Particle system in GPU with multitexture
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Failed to load latest commit information.
example
src
README.md

README.md

ofxParticleSystemGPU

Particle system in GPU with multitexture

This Openframeworks addon allows to create a partice system managed entirely in the GPU It is forked from the work done by Neil Mendoza at https://github.com/neilmendoza/ofxGpuParticles

Example video:

https://vimeo.com/117903303

Features:

  • Different parameters for each particle individually: size, color, texture, etc.
  • Velocity can affect the size / width / color of particles by parameter
  • It is possible to use multitexture for the particles, so, each particle can have its own texture
  • Possibility to restrict how long a particle can go from its starting point
  • The particles can be drawn as shapes coming from the starting point
  • The color of the particles can be set up by an static / dynamic image
  • Optical Flow (GPU). By using ofxMioFlowGLSL (https://github.com/princemio/ofxMIOFlowGLSL).

Coming soon:

  • Vector Field
  • Emitters

Dependencies:

Developed with OF 0.8.4 and windows 7 64 bits. Exaple includes project for Visual Studio 2012

by http://antoniomechas.net