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Jul 02, 2012

  1. Remove unncessary methods

    authored July 02, 2012
  2. Refactoring unnecessary instance variables

    authored July 02, 2012
  3. Refactor srikes accumulator so that it's based on rolls not frames

    authored July 02, 2012
  4. Add spec to understand how bonus for strikes are totalled up

    authored July 02, 2012
  5. Add notion of special last frame that can have 3 rolls

    authored July 02, 2012
  6. Correct mistakes in frame implementation

    authored July 02, 2012

Jul 01, 2012

  1. Failing final test

    authored July 01, 2012
  2. Frame knows if its the last frame

    authored July 01, 2012
  3. Add README

    authored July 01, 2012
  4. Add spec for perfect game

    authored July 01, 2012
  5. Additional test for successive strikes

    authored July 01, 2012
  6. Accumulate total for strike

    authored July 01, 2012
  7. clean up game spec

    authored July 01, 2012
  8. A strike means a frame doesn't accumulated a spare

    authored July 01, 2012
  9. Add Strike for frame

    authored July 01, 2012
  10. Add implementation determiner of whether a frame is a strike

    authored July 01, 2012
  11. Add determiner of whether a frame is a strike

    authored July 01, 2012
  12. Add spec for strike

    authored July 01, 2012
  13. Accumulate bonus from spares when caculating final score

    authored July 01, 2012
  14. Add first roll accessor spec

    authored July 01, 2012
  15. Add first roll accessor

    authored July 01, 2012
  16. Add implementation of has_resulted_in_a_spare?

    authored July 01, 2012
  17. Add spec for discovering if a frame resulted in a spare

    authored July 01, 2012
  18. Re-introduce spare spec

    authored July 01, 2012
  19. Refactor game to accumulate scores from frames

    authored July 01, 2012
  20. Make game responsible for the number of rolls per frame

    authored July 01, 2012
  21. Add completed? method

    authored July 01, 2012
  22. Add test for a completed frame

    authored July 01, 2012
  23. Implement throwing an error on more than 2 rolls per frame

    authored July 01, 2012
  24. Enforce no more than 2 rolls per frame

    authored July 01, 2012
  25. Add accumulation spec

    authored July 01, 2012
  26. Ensure no frame has more than 2 rolls

    authored July 01, 2012
  27. Add frame spec

    authored July 01, 2012
  28. Add frame implementation

    authored July 01, 2012
  29. Add concept of frames with frame spec

    authored July 01, 2012
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