Studio / Windows Development

Use git to checkout the latest version of the source:

git clone

Next, download the latest dependencies package for Visual Studio 11 here:

Extract this inside of the swganh repository you just cloned:

ie., C:\swganh\vendor

Shift-right click and choose to "Open command window here" on the swganh directory.

Run the following commands to generate the project and build the source.

mkdir build
cd build
cmake -G "Visual Studio 11" ..
cmake --build .

This will kick off a full build of the project. The final output can be found at swganh/build/bin/(Configuration).

  • NOTE Since the project files are located outside the source directory adding new files from within visual studio requires changing the default save location.*

To add a new file, manually create it in the src directory and then run the following from within the build directory.

cmake ..

GCC / Linux Development

On linux platforms a minimum of GCC 4.6 is required to build the project. After running the bootstrap script as outlined in the Quick Build Guide change directories to the build directory. You can use your favorite text editor to edit source files, the project can be rebuilt using familiar gnu make commands.

git clone
cd swganh
mkdir build
cd build
cmake ..

A more complete set of instructions that covers building dependencies can be found in the official documentation.

Clang and other compilers

Clang does not yet support lambdas, a C++0x feature commonly used in this project. Once lambda support is available we will investigate officially adopting it as a supported compiler.

Quick Links

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