Added built-in 3D viewer / visualization support to SDK Add 3D assets (OBJ models, MTL materials and JPG textures) for Cozmo and the 3 cubes, along with a license file. Assets are packaged as part of the core SDK. Added opengl class and run methods for providing a 3d visualizer for Cozmo includes: Keyboard input to drive Cozmo via remote control Displays navigation map, cubes, faces and custom objects in the world. Added minimal example program to demonstrate 3d viewer usage. Bumped min-clad version to 2.0 Lift position can now be queried as a ratio or angle (as well as existing height in distance) pickup_furthest example now uses camera viewer by default, to match comments in the program Update SDK versioning to "Production/Stable" from Beta (and updated all docs and images related to this) Add support for optionally changing the resample mode when scaling images for annotation, can override default nearest-neighbor scaling with (more expensive, but smoother) bilinear filtering. All "get_in_position" methods now move head and lift in parallel, not sequentially Change default duration scalar for SayText action - changes to the underlying system mean that a sensible default speed is now 1.0 (not 1.8) Add private, unused, undocumented ObstacleProx entry for nav memory map. Fix typos in robot property doc strings. Add optional variable to set_head_angle to allow warnings on head angle clamping to be suppressed. Used in color_finder.py which was triggering the warning a fair bit. Add prints to 08_animation.py to make it clearer when each animation plays Change stack_or_roll to just print the number of cubes Changed dock + roll cube examples to output the action result, and make it clearer when it was done searching for a cube Updated quiz questions to use digits (instead of words) for numbers as new TTS system reads them reliably.
Latest commit fca97e8
Sep 13, 2017