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DO NOT MERGE Fix memory leak when creating SkBitmapProcShader
cherry pick from AOSP/master A SkShader is ref counted, but the first but unref() was never called for the local reference in PlatformGraphicsContextSkia::drawBitmapPattern(). Change-Id: I2d1a2e95eeaf479e332a2dbd4e1e9f1b8baac0f7
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