diff --git a/2025R1_Test/Sound-25R1-md/VRS/VRS_communication_messages_list.md b/2025R1_Test/Sound-25R1-md/VRS/VRS_communication_messages_list.md index 601252775e..36bcba9a21 100644 --- a/2025R1_Test/Sound-25R1-md/VRS/VRS_communication_messages_list.md +++ b/2025R1_Test/Sound-25R1-md/VRS/VRS_communication_messages_list.md @@ -43,8 +43,9 @@ There are 3 types of messages:
Play the 3D input audio stream identified by the specified Id
+Play the 3D input audio stream identified by the specified ID
Id (int, from 1 to 20)
+Source ID (int, from 1 to 20)
Volume (float, gain in dB)
Change the sound volume of the 3D sound source - identified by the specified Id.
+ identified by the specified ID0 dB = unitary gain
Maximum gain allowed = 20 dB
Id (int, from 1 to 10)
+Source ID (int, from 1 to 10)
Volume (float, gain in dB)
Change the sound volume of the 3D interpolated sound source - identified by the specified Id.
+ identified by the specified ID0 dB = unitary gain
Maximum gain allowed = 10 dB
Id (int, from 1 to 2)
+Source ID (int, from 1 to 2)
Volume (float, gain in dB)
Change the sound volume of the ambiance sound source - identified by the specified Id.
+ identified by the specified ID0 dB = unitary gain
Maximum gain allowed = 20 dB
Id (int, from 1 to 3)
+Source ID (int, from 1 to 3)
Volume (float, gain in dB)
Change the sound volume of the 3D input stream - identified by the specified Id.
+ identified by the specified ID0 dB = unitary gain
Maximum gain allowed = 20 dB
Id (int, from 1 to 20)
+Source ID (int, from 1 to 20)
Solo info (int 0/1)
Id (int, from 1 to 10)
+Source ID (int, from 1 to 10)
Solo info (int 0/1)
Id (int, from 1 to 2)
+Source ID (int, from 1 to 2)
Solo info (int 0/1)
Id (int, from 1 to 3)
+Source ID (int, from 1 to 3)
Solo info (int 0/1)
Id (int, from 1 to 20)
+Source ID (int, from 1 to 20)
Mute info (int 0/1)
Id (int, from 1 to 10)
+Source ID (int, from 1 to 10)
Mute info (int 0/1)
Id (int, from 1 to 2)
+Source ID (int, from 1 to 2)
Mute info (int 0/1)
Id (int, from 1 to 3)
+Source ID (int, from 1 to 3)
Mute info (int 0/1)
Id (int, from 1 to 20)
+Source ID (int, from 1 to 20)
Spat info (int 0/1)
Id (int, from 1 to 10)
+Source ID (int, from 1 to 10)
Spat info (int 0/1)
Id (int, from 1 to 3)
+Source ID (int, from 1 to 3)
Spat info (int 0/1)
Id (int, from 1 to 20)
+Source ID (int, from 1 to 20)
Head-tracking info (int 0/1)
Id (int, from 1 to 10)
+Source ID (int, from 1 to 10)
Head-tracking info (int 0/1)
Id (int, from 1 to 3)
+Source ID (int, from 1 to 3)
Head-tracking info (int 0/1)
Id (int, from 1 to 20)
+Source ID (int, from 1 to 20)
Playback speed (float)
Playback speed for the 3D sound source identified by the - specified Id (1 is the normal speed). Changing the + specified ID (1 is the normal speed). Changing the value also affects the pitch.
Id (int, from 1 to 2)
+Source ID (int, from 1 to 2)
Playback speed (float)
Playback speed for the ambiance sound source identified by the - specified Id (1 is the normal speed). Changing + specified ID (1 is the normal speed). Changing the value also affects the pitch.
Id (int, from 1 to 20)
+Source ID (int, from 1 to 20)
File name (string)
Load a trajectory for the 3D sound source - identified by the specified Id.
-Full path of the trajectory file including extension.
+ identified by the specified ID +Full path of the trajectory file including extension
Id (int, from 1 to 10)
+Source ID (int, from 1 to 10)
File name (string)
Load a trajectory for the 3D interpolated sound source - identified by the specified Id.
-Full path of the trajectory file including extension.
+ identified by the specified ID +Full path of the trajectory file including extension
Id (int, from 1 to 20)
+Source ID (int, from 1 to 20)
Diffuseness value (int, %)
For VBAP rendering mode only.
Specify how diffuse the spatialization of the 3D sound - source identified by the specified Id shall be.
+ source identified by the specified ID shall be.0% means the source is not spread, 100% means the source is totally surrounding and diffused over all speakers.
Id (int, from 1 to 10)
+Source ID (int, from 1 to 10)
Diffuseness value (int, %)
For VBAP rendering mode only.
Specify how diffuse the spatialization of the 3D interpolated sound - source identified by the specified Id shall be.
+ source identified by the specified ID shall be.0% means the source is not spread, 100% means the source is totally surrounding and diffused over all speakers.
Id (int, from 1 to 3)
+Source ID (int, from 1 to 3)
Diffuseness value (int, %)
For VBAP rendering mode only.
Specify how diffuse the spatialization of the 3D input - audio stream identified by the specified Id shall be.
+ audio stream identified by the specified ID shall be.0% means the source is not spread, 100% means the source is surrounding and diffused over all speakers.
Id (int, from 1 to 10)
+Source ID (int, from 1 to 10)
Control parameter value (int)
Id (int, from 1 to 10)
+Source ID (int, from 1 to 10)
FileName (string)
Id (int, from 1 to 10)
+Source ID (int, from 1 to 10)
Overlap value (int)
Id (int, from 1 to 20)
+Source ID (int, from 1 to 20)
x (float)
y (float)
z (float)
@@ -575,7 +579,7 @@ There are 3 types of messages:Id (int, from 1 to 10)
+Source ID (int, from 1 to 10)
x (float)
y (float)
z (float)
@@ -587,7 +591,7 @@ There are 3 types of messages:Id (int, from 1 to 3)
+Source ID (int, from 1 to 3)
x (float)
y (float)
z (float)