a fork of CodeImp's Doom Builder 2 ( http://www.doombuilder.com/ )
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Failed to load latest commit information.
Builder40
Documents
Help
PostBuildProject
Resources
Setup
Source
Tests
data
data40
.editorconfig
.gitignore
Builder.sln
LICENSE
README.md

README.md

Doom Builder X

Doom Builder X is a Doom 2 map editor. Doom Builder X is a fork of CodeImp's Doom Builder 2, mainly focused on long term maintenence, bugfixes, and improved responsiveness where possible.

Prerequisites

if you already have DB2 or GZDB working, you already have these:

.NET 3.5 and DirectX 9.0c Runtime (This is not included in DirectX10 or 11)

Authors

  • CodeImp (Doom Builder 2)

and the rest listed alphabetically

  • Anotak (Doom Builder X)
  • Anders Astrand (some DB2 code)
  • Andrew Apted (included glBSP (like DB2))
  • Boris (several plugins used, contributed source to DB2)
  • Randi Heit (included Zdoom ACC and ZDBSP (like DB2))
  • Simon Howard, Lee Killough, Colin Phipps, Colin Reed (BSP-W32 is used like in DB2)
  • MaxED (some GZDoomBuilder source used)
  • Raven Software (included Hexen ACC (like DB2))
  • Marc Rousseau (included ZenNode (like DB2))
  • Sensor Based Systems Software / SBSoftware (included DeepBSP (like DB2))
  • Zokum (included ZokumBSP)
  • ZZYZX (some GZDB-BF source used)

if you notice you are missing from here, please inform me, as I have not found full credits for DoomBuilder 2.

License

Doom Builder X is licensed under the GPL3 License - see the LICENSE file for details. Individual components like the nodebuilders and ACS compilers have their own licenses.

Acknowledgments

  • Doom Builder 2 by CodeImp
  • Doom by id Software and owned by Zenimax
  • Heretic, Hexen, & ACC by Raven Software
  • Strife by Rogue Entertainment
  • GZDoomBuilder by MaxED
  • GZDoomBuilder-Bugfix by ZZYZX
  • Eternity Engine by the Eternity team
  • ZDoom by Randi Heit
  • the template for this document by PurpleBooth