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/*
* Copyright (C) 2005 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//
// Definitions of resource data structures.
//
#ifndef _LIBS_UTILS_RESOURCE_TYPES_H
#define _LIBS_UTILS_RESOURCE_TYPES_H
#include <androidfw/Asset.h>
#include <androidfw/LocaleData.h>
#include <utils/Errors.h>
#include <utils/String16.h>
#include <utils/Vector.h>
#include <utils/KeyedVector.h>
#include <utils/threads.h>
#include <stdint.h>
#include <sys/types.h>
#include <android/configuration.h>
#include <memory>
namespace android {
constexpr const static uint32_t kIdmapMagic = 0x504D4449u;
constexpr const static uint32_t kIdmapCurrentVersion = 0x00000001u;
/**
* In C++11, char16_t is defined as *at least* 16 bits. We do a lot of
* casting on raw data and expect char16_t to be exactly 16 bits.
*/
#if __cplusplus >= 201103L
struct __assertChar16Size {
static_assert(sizeof(char16_t) == sizeof(uint16_t), "char16_t is not 16 bits");
static_assert(alignof(char16_t) == alignof(uint16_t), "char16_t is not 16-bit aligned");
};
#endif
/** ********************************************************************
* PNG Extensions
*
* New private chunks that may be placed in PNG images.
*
*********************************************************************** */
/**
* This chunk specifies how to split an image into segments for
* scaling.
*
* There are J horizontal and K vertical segments. These segments divide
* the image into J*K regions as follows (where J=4 and K=3):
*
* F0 S0 F1 S1
* +-----+----+------+-------+
* S2| 0 | 1 | 2 | 3 |
* +-----+----+------+-------+
* | | | | |
* | | | | |
* F2| 4 | 5 | 6 | 7 |
* | | | | |
* | | | | |
* +-----+----+------+-------+
* S3| 8 | 9 | 10 | 11 |
* +-----+----+------+-------+
*
* Each horizontal and vertical segment is considered to by either
* stretchable (marked by the Sx labels) or fixed (marked by the Fy
* labels), in the horizontal or vertical axis, respectively. In the
* above example, the first is horizontal segment (F0) is fixed, the
* next is stretchable and then they continue to alternate. Note that
* the segment list for each axis can begin or end with a stretchable
* or fixed segment.
*
* The relative sizes of the stretchy segments indicates the relative
* amount of stretchiness of the regions bordered by the segments. For
* example, regions 3, 7 and 11 above will take up more horizontal space
* than regions 1, 5 and 9 since the horizontal segment associated with
* the first set of regions is larger than the other set of regions. The
* ratios of the amount of horizontal (or vertical) space taken by any
* two stretchable slices is exactly the ratio of their corresponding
* segment lengths.
*
* xDivs and yDivs are arrays of horizontal and vertical pixel
* indices. The first pair of Divs (in either array) indicate the
* starting and ending points of the first stretchable segment in that
* axis. The next pair specifies the next stretchable segment, etc. So
* in the above example xDiv[0] and xDiv[1] specify the horizontal
* coordinates for the regions labeled 1, 5 and 9. xDiv[2] and
* xDiv[3] specify the coordinates for regions 3, 7 and 11. Note that
* the leftmost slices always start at x=0 and the rightmost slices
* always end at the end of the image. So, for example, the regions 0,
* 4 and 8 (which are fixed along the X axis) start at x value 0 and
* go to xDiv[0] and slices 2, 6 and 10 start at xDiv[1] and end at
* xDiv[2].
*
* The colors array contains hints for each of the regions. They are
* ordered according left-to-right and top-to-bottom as indicated above.
* For each segment that is a solid color the array entry will contain
* that color value; otherwise it will contain NO_COLOR. Segments that
* are completely transparent will always have the value TRANSPARENT_COLOR.
*
* The PNG chunk type is "npTc".
