/
boxed.fray
171 lines (139 loc) · 2.55 KB
/
boxed.fray
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GlobalSettings {
frameWidth 1024
frameHeight 768
ambientLight (0.075, 0.075, 0.075)
maxTraceDepth 8
wantAA false
}
Camera camera {
position (-30, 22, -40)
yaw -34.4
pitch -22.9
roll 0.0
fov 90
aspectRatio 1.333
}
//////////////////////// LIGHTS ////////////////////////////////////////////
RectLight l2 {
xSubd 4
ySubd 4
translate (50, 50, -20)
scale (8, 8, 8)
color (1, 1, 1)
power 62.5
rotate (0, 45, 0)
}
RectLight l_small {
translate (0, 28, 50)
rotate (0, -62, 0)
scale (10, 10, 10)
color (1, 1, 1)
power 40
xSubd 4
ySubd 4
}
//////////////////////// GEOMETRIES ////////////////////////////////////////
Plane wall {
y 0
limit 128
}
Mesh teapot {
file "geom/teapot_hires.obj"
}
Mesh heart {
file "geom/heart.obj"
autoSmooth true // the OBJ file lacks normals, we have to generate them
}
Mesh dice {
file "geom/truncated_cube.obj"
faceted true
}
BumpTexture diceBump {
file "texture/zar-bump.bmp"
strength 8
}
//////////////////////// TEXTURES & SHADERS ///////////////////////////////
CheckerTexture checker {
color1 (0.55, 0.55, 0.12)
color2 (0.12, 0.12, 0.12)
scaling 0.75
}
Lambert floorShader {
texture checker
}
BitmapTexture diceTexture {
file "texture/zar-texture.bmp"
assumedGamma 1.5
}
Lambert white_flat {
color (0.7, 0.7, 0.7)
}
Lambert gray {
color (0.5, 0.5, 0.5)
}
Lambert red {
color (0.9, 0.1, 0.1)
}
Phong plastic {
color (0.4, 0.6, 0.9)
specularExponent 133
}
Phong diceShader {
texture diceTexture
specularExponent 64
}
///////////////////////// NODES /////////////////////////////////////////////////
Node floor {
geometry wall
shader floorShader
}
Node ceiling {
geometry wall
shader gray
rotate (0, 0, 180)
translate (0, 60, 0)
}
Node wall_PositiveX {
geometry wall
shader red
rotate (0, 0, -90)
translate (64, 0, 0)
}
Node wall_NegativeX {
geometry wall
shader gray
rotate (0, 0, -90)
translate (-64, 0, 0)
}
Node wall_PositiveZ {
geometry wall
shader gray
rotate (0, 90, 0)
translate (0, 0, 64)
}
Node wall_NegativeZ {
geometry wall
shader gray
rotate (0, 90, 0)
translate (0, 0, -64)
}
Node zarche {
geometry dice
shader diceShader
scale (2, 2, 2)
translate (0, 8, 0)
bump diceBump
}
Node teapotNode {
geometry teapot
shader plastic
translate (0, 16, 0)
rotate (120.3, 0, 0)
scale (7.5, 7.5, 7.5)
}
Node heartNode {
geometry heart
shader plastic
translate (0, 6.7, -22)
scale (3, 3, 3)
}