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vertices influence broken in 2.80 if using basic muscle armature system #20
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I've been testing this bug, it does not happen all the time but it does happen on a regular basis. Weirdly though is that it does not affect render, just viewport display. Edit - it actually happens every time I am not sure what I was doing to think it did not |
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I updated my copy of Blender 2.80 to the latest build. This bug persists. It also crashes Blender if you try to turn on viewport rendering in Cycles. |
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It might be a bug within blender. I tested a simplified model (attached).
after that the mesh is corrupted in the view. I reduced the vertex groups down to 3 deforming groups, the problem still appears. But if I reduce to 2 vertex groups, the viewport collapsing of the mesh vanished. Might be really a blender bug. |
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I just did some experiments with armature and bendy bones. |
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animate1978, good news. |
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I reopened this because the bug persists even if it is a Blender bug |
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https://developer.blender.org/T60034 According to this the bug has been fixed. Tested with a brand new build and yes it is fixed finally! |

Create a new figure with basic muscle armature system turned on. Finalize it.
Go to modifier tab of the mesh. Switch off the armature's visibility in the viewport and switch it on again.
Mesh is totally broken after that action.
I used an actual git pull of blender 2.80 from 30.12.2018.
If you are not using the muscle system everything works fine.
In 2.79 the muscle system works also fine.
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