A typescript operating system based on 6502
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README.md

ctOS - Central Operating System

ctOS is a TypeScript Operating System made for Marist OS 2014 class, based on a fork of the baseline source code by Bob Nisco and Alan Labouseur.

ctOS is reference to Watch_Dogs, a 2014 game made by Ubisoft. I had interned at Ubisoft for some time before the class, and after returning, I felt it fit the theme of an OS project well! It gave me a good excuse to fill it in with plenty of inside game industry jokes and various quotes from games.

Project Goals

ctOS is a simulation of a basic Operating System in the web browser. It follows the operation codes and design of a specified 6502 provided by Alan Labouseur.

iProject 1

  • Lab 0 Activity: Development tooling: TypeScript to JavaScript
  • Lab 1 Activity: Adding shell commands
  • Lab 2 Activity: Manipulating the Canvas

iProject 2

  • Lab 3 Activity: Implementing CPU op codes
  • Lab 4 Activity: Executing one program

iProject 3

  • Lab 5 Activity: Implementing a scheduler and context switches
  • Lab 6 Activity: Memory protection with base and limit tracking
  • Lab 7 Activity: Executing many programs in memory

Final Project (P4)

  • Lab 8 Activity: Simulating disk hardware
  • Lab 9 Activity: Implementing a disk subsystem
  • Lab A Activity: Executing many programs in memory and from disk

The overall course goals were:

  • develop demonstrable expertise and philosophical appreciation for the design and implementation of modern, event-driven, super cool Operating Systems.
  • survive the ordeal of actually writing one.
  • continually have reinforced the core concepts of encapsulated-oriented programming while being introduced to more advanced concepts like concurrencyoriented programming.
  • embrace the opportunity to develop a complex system over the course of the semester where you have to live with you prior mistakes and shortcuts or go back and fix them. Either will teach a valuable lesson.
  • learn that developing the software is only half the battle, debugging and testing are critical skills for a talented professional, and skills that will be stressed.
  • enhance your continuing education skills. Capable problem solvers never stop learning. You will get practice in finding answers for yourself. Plus, preparation and presentation of the final project, as well as participation in class discussions, and assignments requires at least a little research, so there’s that to look forward to.

Features

  • Code design follows basic OS architecture, complete with Interrupt Queues, Drivers, CPU, RAM, and more
  • HTML5 canvas used to simulate interactive shell
  • Based on the small selection of operation codes, ctOS can run basic 6502 based programs.
  • CPU Scheduler can run these programs based on Round Robin, Priority, or First-Come-First-Serve scheduling.
  • Memory Manager functions as physical address translator
  • Functional hard drive using Track-Sector-Block design where each TSB hold 60 bytes of data using HTML5 storage
  • Gamified Achievement System, can you unlock them all?
  • Plenty of command line secrets and fun

Commands

As of 12/7/2014:

  • ver - Displays the current version data.
  • load - Loads the program from Program Input box.
  • clearmem - Resets all memory blocks.
  • run - Runs the program by ID that is in memory.
  • runall - Runs all the programs in memory.
  • quantum - Sets the round robin quantum measured in clock ticks.
  • ps - Displays all the active processes.
  • kill - Kills the specified PID
  • create - Creates a file.
  • read - Reads and displays file content.
  • write "data" - Write data in quotes to filename.
  • delete - Remove filename from storage.
  • format - All of the disk is initialized.
  • ls - List all files currently stored on the disk.
  • setschedule - Set scheduler method rr, fcfs, or priority.
  • getschedule - Returns type of scheduler method.
  • help - This is the help command. Seek help.
  • shutdown - Shuts down the virtual OS but leaves the underlying hardware simulation running.
  • cls - Clears the screen and resets the cursor position.
  • man - Displays the Manual page for .
  • trace <on | off> - Turns the OS trace on or off.
  • rot13 - Does rot13 obfuscation on .
  • prompt - Sets the prompt.
  • date - Displays the current Date & Time.
  • whereami - Displays the users current location. (Lie)
  • status - Sets the status message
  • explode! - BSOD & Shutdown
  • alan! - 00...7?
  • assassin! - Are there assassins hiding?
  • templar! - Are there any Templar schemes afoot?
  • ezio! - Clearly the best Assassin.
  • insanity? - What is it?
  • watch_dogs - DeadSec is here?"

Tech

What's TypeScript? TypeScript is a language that allows you to write in a statically-typed language that outputs standard JS!

Why should I use it? This will be especially helpful for an OS or a Compiler that may need to run in the browser as you will have all of the great benefits of type checking built right into your language.

Where can I get more info on TypeScript Right this way!

=====================================

Original readme: TSOS-2014

This is my Fall 2014 Operating Systems class initial project. See http://www.labouseur.com/courses/os/ for details.

Setup TypeScript/Gulp

  1. Install npm, if you don't already have it
  2. npm install -g typescript to get the TypeScript Compiler
  3. npm install gulp to get the Gulp Task Runner
  4. npm install gulp-tsc to get the Gulp TypeScript plugin

Your Workflow

Just run gulp at the command line in the root directory of this project! Edit your TypeScript files in the source/scripts directory in your favorite editor. Visual Studio has some additional tools that make debugging, syntax highlighting, and more very easy. WebStorm looks like a nice option as well.

Gulp will automatically:

  • Watch for changes in your source/scripts/ directory for changes to .ts files and run the TypeScript Compiler on it
  • Watch for changes to your source/styles/ directory for changes to .css files and copy them to the dist/ folder

Gulp FAQs

Personally I prefer to just use Visual Studio for TypeScript development. Native debugging is way easier and build commands does everything Gulp does right within the project. No need to worry about multiple executables and installs.

Why are we using Gulp? Gulp is a tool that allows you to automate tons of workflow tasks. In this instance, we want it to watch our directory for changes and automatically run the TypeScript compiler on the source files to output JS to a distribution folder. We also use it to copy over .css files to our distribution folder.

Copying over CSS files to a dist folder? That seems useless Well, in this case, it pretty much is, but it keeps your development consistent. You keep your source in the source directory, and you keep what you want to output to the user in the dist directory. In more mature front-end environments, you may be utilizing a CSS-preprocessor like LESS or SASS. This setup would allow you to keep your .less or .scss files in the source/styles directory, then output the compiled css folders to the dist/styles directory.

What other cool things can I do with Gulp? If you were in a production environment where you wanted to obfuscate your code, you can use Gulp to automatically run things like Uglify on your JS/CSS. Or if you wanted to minify your CSS. It is NOT recommended to do this for this project as you and Alan will need to read and debug this code, and allow GLaDOS to run code against yours.

Where can I get more info on Gulp? Right this way!