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Integrate population spawning. #2
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anyweez
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Jul 12, 2016
Significant progress on #2. Currently spawning every fifteen seconds because ten seconds was pretty intense. As the map gets bigger it may make sense to increase this.
Extremely light performance impact (<2% processor usage on my laptop) at this point, though this may change when the UI components come into play. Looks like web workers might not be strictly necessary yet. |
I'm descoping this project to be focused specifically on map generation, at least at this point -- specifically leaving populations out. |
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Basic components exist as of b8e4776 but I need to do some testing in the core application. Right now they're independent.
Current plan for population spawning is pretty rudimentary but I think it'll be fine over time w/ law of large numbers.
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