OpenGL ES 2.0 Shaders
A collection of OpenGL ES 2.0 shaders.
Simple vertex lighting with support for one directional light. Should be somewhat similar to the fixed pipeline code in OpenGL ES 1.1.
Per-pixel lighting with support for one directional light.
Per-pixel environment reflection mapping.
Somewhat inefficient but working bump map shader. More work could be done in vertex shader to optimize it.