*/
struct alignas(uintptr_t) Res_png_9patch
{
Res_png_9patch() : wasDeserialized(false), xDivsOffset(0),
yDivsOffset(0), colorsOffset(0) { }
int8_t wasDeserialized;
uint8_t numXDivs;
uint8_t numYDivs;
uint8_t numColors;
// The offset (from the start of this structure) to the xDivs & yDivs
// array for this 9patch. To get a pointer to this array, call
// getXDivs or getYDivs. Note that the serialized form for 9patches places
// the xDivs, yDivs and colors arrays immediately after the location
// of the Res_png_9patch struct.
uint32_t xDivsOffset;
uint32_t yDivsOffset;
int32_t paddingLeft, paddingRight;
int32_t paddingTop, paddingBottom;
enum {
// The 9 patch segment is not a solid color.
NO_COLOR = 0x00000001,
// The 9 patch segment is completely transparent.
TRANSPARENT_COLOR = 0x00000000
};
// The offset (from the start of this structure) to the colors array
// for this 9patch.
uint32_t colorsOffset;
// Convert data from device representation to PNG file representation.
void deviceToFile();
// Convert data from PNG file representation to device representation.
void fileToDevice();
// Serialize/Marshall the patch data into a newly malloc-ed block.
static void* serialize(const Res_png_9patch& patchHeader, const int32_t* xDivs,
const int32_t* yDivs, const uint32_t* colors);
// Serialize/Marshall the patch data into |outData|.
static void serialize(const Res_png_9patch& patchHeader, const int32_t* xDivs,
const int32_t* yDivs, const uint32_t* colors, void* outData);
// Deserialize/Unmarshall the patch data
static Res_png_9patch* deserialize(void* data);
// Compute the size of the serialized data structure
size_t serializedSize() const;
// These tell where the next section of a patch starts.
// For example, the first patch includes the pixels from
// 0 to xDivs[0]-1 and the second patch includes the pixels
// from xDivs[0] to xDivs[1]-1.
inline int32_t* getXDivs() const {
return reinterpret_cast<int32_t*>(reinterpret_cast<uintptr_t>(this) + xDivsOffset);
}
inline int32_t* getYDivs() const {
return reinterpret_cast<int32_t*>(reinterpret_cast<uintptr_t>(this) + yDivsOffset);
}
inline uint32_t* getColors() const {
return reinterpret_cast<uint32_t*>(reinterpret_cast<uintptr_t>(this) + colorsOffset);
}
} __attribute__((packed));
/** ********************************************************************
* Base Types
*
* These are standard types that are shared between multiple specific
* resource types.
*
*********************************************************************** */
/**
* Header that appears at the front of every data chunk in a resource.
*/
struct ResChunk_header
{
// Type identifier for this chunk. The meaning of this value depends
// on the containing chunk.
uint16_t type;
// Size of the chunk header (in bytes). Adding this value to
// the address of the chunk allows you to find its associated data
// (if any).
uint16_t headerSize;
// Total size of this chunk (in bytes). This is the chunkSize plus
// the size of any data associated with the chunk. Adding this value
// to the chunk allows you to completely skip its contents (including
// any child chunks). If this value is the same as chunkSize, there is
// no data associated with the chunk.
uint32_t size;
};
enum {
RES_NULL_TYPE = 0x0000,
RES_STRING_POOL_TYPE = 0x0001,
RES_TABLE_TYPE = 0x0002,
RES_XML_TYPE = 0x0003,
// Chunk types in RES_XML_TYPE
RES_XML_FIRST_CHUNK_TYPE = 0x0100,
RES_XML_START_NAMESPACE_TYPE= 0x0100,
RES_XML_END_NAMESPACE_TYPE = 0x0101,
RES_XML_START_ELEMENT_TYPE = 0x0102,
RES_XML_END_ELEMENT_TYPE = 0x0103,
RES_XML_CDATA_TYPE = 0x0104,
RES_XML_LAST_CHUNK_TYPE = 0x017f,
// This contains a uint32_t array mapping strings in the string
// pool back to resource identifiers. It is optional.
