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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="qdamage" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/qdamage" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/qdamage" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-std=c++11" />
<Add option="-Wall" />
<Add directory="SDK/SDL-1.2.15/include" />
<Add directory="SDK/OpenEXR-mingw/include/OpenEXR" />
</Compiler>
<Linker>
<Add library="mingw32" />
<Add library="SDLmain" />
<Add library="SDL.dll" />
<Add library="user32" />
<Add library="gdi32" />
<Add library="winmm" />
<Add library="dxguid" />
<Add library="IlmImf" />
<Add library="Imath" />
<Add library="Iex" />
<Add library="Half" />
<Add library="IlmThread" />
<Add library="zlibstatic" />
<Add directory="SDK/SDL-1.2.15/lib" />
<Add directory="SDK/OpenEXR-mingw/lib" />
</Linker>
<Unit filename="src/bbox.h" />
<Unit filename="src/bitmap.cpp" />
<Unit filename="src/bitmap.h" />
<Unit filename="src/camera.cpp" />
<Unit filename="src/camera.h" />
<Unit filename="src/color.h" />
<Unit filename="src/constants.h" />
<Unit filename="src/cxxptl_sdl.cpp" />
<Unit filename="src/cxxptl_sdl.h" />
<Unit filename="src/environment.cpp" />
<Unit filename="src/environment.h" />
<Unit filename="src/geometry.cpp" />
<Unit filename="src/geometry.h" />
<Unit filename="src/heightfield.cpp" />
<Unit filename="src/heightfield.h" />
<Unit filename="src/lights.cpp" />
<Unit filename="src/lights.h" />
<Unit filename="src/main.cpp" />
<Unit filename="src/matrix.cpp" />
<Unit filename="src/matrix.h" />
<Unit filename="src/mesh.cpp" />
<Unit filename="src/mesh.h" />
<Unit filename="src/random_generator.cpp" />
<Unit filename="src/random_generator.h" />
<Unit filename="src/scene.cpp" />
<Unit filename="src/scene.h" />
<Unit filename="src/sdl.cpp" />
<Unit filename="src/sdl.h" />
<Unit filename="src/shading.cpp" />
<Unit filename="src/shading.h" />
<Unit filename="src/transform.h" />
<Unit filename="src/util.cpp" />
<Unit filename="src/util.h" />
<Unit filename="src/vector.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>