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#include <cmath>
#include "Joystick.h"
#include "EnhancedJoystick.h"
#include "Controls.h"
#include "main.h"
EnhancedJoystick::EnhancedJoystick(UINT32 a,void* o) : Joystick(a) {
(((robot_class*)o) -> updateRegistry).addUpdateFunction(&updateEJHelper,(void*)this);
}
EnhancedJoystick::~EnhancedJoystick() {
}
void EnhancedJoystick::addBtn(UINT32 btn,funcName help,obj o) {
btnNumbers.push_back(btn);
helpers.push_back(help);
previousState.push_back(false);
objects.push_back(o);
}
void EnhancedJoystick::updateEJ() {
for (unsigned int f = 0; f < NUMBUTTONS; f++){
for (unsigned int s = 1; s < WAIT_TIME; s++){
buttons[f][s - 1] = buttons [f][s];
}
buttons[f][WAIT_TIME - 1] = Joystick::GetRawButton(f+1);
}
for(unsigned int x = 0; x < btnNumbers.size(); x++)
{
if(GetRawButton(btnNumbers.at(x)) && previousState.at(x) == false)
{
callFunct(x);
previousState.at(x) = true;
}
else if(GetRawButton(btnNumbers.at(x)) == false)
previousState.at(x) = false;
}
}
void EnhancedJoystick::callFunct(unsigned int x) {
(helpers.at(x))(objects.at(x));
}
void EnhancedJoystick::updateEJHelper(obj object) {
((EnhancedJoystick*)(object)) -> updateEJ();
}
bool EnhancedJoystick::GetRawButton(UINT32 btn) {
for (unsigned int i = 0; i < WAIT_TIME; i++){
if (!buttons[btn - 1][i]){
return false;
}
}
return true;
}
bool EnhancedJoystick::IsAxisZero(unsigned int i) {
float value=GetRawAxis(i);
return std::fabs(value)<=JOYSTICK_ZERO_TOLERANCE;
}
Trigger EnhancedJoystick::GetTriggerState() {
float value=GetRawAxis(TRIGGER_AXIS);
if(value<TRIGGER_TOLERANCE-1) {
return TRIG_R;
} else if(value>1-TRIGGER_TOLERANCE) {
return TRIG_L;
}
return TRIG_NONE;
}