RES_XML_RESOURCE_MAP_TYPE = 0x0180,
// Chunk types in RES_TABLE_TYPE
RES_TABLE_PACKAGE_TYPE = 0x0200,
RES_TABLE_TYPE_TYPE = 0x0201,
RES_TABLE_TYPE_SPEC_TYPE = 0x0202,
RES_TABLE_LIBRARY_TYPE = 0x0203
};
/**
* Macros for building/splitting resource identifiers.
*/
#define Res_VALIDID(resid) (resid != 0)
#define Res_CHECKID(resid) ((resid&0xFFFF0000) != 0)
#define Res_MAKEID(package, type, entry) \
(((package+1)<<24) | (((type+1)&0xFF)<<16) | (entry&0xFFFF))
#define Res_GETPACKAGE(id) ((id>>24)-1)
#define Res_GETTYPE(id) (((id>>16)&0xFF)-1)
#define Res_GETENTRY(id) (id&0xFFFF)
#define Res_INTERNALID(resid) ((resid&0xFFFF0000) != 0 && (resid&0xFF0000) == 0)
#define Res_MAKEINTERNAL(entry) (0x01000000 | (entry&0xFFFF))
#define Res_MAKEARRAY(entry) (0x02000000 | (entry&0xFFFF))
static const size_t Res_MAXPACKAGE = 255;
static const size_t Res_MAXTYPE = 255;
/**
* Representation of a value in a resource, supplying type
* information.
*/
struct Res_value
{
// Number of bytes in this structure.
uint16_t size;
// Always set to 0.
uint8_t res0;
// Type of the data value.
enum : uint8_t {
// The 'data' is either 0 or 1, specifying this resource is either
// undefined or empty, respectively.
TYPE_NULL = 0x00,
// The 'data' holds a ResTable_ref, a reference to another resource
// table entry.
TYPE_REFERENCE = 0x01,
// The 'data' holds an attribute resource identifier.
TYPE_ATTRIBUTE = 0x02,
// The 'data' holds an index into the containing resource table's
// global value string pool.
TYPE_STRING = 0x03,
// The 'data' holds a single-precision floating point number.
TYPE_FLOAT = 0x04,
// The 'data' holds a complex number encoding a dimension value,
// such as "100in".
TYPE_DIMENSION = 0x05,
// The 'data' holds a complex number encoding a fraction of a
// container.
TYPE_FRACTION = 0x06,
// The 'data' holds a dynamic ResTable_ref, which needs to be
// resolved before it can be used like a TYPE_REFERENCE.
TYPE_DYNAMIC_REFERENCE = 0x07,
// The 'data' holds an attribute resource identifier, which needs to be resolved
// before it can be used like a TYPE_ATTRIBUTE.
TYPE_DYNAMIC_ATTRIBUTE = 0x08,
// Beginning of integer flavors...
TYPE_FIRST_INT = 0x10,
// The 'data' is a raw integer value of the form n..n.
TYPE_INT_DEC = 0x10,
// The 'data' is a raw integer value of the form 0xn..n.
TYPE_INT_HEX = 0x11,
// The 'data' is either 0 or 1, for input "false" or "true" respectively.
TYPE_INT_BOOLEAN = 0x12,
// Beginning of color integer flavors...
TYPE_FIRST_COLOR_INT = 0x1c,
// The 'data' is a raw integer value of the form #aarrggbb.
TYPE_INT_COLOR_ARGB8 = 0x1c,
// The 'data' is a raw integer value of the form #rrggbb.
TYPE_INT_COLOR_RGB8 = 0x1d,
// The 'data' is a raw integer value of the form #argb.
TYPE_INT_COLOR_ARGB4 = 0x1e,
// The 'data' is a raw integer value of the form #rgb.
TYPE_INT_COLOR_RGB4 = 0x1f,
// ...end of integer flavors.
TYPE_LAST_COLOR_INT = 0x1f,
// ...end of integer flavors.
