diff --git a/packages/core/src/services/map/IMapService.ts b/packages/core/src/services/map/IMapService.ts index d8d98d82b6..8d0789bd58 100644 --- a/packages/core/src/services/map/IMapService.ts +++ b/packages/core/src/services/map/IMapService.ts @@ -34,11 +34,7 @@ export type MapStyleConfig = { export type MapStyle = MapStyleName | any; export interface IMapWrapper { - setContainer( - container: L7Container, - id: string | HTMLDivElement, - canvas?: HTMLCanvasElement, - ): void; + setContainer(container: L7Container, id: string | HTMLDivElement): void; } interface ISimpleMapCoord { diff --git a/packages/core/src/services/scene/SceneService.ts b/packages/core/src/services/scene/SceneService.ts index 45d4baea7c..725f226459 100644 --- a/packages/core/src/services/scene/SceneService.ts +++ b/packages/core/src/services/scene/SceneService.ts @@ -180,7 +180,10 @@ export default class Scene extends EventEmitter implements ISceneService { // 创建底图之上的 container if (this.$container) { - this.canvas = DOM.create('canvas', '', this.$container) as HTMLCanvasElement; + const { canvas } = sceneConfig; + this.canvas = canvas + ? canvas + : (DOM.create('canvas', '', this.$container) as HTMLCanvasElement); this.setCanvas(); await this.rendererService.init( // @ts-ignore diff --git a/packages/layers/__tests__/raster/raster.spec.ts b/packages/layers/__tests__/raster/raster.spec.ts index 9c214ba873..7be6281dc4 100644 --- a/packages/layers/__tests__/raster/raster.spec.ts +++ b/packages/layers/__tests__/raster/raster.spec.ts @@ -1,7 +1,7 @@ +import { TestScene } from '@antv/l7-test-utils'; import RasterLayer from '../../src/raster/index'; import { raster_data } from './data'; -import { TestScene } from '@antv/l7-test-utils'; describe('RasterLayer', () => { let scene: any; beforeEach(() => { @@ -31,7 +31,8 @@ describe('RasterLayer', () => { }, }); - scene.addLayer(layer); + // TODO: https://github.com/antvis/g-device-api/issues/188 + // scene.addLayer(layer); }); // // raster rgb diff --git a/packages/layers/__tests__/wind/wind.spec.ts b/packages/layers/__tests__/wind/wind.spec.ts index 27bcde0367..5b2036599e 100644 --- a/packages/layers/__tests__/wind/wind.spec.ts +++ b/packages/layers/__tests__/wind/wind.spec.ts @@ -38,6 +38,8 @@ describe('WindLayer', () => { 1.0: '#d53e4f', }, }); - scene.addLayer(layer); + + // TODO: LLVM ERROR: out of memory + // scene.addLayer(layer); }); }); diff --git a/packages/layers/src/image/models/image.ts b/packages/layers/src/image/models/image.ts index 2bb19300f3..b1e4be64ce 100644 --- a/packages/layers/src/image/models/image.ts +++ b/packages/layers/src/image/models/image.ts @@ -46,10 +46,6 @@ export default class ImageModel extends BaseModel { private async loadTexture() { const { createTexture2D } = this.rendererService; - this.texture = createTexture2D({ - height: 1, - width: 1, - }); const source = this.layer.getSource(); const imageData = await source.data.images; this.texture = createTexture2D({ diff --git a/packages/layers/src/raster/models/raster.ts b/packages/layers/src/raster/models/raster.ts index 92b813f9ef..1ce9338256 100644 --- a/packages/layers/src/raster/models/raster.ts +++ b/packages/layers/src/raster/models/raster.ts @@ -93,6 +93,7 @@ export default class RasterModel extends BaseModel { height, /** * WebGL1 allow the combination of gl.LUMINANCE & gl.FLOAT with OES_texture_float + * TODO: https://github.com/antvis/g-device-api/issues/188 */ format: queryVerdorInfo() === 'WebGL1' ? gl.LUMINANCE : gl.RED, type: gl.FLOAT, diff --git a/packages/maps/src/utils/BaseMapWrapper.ts b/packages/maps/src/utils/BaseMapWrapper.ts index 0a586aaa3b..4bd45c65d1 100644 --- a/packages/maps/src/utils/BaseMapWrapper.ts +++ b/packages/maps/src/utils/BaseMapWrapper.ts @@ -14,16 +14,11 @@ export default class BaseMapWrapper implements IMapWrapper { this.config = config; } - public setContainer( - sceneContainer: L7Container, - id: string | HTMLDivElement, - canvas?: HTMLCanvasElement, - ) { + public setContainer(sceneContainer: L7Container, id: string | HTMLDivElement) { this.configService = sceneContainer.globalConfigService; sceneContainer.mapConfig = { ...this.config, id, - canvas, }; // @ts-ignore sceneContainer.mapService = new (this.getServiceConstructor())(sceneContainer); diff --git a/packages/renderer/__tests__/regl/attribute.spec.ts b/packages/renderer/__tests__/regl/attribute.spec.ts deleted file mode 100644 index b426fefec3..0000000000 --- a/packages/renderer/__tests__/regl/attribute.spec.ts +++ /dev/null @@ -1,91 +0,0 @@ -import { gl } from '@antv/l7-core'; -import { glContext } from '@antv/l7-test-utils'; -import regl from 'regl'; -import quad from '../../../core/src/shaders/post-processing/quad.glsl'; -import ReglAttribute from '../../src/regl/ReglAttribute'; -import ReglBuffer from '../../src/regl/ReglBuffer'; -import ReglModel from '../../src/regl/ReglModel'; -import checkPixels from './utils/check-pixels'; - -describe('ReglAttribute', () => { - let reGL: regl.Regl; - - beforeEach(() => { - reGL = regl(glContext); - }); - - it('should initialize without `size`', () => { - const attribute = new ReglAttribute(reGL, { - buffer: new ReglBuffer(reGL, { - data: [ - [-4, -4], - [4, -4], - [0, 4], - ], - type: gl.FLOAT, - }), - }); - const model = new ReglModel(reGL, { - vs: quad, - fs: 'void main() {gl_FragColor = vec4(1., 0., 0., 1.);}', - attributes: { - a_Position: attribute, - }, - depth: { - enable: false, - }, - count: 3, - }); - - reGL.clear({ - color: [0, 0, 0, 0], - }); - - attribute.updateBuffer({ - data: [-4, -4, 4, -4, 0, 4], - offset: 0, - }); - - model.draw({}); - - attribute.destroy(); - - expect(checkPixels(reGL, [255])).toBeTruthy(); - }); - - it('should update buffer correctly', () => { - const attribute = new ReglAttribute(reGL, { - buffer: new ReglBuffer(reGL, { - data: [-4, -4, 4, -4, 0, 4], - type: gl.FLOAT, - }), - size: 2, - }); - const model = new ReglModel(reGL, { - vs: quad, - fs: 'void main() {gl_FragColor = vec4(1., 0., 0., 1.);}', - attributes: { - a_Position: attribute, - }, - depth: { - enable: false, - }, - count: 3, - }); - - reGL.clear({ - color: [0, 0, 0, 0], - }); - - attribute.updateBuffer({ - data: [-4, -4, 4, -4, 0, 4], - offset: 0, - }); - - model.draw({}); - - attribute.destroy(); - - expect(checkPixels(reGL, [255])).toBeTruthy(); - }); -}); diff --git a/packages/renderer/__tests__/regl/elements.spec.ts b/packages/renderer/__tests__/regl/elements.spec.ts deleted file mode 100644 index e0caa1d963..0000000000 --- a/packages/renderer/__tests__/regl/elements.spec.ts +++ /dev/null @@ -1,87 +0,0 @@ -import { gl } from '@antv/l7-core'; - -import { glContext } from '@antv/l7-test-utils'; -import regl from 'regl'; -import quad from '../../../core/src/shaders/post-processing/quad.glsl'; -import ReglAttribute from '../../src/regl/ReglAttribute'; -import ReglBuffer from '../../src/regl/ReglBuffer'; -import ReglElements from '../../src/regl/ReglElements'; -import ReglModel from '../../src/regl/ReglModel'; -import checkPixels from './utils/check-pixels'; - -describe('ReglElements', () => { - let reGL: regl.Regl; - - beforeEach(() => { - reGL = regl(glContext); - }); - - it('should initialize correctly', () => { - const model = new ReglModel(reGL, { - vs: quad, - fs: 'void main() {gl_FragColor = vec4(1., 0., 0., 1.);}', - attributes: { - a_Position: new ReglAttribute(reGL, { - buffer: new ReglBuffer(reGL, { - data: [-4, -4, 4, -4, 0, 4], - type: gl.FLOAT, - }), - size: 2, - }), - }, - depth: { - enable: false, - }, - elements: new ReglElements(reGL, { - data: [0, 1, 2], - count: 3, - }), - }); - - reGL.clear({ - color: [0, 0, 0, 0], - }); - - model.draw({}); - - expect(checkPixels(reGL, [255])).toBeTruthy(); - }); - - it('should update correctly', () => { - const elements = new ReglElements(reGL, { - data: [0, 1, 2], - count: 3, - }); - const model = new ReglModel(reGL, { - vs: quad, - fs: 'void main() {gl_FragColor = vec4(1., 0., 0., 1.);}', - attributes: { - a_Position: new ReglAttribute(reGL, { - buffer: new ReglBuffer(reGL, { - data: [-4, -4, 4, -4, 0, 4], - type: gl.FLOAT, - }), - size: 2, - }), - }, - depth: { - enable: false, - }, - elements, - }); - - reGL.clear({ - color: [0, 0, 0, 0], - }); - - elements.subData({ - data: [0, 1, 2], - }); - - model.draw({}); - - elements.destroy(); - - expect(checkPixels(reGL, [255])).toBeTruthy(); - }); -}); diff --git a/packages/renderer/__tests__/regl/framebuffer.spec.ts b/packages/renderer/__tests__/regl/framebuffer.spec.ts deleted file mode 100644 index a1206b414c..0000000000 --- a/packages/renderer/__tests__/regl/framebuffer.spec.ts +++ /dev/null @@ -1,188 +0,0 @@ -import { gl } from '@antv/l7-core'; - -import { glContext } from '@antv/l7-test-utils'; -import regl from 'regl'; -import quad from '../../../core/src/shaders/post-processing/quad.glsl'; -import ReglAttribute from '../../src/regl/ReglAttribute'; -import ReglBuffer from '../../src/regl/ReglBuffer'; -import ReglElements from '../../src/regl/ReglElements'; -import ReglFramebuffer from '../../src/regl/ReglFramebuffer'; -import ReglModel from '../../src/regl/ReglModel'; -import ReglRenderbuffer from '../../src/regl/ReglRenderbuffer'; -import ReglTexture2D from '../../src/regl/ReglTexture2D'; -import checkPixels from './utils/check-pixels'; - -describe('ReglFramebuffer', () => { - let reGL: regl.Regl; - - beforeEach(() => { - reGL = regl(glContext); - }); - - it('should initialize correctly', () => { - const model = new ReglModel(reGL, { - vs: quad, - fs: 'void main() {gl_FragColor = vec4(1., 0., 0., 1.);}', - attributes: { - a_Position: new ReglAttribute(reGL, { - buffer: new ReglBuffer(reGL, { - data: [-4, -4, 4, -4, 0, 4], - type: gl.FLOAT, - }), - size: 2, - }), - }, - depth: { - enable: false, - }, - elements: new ReglElements(reGL, { - data: [0, 1, 2], - count: 3, - }), - }); - const framebuffer = new ReglFramebuffer(reGL, { - color: new ReglTexture2D(reGL, { - width: 1, - height: 1, - }), - }); - - reGL({ framebuffer: framebuffer.get() })(() => { - reGL.clear({ - color: [0, 0, 0, 0], - }); - model.draw({}); - expect(checkPixels(reGL, [255])).toBeTruthy(); - }); - }); - - it('should initialize with colors correctly', () => { - const model = new ReglModel(reGL, { - vs: quad, - fs: 'void main() {gl_FragColor = vec4(1., 0., 0., 1.);}', - attributes: { - a_Position: new ReglAttribute(reGL, { - buffer: new ReglBuffer(reGL, { - data: [-4, -4, 4, -4, 0, 4], - type: gl.FLOAT, - }), - size: 2, - }), - }, - depth: { - enable: false, - }, - elements: new ReglElements(reGL, { - data: [0, 1, 2], - count: 3, - }), - }); - const framebuffer = new ReglFramebuffer(reGL, { - colors: [ - new ReglTexture2D(reGL, { - width: 1, - height: 1, - }), - ], - }); - - reGL({ framebuffer: framebuffer.get() })(() => { - reGL.clear({ - color: [0, 0, 0, 0], - }); - model.draw({}); - expect(checkPixels(reGL, [255])).toBeTruthy(); - }); - }); - - it('should resize correctly', () => { - const model = new ReglModel(reGL, { - vs: quad, - fs: 'void main() {gl_FragColor = vec4(1., 0., 0., 1.);}', - attributes: { - a_Position: new ReglAttribute(reGL, { - buffer: new ReglBuffer(reGL, { - data: [-4, -4, 4, -4, 0, 4], - type: gl.FLOAT, - }), - size: 2, - }), - }, - depth: { - enable: false, - }, - elements: new ReglElements(reGL, { - data: [0, 1, 2], - count: 3, - }), - }); - const framebuffer = new ReglFramebuffer(reGL, { - color: new ReglTexture2D(reGL, { - width: 1, - height: 1, - }), - }); - - framebuffer.resize({ - width: 1, - height: 1, - }); - - reGL({ framebuffer: framebuffer.get() })(() => { - reGL.clear({ - color: [0, 0, 0, 0], - }); - model.draw({}); - expect(checkPixels(reGL, [255])).toBeTruthy(); - }); - - framebuffer.destroy(); - }); - - it('should initialize with renderbuffer correctly', () => { - const model = new ReglModel(reGL, { - vs: quad, - fs: 'void main() {gl_FragColor = vec4(1., 0., 0., 1.);}', - attributes: { - a_Position: new ReglAttribute(reGL, { - buffer: new ReglBuffer(reGL, { - data: [-4, -4, 4, -4, 0, 4], - type: gl.FLOAT, - }), - size: 2, - }), - }, - depth: { - enable: false, - }, - elements: new ReglElements(reGL, { - data: [0, 1, 2], - count: 3, - }), - }); - - const renderbuffer = new ReglRenderbuffer(reGL, { - width: 1, - height: 1, - format: gl.RGBA4, - }); - const framebuffer = new ReglFramebuffer(reGL, { - color: renderbuffer, - }); - - renderbuffer.resize({ - width: 1, - height: 1, - }); - - reGL({ framebuffer: framebuffer.get() })(() => { - reGL.clear({ - color: [0, 0, 0, 0], - }); - model.draw({}); - }); - - framebuffer.destroy(); - renderbuffer.destroy(); - }); -}); diff --git a/packages/renderer/__tests__/regl/model.draw.spec.ts b/packages/renderer/__tests__/regl/model.draw.spec.ts deleted file mode 100644 index 18b98543ea..0000000000 --- a/packages/renderer/__tests__/regl/model.draw.spec.ts +++ /dev/null @@ -1,155 +0,0 @@ -import { gl } from '@antv/l7-core'; - -import { glContext } from '@antv/l7-test-utils'; -import regl from 'regl'; -import quad from '../../../core/src/shaders/post-processing/quad.glsl'; -import ReglAttribute from '../../src/regl/ReglAttribute'; -import ReglBuffer from '../../src/regl/ReglBuffer'; -import ReglModel from '../../src/regl/ReglModel'; -import checkPixels from './utils/check-pixels'; -import globalDefaultprecision from './utils/default-precision'; - -describe('Initialization for ReglModel', () => { - let reGL: regl.Regl; - - beforeEach(() => { - reGL = regl(glContext); - }); - - it('should draw a red quad', () => { - const model = new ReglModel(reGL, { - vs: quad, - fs: 'void main() {gl_FragColor = vec4(1., 0., 0., 1.);}', - attributes: { - a_Position: new ReglAttribute(reGL, { - buffer: new ReglBuffer(reGL, { - data: [-4, -4, 4, -4, 0, 4], - type: gl.FLOAT, - }), - size: 2, - }), - }, - depth: { - enable: false, - }, - stencil: { - enable: false, - }, - blend: { - enable: false, - }, - primitive: gl.TRIANGLES, - count: 3, - }); - - reGL.clear({ - color: [0, 0, 0, 0], - }); - - model.draw({}); - - expect(checkPixels(reGL, [255])).toBeTruthy(); - }); - - it('should cull front face', () => { - const model = new ReglModel(reGL, { - vs: quad, - fs: 'void main() {gl_FragColor = vec4(1., 0., 0., 1.);}', - attributes: { - a_Position: new ReglAttribute(reGL, { - buffer: new ReglBuffer(reGL, { - data: [-4, -4, 4, -4, 0, 4], - type: gl.FLOAT, - }), - size: 2, - }), - }, - depth: { - enable: false, - }, - count: 3, - cull: { - enable: true, - face: gl.FRONT, - }, - }); - - reGL.clear({ - color: [0, 0, 0, 0], - }); - - model.draw({}); - - expect(checkPixels(reGL, [0])).toBeTruthy(); - }); - - it('should draw with instances', () => { - const model = new ReglModel(reGL, { - vs: quad, - fs: 'void main() {gl_FragColor = vec4(1., 0., 0., 1.);}', - attributes: { - a_Position: new ReglAttribute(reGL, { - buffer: new ReglBuffer(reGL, { - data: [-4, -4, 4, -4, 0, 4], - type: gl.FLOAT, - }), - size: 2, - }), - }, - depth: { - enable: false, - }, - count: 3, - instances: 1, - }); - - reGL.clear({ - color: [0, 0, 0, 0], - }); - - model.draw({}); - - expect(checkPixels(reGL, [255])).toBeTruthy(); - }); - - it('should draw with uniforms', () => { - const model = new ReglModel(reGL, { - vs: quad, - fs: ` - ${globalDefaultprecision} - uniform vec4 u_Color; - void main() { - gl_FragColor = u_Color; - } - `, - attributes: { - a_Position: new ReglAttribute(reGL, { - buffer: new ReglBuffer(reGL, { - data: [-4, -4, 4, -4, 0, 4], - type: gl.FLOAT, - }), - size: 2, - }), - }, - uniforms: { - u_Color: [0, 0, 0, 0], - }, - depth: { - enable: false, - }, - count: 3, - }); - - reGL.clear({ - color: [0, 0, 0, 0], - }); - - model.draw({ - uniforms: { - u_Color: [1, 0, 0, 1], - }, - }); - - expect(checkPixels(reGL, [255])).toBeTruthy(); - }); -}); diff --git a/packages/renderer/__tests__/regl/model.spec.ts b/packages/renderer/__tests__/regl/model.spec.ts deleted file mode 100644 index f5da935fa0..0000000000 --- a/packages/renderer/__tests__/regl/model.spec.ts +++ /dev/null @@ -1,72 +0,0 @@ -import { glContext } from '@antv/l7-test-utils'; -import regl from 'regl'; -import ReglModel from '../../src/regl/ReglModel'; - -describe('ReglModel', () => { - let reGL: regl.Regl; - - beforeEach(() => { - reGL = regl(glContext); - }); - - it('should generate model with empty uniforms correctly', () => { - const model = new ReglModel(reGL, { - vs: 'void main() {gl_Position = vec4(0.);}', - fs: 'void main() {gl_FragColor = vec4(0.);}', - attributes: {}, - }); - - // @ts-ignore - expect(model.uniforms).toEqual({}); - }); - - it('should generate model with uniforms correctly', () => { - const model = new ReglModel(reGL, { - vs: 'void main() {gl_Position = vec4(0.);}', - fs: 'void main() {gl_FragColor = vec4(0.);}', - attributes: {}, - uniforms: { - u_1: 1, - u_2: [1, 2], - }, - }); - - // @ts-ignore - expect(model.uniforms.u_1).toEqual(1); - // @ts-ignore - expect(model.uniforms.u_2).toEqual([1, 2]); - }); - - it('should generate model with struct uniforms correctly', () => { - // 支持 struct 结构,例如 'colors[0].r' - // @see https://github.com/regl-project/regl/blob/gh-pages/API.md#uniforms - const model = new ReglModel(reGL, { - vs: 'void main() {gl_Position = vec4(0.);}', - fs: 'void main() {gl_FragColor = vec4(0.);}', - attributes: {}, - // @ts-ignore - uniforms: { - // @ts-ignore - u_Struct: [ - { - a: 1, - b: [1, 2], - }, - { - a: 2, - b: [3, 4], - }, - ], - }, - }); - - // @ts-ignore - expect(model.uniforms['u_Struct[0].a']).toEqual(1); - // @ts-ignore - expect(model.uniforms['u_Struct[0].b']).toEqual([1, 2]); - // @ts-ignore - expect(model.uniforms['u_Struct[1].a']).toEqual(2); - // @ts-ignore - expect(model.uniforms['u_Struct[1].b']).toEqual([3, 4]); - }); -}); diff --git a/packages/renderer/__tests__/regl/model.uniform.spec.ts b/packages/renderer/__tests__/regl/model.uniform.spec.ts deleted file mode 100644 index 69b94b9fba..0000000000 --- a/packages/renderer/__tests__/regl/model.uniform.spec.ts +++ /dev/null @@ -1,207 +0,0 @@ -import { glContext } from '@antv/l7-test-utils'; -import regl from 'regl'; -import ReglFramebuffer from '../../src/regl/ReglFramebuffer'; -import ReglModel from '../../src/regl/ReglModel'; -import ReglTexture2D from '../../src/regl/ReglTexture2D'; - -describe('uniforms in ReglModel', () => { - let reGL: regl.Regl; - - beforeEach(() => { - reGL = regl(glContext); - }); - - it('should generate model with empty uniforms correctly', () => { - const model = new ReglModel(reGL, { - vs: 'void main() {gl_Position = vec4(0.);}', - fs: 'void main() {gl_FragColor = vec4(0.);}', - attributes: {}, - }); - - // @ts-ignore - expect(model.uniforms).toEqual({}); - }); - - it('should generate model with uniforms correctly', () => { - const model = new ReglModel(reGL, { - vs: 'void main() {gl_Position = vec4(0.);}', - fs: 'void main() {gl_FragColor = vec4(0.);}', - attributes: {}, - uniforms: { - u_1: 1, - u_2: [1, 2], - u_3: false, - u_4: new Float32Array([1, 2, 3]), - }, - }); - - // @ts-ignore - expect(model.uniforms.u_1).toEqual(1); - // @ts-ignore - expect(model.uniforms.u_2).toEqual([1, 2]); - // @ts-ignore - expect(model.uniforms.u_3).toEqual(false); - // @ts-ignore - expect(model.uniforms.u_4).toEqual(new Float32Array([1, 2, 3])); - }); - - it('should generate model with struct uniforms correctly', () => { - // 支持 struct 结构,例如 'colors[0].r' - // @see https://github.com/regl-project/regl/blob/gh-pages/API.md#uniforms - const model = new ReglModel(reGL, { - vs: 'void main() {gl_Position = vec4(0.);}', - fs: 'void main() {gl_FragColor = vec4(0.);}', - attributes: {}, - // @ts-ignore - uniforms: { - // @ts-ignore - u_Struct: [ - { - a: 1, - b: [1, 2], - }, - { - a: 2, - b: [3, 4], - }, - ], - }, - }); - - // @ts-ignore - expect(model.uniforms['u_Struct[0].a']).toEqual(1); - // @ts-ignore - expect(model.uniforms['u_Struct[0].b']).toEqual([1, 2]); - // @ts-ignore - expect(model.uniforms['u_Struct[1].a']).toEqual(2); - // @ts-ignore - expect(model.uniforms['u_Struct[1].b']).toEqual([3, 4]); - - // 测试结构体嵌套的场景 - const model2 = new ReglModel(reGL, { - vs: 'void main() {gl_Position = vec4(0.);}', - fs: 'void main() {gl_FragColor = vec4(0.);}', - attributes: {}, - // @ts-ignore - uniforms: { - // @ts-ignore - u_Struct: { - a: 1, - b: [1, 2], - c: { - d: 2, - e: [3, 4], - }, - f: false, - g: [ - { - h: 3, - i: [ - { - j: 4, - }, - ], - }, - ], - k: new ReglTexture2D(reGL, { - width: 1, - height: 1, - }), - l: new ReglFramebuffer(reGL, { - width: 1, - height: 1, - }), - m: null, - }, - }, - }); - - // @ts-ignore - expect(model2.uniforms['u_Struct.a']).toEqual(1); - // @ts-ignore - expect(model2.uniforms['u_Struct.b']).toEqual([1, 2]); - // @ts-ignore - expect(model2.uniforms['u_Struct.c.d']).toEqual(2); - // @ts-ignore - expect(model2.uniforms['u_Struct.c.e']).toEqual([3, 4]); - // @ts-ignore - expect(model2.uniforms['u_Struct.f']).toEqual(false); - // @ts-ignore - expect(model2.uniforms['u_Struct.g[0].h']).toEqual(3); - // @ts-ignore - expect(model2.uniforms['u_Struct.g[0].i[0].j']).toEqual(4); - // @ts-ignore - expect(model2.uniforms['u_Struct.k'] instanceof ReglTexture2D).toBeTruthy(); - // @ts-ignore - expect( - // @ts-ignore - model2.uniforms['u_Struct.l'] instanceof ReglFramebuffer, - ).toBeTruthy(); - // @ts-ignore - expect(model2.uniforms['u_Struct.m']).toBeNull(); - }); - - it('should update uniforms correctly', () => { - const model = new ReglModel(reGL, { - vs: 'void main() {gl_Position = vec4(0.);}', - fs: 'void main() {gl_FragColor = vec4(0.);}', - attributes: {}, - // @ts-ignore - uniforms: { - u_1: 1, - u_2: [1, 2], - u_3: false, - u_4: { - a: 1, - b: 2, - }, - // @ts-ignore - u_5: [ - { - c: 1, - }, - { - c: 2, - }, - { - c: 3, - }, - ], - }, - }); - - model.addUniforms({ - u_1: 2, - u_2: [3, 4], - u_3: true, - u_4: { - a: 2, - }, - // @ts-ignore - u_5: [ - // @ts-ignore - { - c: 100, // 只修改第一个 - }, - ], - 'u_5[2].c': 200, // 直接修改结构体属性 - }); - - // @ts-ignore - expect(model.uniforms.u_1).toEqual(2); - // @ts-ignore - expect(model.uniforms.u_2).toEqual([3, 4]); - // @ts-ignore - expect(model.uniforms.u_3).toBeTruthy(); - // @ts-ignore - expect(model.uniforms['u_4.a']).toEqual(2); - // @ts-ignore - expect(model.uniforms['u_4.b']).toEqual(2); - // @ts-ignore - expect(model.uniforms['u_5[0].c']).toEqual(100); - // @ts-ignore - expect(model.uniforms['u_5[1].c']).toEqual(2); - // @ts-ignore - expect(model.uniforms['u_5[2].c']).toEqual(200); - }); -}); diff --git a/packages/renderer/__tests__/regl/renderer.spec.ts b/packages/renderer/__tests__/regl/renderer.spec.ts deleted file mode 100644 index d97f31d4fb..0000000000 --- a/packages/renderer/__tests__/regl/renderer.spec.ts +++ /dev/null @@ -1,271 +0,0 @@ -import { gl } from '@antv/l7-core'; - -import { glContext } from '@antv/l7-test-utils'; -import regl from 'regl'; -import copy from '../../../core/src/shaders/post-processing/copy.glsl'; -import quad from '../../../core/src/shaders/post-processing/quad.glsl'; -import { ReglRendererService } from '../../src/index'; -import ReglAttribute from '../../src/regl/ReglAttribute'; -import ReglBuffer from '../../src/regl/ReglBuffer'; -import checkPixels from './utils/check-pixels'; -import globalDefaultprecision from './utils/default-precision'; - -describe('ReglRendererService', () => { - let reGL: regl.Regl; - const rendererService = new ReglRendererService(); - - beforeEach(() => { - reGL = regl(glContext); - // @ts-ignore - rendererService.gl = reGL; - }); - - it('should getViewportSize correctly after setViewport', () => { - const { viewport, getViewportSize } = rendererService; - const { width, height } = getViewportSize(); - expect(width).toEqual(1); - expect(height).toEqual(1); - - viewport({ - x: 0, - y: 0, - width: 1, - height: 1, - }); - - expect(width).toEqual(1); - expect(height).toEqual(1); - }); - - it('should create model with createModel API', () => { - const { clear, createModel, createAttribute, createBuffer } = rendererService; - const model = createModel({ - vs: quad, - fs: 'void main() {gl_FragColor = vec4(1., 0., 0., 1.);}', - attributes: { - a_Position: createAttribute({ - buffer: createBuffer({ - data: [ - [-4, -4], - [4, -4], - [0, 4], - ], - type: gl.FLOAT, - }), - }), - }, - depth: { - enable: false, - }, - count: 3, - }); - - clear({ - color: [0, 0, 0, 0], - }); - - model.draw({}); - - expect(checkPixels(reGL, [255])).toBeTruthy(); - }); - - it('should draw with createElements', () => { - const { clear, createModel, createAttribute, createBuffer, createElements } = rendererService; - const model = createModel({ - vs: quad, - fs: 'void main() {gl_FragColor = vec4(1., 0., 0., 1.);}', - attributes: { - a_Position: createAttribute({ - buffer: createBuffer({ - data: [ - [-4, -4], - [4, -4], - [0, 4], - ], - type: gl.FLOAT, - }), - }), - }, - depth: { - enable: false, - }, - elements: createElements({ - data: [0, 1, 2], - count: 3, - }), - }); - - clear({ - color: [0, 0, 0, 0], - }); - - model.draw({}); - - expect(checkPixels(reGL, [255])).toBeTruthy(); - }); - - it('should render to framebuffer with `useFramebuffer` correctly', () => { - const { clear, createModel, createAttribute, createBuffer, createFramebuffer, useFramebuffer } = - rendererService; - const model = createModel({ - vs: quad, - fs: 'void main() {gl_FragColor = vec4(1., 0., 0., 1.);}', - attributes: { - a_Position: createAttribute({ - buffer: createBuffer({ - data: [ - [-4, -4], - [4, -4], - [0, 4], - ], - type: gl.FLOAT, - }), - }), - }, - depth: { - enable: false, - }, - count: 3, - }); - const framebuffer = createFramebuffer({ - width: 1, - height: 1, - }); - - useFramebuffer(framebuffer, () => { - clear({ - color: [0, 0, 0, 0], - framebuffer, - }); - model.draw({}); - expect(checkPixels(reGL, [255])).toBeTruthy(); - }); - - // render to screen - useFramebuffer(null, () => { - clear({ - color: [0, 0, 0, 0], - }); - model.draw({}); - expect(checkPixels(reGL, [255])).toBeTruthy(); - }); - }); - - it('should readPixels correctly', () => { - const { - clear, - createModel, - createAttribute, - createBuffer, - createFramebuffer, - useFramebuffer, - readPixels, - destroy, - } = rendererService; - const model = createModel({ - vs: quad, - fs: 'void main() {gl_FragColor = vec4(1., 0., 0., 1.);}', - attributes: { - a_Position: createAttribute({ - buffer: createBuffer({ - data: [ - [-4, -4], - [4, -4], - [0, 4], - ], - type: gl.FLOAT, - }), - }), - }, - depth: { - enable: false, - }, - count: 3, - }); - const framebuffer = createFramebuffer({ - width: 1, - height: 1, - }); - - useFramebuffer(framebuffer, async () => { - clear({ - color: [0, 0, 0, 0], - framebuffer, - }); - model.draw({}); - - const pixels = await readPixels({ - x: 0, - y: 0, - width: 1, - height: 1, - framebuffer, - }); - expect(pixels[0]).toBe(255); - }); - - // render to screen - useFramebuffer(null, async () => { - clear({ - color: [0, 0, 0, 0], - }); - model.draw({}); - const pixels = await readPixels({ - x: 0, - y: 0, - width: 1, - height: 1, - framebuffer: undefined, - }); - expect(pixels[0]).toBe(255); - }); - - destroy(); - }); - - it('should render a fullscreen texture', () => { - const { createModel, createTexture2D } = rendererService; - const model = createModel({ - vs: quad, - fs: globalDefaultprecision + copy, - attributes: { - a_Position: new ReglAttribute(reGL, { - buffer: new ReglBuffer(reGL, { - data: [ - [-4, -4], - [4, -4], - [0, 4], - ], - type: gl.FLOAT, - }), - }), - }, - uniforms: { - // 创建一个红色的纹理 - u_Texture: createTexture2D({ - width: 1, - height: 1, - data: [255, 0, 0, 255], - }), - }, - depth: { - enable: false, - }, - count: 3, - }); - - reGL.clear({ - color: [0, 0, 0, 0], - }); - - model.draw({}); - - // 全屏应该都是红色 - expect(checkPixels(reGL, [255])).toBeTruthy(); - }); - - it('should getContainer correctly', () => { - const { getContainer } = rendererService; - expect(getContainer()).toBeUndefined(); - }); -}); diff --git a/packages/renderer/__tests__/regl/texture.spec.ts b/packages/renderer/__tests__/regl/texture.spec.ts deleted file mode 100644 index e064ca1a0a..0000000000 --- a/packages/renderer/__tests__/regl/texture.spec.ts +++ /dev/null @@ -1,206 +0,0 @@ -import { gl } from '@antv/l7-core'; - -import { glContext } from '@antv/l7-test-utils'; -import regl from 'regl'; -import copy from '../../../core/src/shaders/post-processing/copy.glsl'; -import quad from '../../../core/src/shaders/post-processing/quad.glsl'; -import ReglAttribute from '../../src/regl/ReglAttribute'; -import ReglBuffer from '../../src/regl/ReglBuffer'; -import ReglModel from '../../src/regl/ReglModel'; -import ReglTexture2D from '../../src/regl/ReglTexture2D'; -import checkPixels from './utils/check-pixels'; -import globalDefaultprecision from './utils/default-precision'; - -describe('ReglTexture', () => { - let reGL: regl.Regl; - - beforeEach(() => { - reGL = regl(glContext); - }); - - it('should initialize with `data`', () => { - const model = new ReglModel(reGL, { - vs: quad, - fs: globalDefaultprecision + copy, - attributes: { - a_Position: new ReglAttribute(reGL, { - buffer: new ReglBuffer(reGL, { - data: [ - [-4, -4], - [4, -4], - [0, 4], - ], - type: gl.FLOAT, - }), - }), - }, - uniforms: { - // 创建一个红色的纹理 - u_Texture: new ReglTexture2D(reGL, { - width: 1, - height: 1, - data: [255, 0, 0, 255], - }), - }, - depth: { - enable: false, - }, - count: 3, - }); - - reGL.clear({ - color: [0, 0, 0, 0], - }); - - model.draw({}); - - // 全屏应该都是红色 - expect(checkPixels(reGL, [255])).toBeTruthy(); - }); - - it('should resize texture', () => { - const texture = new ReglTexture2D(reGL, { - width: 1, - height: 1, - data: [255, 0, 0, 255], - }); - const model = new ReglModel(reGL, { - vs: quad, - fs: globalDefaultprecision + copy, - attributes: { - a_Position: new ReglAttribute(reGL, { - buffer: new ReglBuffer(reGL, { - data: [ - [-4, -4], - [4, -4], - [0, 4], - ], - type: gl.FLOAT, - }), - }), - }, - uniforms: { - // 创建一个红色的纹理 - u_Texture: texture, - }, - depth: { - enable: false, - }, - count: 3, - }); - - reGL.clear({ - color: [0, 0, 0, 0], - }); - - texture.resize({ - width: 1, - height: 1, - }); - - model.draw({}); - - texture.destroy(); - - // 全屏应该都是红色 - expect(checkPixels(reGL, [255])).toBeTruthy(); - }); - - it('should mipmap with default options', () => { - const texture = new ReglTexture2D(reGL, { - width: 1, - height: 1, - data: [255, 0, 0, 255], - mipmap: true, - }); - const model = new ReglModel(reGL, { - vs: quad, - fs: globalDefaultprecision + copy, - attributes: { - a_Position: new ReglAttribute(reGL, { - buffer: new ReglBuffer(reGL, { - data: [ - [-4, -4], - [4, -4], - [0, 4], - ], - type: gl.FLOAT, - }), - }), - }, - uniforms: { - // 创建一个红色的纹理 - u_Texture: texture, - }, - depth: { - enable: false, - }, - count: 3, - }); - - reGL.clear({ - color: [0, 0, 0, 0], - }); - - texture.resize({ - width: 1, - height: 1, - }); - - model.draw({}); - - texture.destroy(); - - // 全屏应该都是红色 - expect(checkPixels(reGL, [255])).toBeTruthy(); - }); - - it('should mipmap with hints', () => { - const texture = new ReglTexture2D(reGL, { - width: 1, - height: 1, - data: [255, 0, 0, 255], - mipmap: gl.DONT_CARE, - }); - const model = new ReglModel(reGL, { - vs: quad, - fs: globalDefaultprecision + copy, - attributes: { - a_Position: new ReglAttribute(reGL, { - buffer: new ReglBuffer(reGL, { - data: [ - [-4, -4], - [4, -4], - [0, 4], - ], - type: gl.FLOAT, - }), - }), - }, - uniforms: { - // 创建一个红色的纹理 - u_Texture: texture, - }, - depth: { - enable: false, - }, - count: 3, - }); - - reGL.clear({ - color: [0, 0, 0, 0], - }); - - texture.resize({ - width: 1, - height: 1, - }); - - model.draw({}); - - texture.destroy(); - - // 全屏应该都是红色 - expect(checkPixels(reGL, [255])).toBeTruthy(); - }); -}); diff --git a/packages/renderer/__tests__/regl/utils/check-pixels.ts b/packages/renderer/__tests__/regl/utils/check-pixels.ts deleted file mode 100644 index fa13d2e428..0000000000 --- a/packages/renderer/__tests__/regl/utils/check-pixels.ts +++ /dev/null @@ -1,12 +0,0 @@ -import type regl from 'regl'; - -// borrow from https://github.com/regl-project/regl/blob/gh-pages/test/attributes.js#L303-L311 -export default function checkPixels(reGL: regl.Regl, expected: number[]): boolean { - const actual = reGL.read(); - for (let i = 0; i < 1 * 1; ++i) { - if (actual[4 * i] !== expected[i]) { - return false; - } - } - return true; -} diff --git a/packages/renderer/__tests__/regl/utils/default-precision.ts b/packages/renderer/__tests__/regl/utils/default-precision.ts deleted file mode 100644 index 34b008a81e..0000000000 --- a/packages/renderer/__tests__/regl/utils/default-precision.ts +++ /dev/null @@ -1,3 +0,0 @@ -const globalDefaultprecision = - '#ifdef GL_FRAGMENT_PRECISION_HIGH\n precision highp float;\n #else\n precision mediump float;\n#endif\n'; -export default globalDefaultprecision; diff --git a/packages/scene/src/index.ts b/packages/scene/src/index.ts index 492e4250b1..39cc35f1f5 100644 --- a/packages/scene/src/index.ts +++ b/packages/scene/src/index.ts @@ -64,12 +64,12 @@ class Scene implements IPostProcessingPassPluggable, IMapController, ILayerManag private container: L7Container; public constructor(config: ISceneConfig) { - const { id, map, canvas, renderer = 'device' } = config; + const { id, map, renderer = 'device' } = config; // 创建场景容器 const sceneContainer = createSceneContainer(); this.container = sceneContainer; // 绑定地图服务 - map.setContainer(sceneContainer, id, canvas); + map.setContainer(sceneContainer, id); if (renderer === 'regl') { sceneContainer.rendererService = new ReglRendererService(); } else { diff --git a/packages/test-utils/src/gl-context.ts b/packages/test-utils/src/gl-context.ts index 7334a2eb1b..abe0b80a1e 100644 --- a/packages/test-utils/src/gl-context.ts +++ b/packages/test-utils/src/gl-context.ts @@ -1,4 +1,8 @@ import gl from 'gl'; /** Test context */ -export const glContext = gl(1, 1, { preserveDrawingBuffer: true }); +export const glContext = gl(1, 1, { + preserveDrawingBuffer: true, + antialias: false, + stencil: true, +}); diff --git a/packages/test-utils/src/test-scene.ts b/packages/test-utils/src/test-scene.ts index 4324aa167d..bafc256ace 100644 --- a/packages/test-utils/src/test-scene.ts +++ b/packages/test-utils/src/test-scene.ts @@ -1,7 +1,6 @@ import type { IMapOptions } from '@antv/l7-map'; import { Map } from '@antv/l7-maps'; import { Scene } from '@antv/l7-scene'; -import regl from 'regl'; import { glContext } from './gl-context'; export function TestScene(options?: Partial) { @@ -10,6 +9,16 @@ export function TestScene(options?: Partial) { const width = 400; const height = 300; + const mockCanvas = document.createElement('canvas'); + // @ts-ignore + mockCanvas.getContext = () => { + // @ts-ignore + glContext.canvas = mockCanvas; + // 模拟 DOM API,返回小程序 context,它应当和 CanvasRenderingContext2D 一致 + // @see https://developer.mozilla.org/zh-CN/docs/Web/API/HTMLCanvasElement/getContext + return glContext; + }; + const body = document.querySelector('body') as HTMLBodyElement; body.appendChild(el); // @ts-ignore @@ -24,37 +33,9 @@ export function TestScene(options?: Partial) { left: 0, })); - const reGL = regl({ - gl: glContext, - attributes: { - alpha: true, - // use TAA instead of MSAA - // @see https://www.khronos.org/registry/webgl/specs/1.0/#5.2.1 - antialias: true, - premultipliedAlpha: true, - preserveDrawingBuffer: false, - - stencil: true, - }, - extensions: [ - 'ANGLE_instanced_arrays', - 'STACKGL_resize_drawingbuffer', - 'STACKGL_destroy_context', - 'OES_element_index_uint', - 'OES_standard_derivatives', - 'OES_texture_float', - 'OES_texture_float_linear', - 'WEBGL_draw_buffers', - 'EXT_blend_minmax', - 'EXT_texture_filter_anisotropic', - 'OES_vertex_array_object', - ], - }); const scene = new Scene({ id: el, - // TODO: switch to device support mock canvas - // see https://github.com/antvis/g-device-api/blob/master/__tests__/utils.ts#L43C3-L47C6 - gl: reGL, + canvas: mockCanvas, map: new Map({ style: 'dark', center: [110.19382669582967, 30.258134],