TYPE_LAST_INT = 0x1f
};
uint8_t dataType;
// Structure of complex data values (TYPE_UNIT and TYPE_FRACTION)
enum {
// Where the unit type information is. This gives us 16 possible
// types, as defined below.
COMPLEX_UNIT_SHIFT = 0,
COMPLEX_UNIT_MASK = 0xf,
// TYPE_DIMENSION: Value is raw pixels.
COMPLEX_UNIT_PX = 0,
// TYPE_DIMENSION: Value is Device Independent Pixels.
COMPLEX_UNIT_DIP = 1,
// TYPE_DIMENSION: Value is a Scaled device independent Pixels.
COMPLEX_UNIT_SP = 2,
// TYPE_DIMENSION: Value is in points.
COMPLEX_UNIT_PT = 3,
// TYPE_DIMENSION: Value is in inches.
COMPLEX_UNIT_IN = 4,
// TYPE_DIMENSION: Value is in millimeters.
COMPLEX_UNIT_MM = 5,
// TYPE_FRACTION: A basic fraction of the overall size.
COMPLEX_UNIT_FRACTION = 0,
// TYPE_FRACTION: A fraction of the parent size.
COMPLEX_UNIT_FRACTION_PARENT = 1,
// Where the radix information is, telling where the decimal place
// appears in the mantissa. This give us 4 possible fixed point
// representations as defined below.
COMPLEX_RADIX_SHIFT = 4,
COMPLEX_RADIX_MASK = 0x3,
// The mantissa is an integral number -- i.e., 0xnnnnnn.0
COMPLEX_RADIX_23p0 = 0,
// The mantissa magnitude is 16 bits -- i.e, 0xnnnn.nn
COMPLEX_RADIX_16p7 = 1,
// The mantissa magnitude is 8 bits -- i.e, 0xnn.nnnn
COMPLEX_RADIX_8p15 = 2,
// The mantissa magnitude is 0 bits -- i.e, 0x0.nnnnnn
COMPLEX_RADIX_0p23 = 3,
// Where the actual value is. This gives us 23 bits of
// precision. The top bit is the sign.
COMPLEX_MANTISSA_SHIFT = 8,
COMPLEX_MANTISSA_MASK = 0xffffff
};
// Possible data values for TYPE_NULL.
enum {
// The value is not defined.
DATA_NULL_UNDEFINED = 0,
// The value is explicitly defined as empty.
DATA_NULL_EMPTY = 1
};
// The data for this item, as interpreted according to dataType.
typedef uint32_t data_type;
data_type data;
void copyFrom_dtoh(const Res_value& src);
};
/**
* This is a reference to a unique entry (a ResTable_entry structure)
* in a resource table. The value is structured as: 0xpptteeee,
* where pp is the package index, tt is the type index in that
* package, and eeee is the entry index in that type. The package
* and type values start at 1 for the first item, to help catch cases
* where they have not been supplied.
*/
struct ResTable_ref
{
uint32_t ident;
};
/**
* Reference to a string in a string pool.
*/
struct ResStringPool_ref
{
// Index into the string pool table (uint32_t-offset from the indices
// immediately after ResStringPool_header) at which to find the location
// of the string data in the pool.
uint32_t index;
};
/** ********************************************************************
* String Pool
*
* A set of strings that can be references by others through a
* ResStringPool_ref.
*
*********************************************************************** */
/**
* Definition for a pool of strings. The data of this chunk is an
* array of uint32_t providing indices into the pool, relative to
* stringsStart. At stringsStart are all of the UTF-16 strings
* concatenated together; each starts with a uint16_t of the string's
* length and each ends with a 0x0000 terminator. If a string is >
* 32767 characters, the high bit of the length is set meaning to take
* those 15 bits as a high word and it will be followed by another
* uint16_t containing the low word.
*
* If styleCount is not zero, then immediately following the array of
* uint32_t indices into the string table is another array of indices
* into a style table starting at stylesStart. Each entry in the
* style table is an array of ResStringPool_span structures.
*/
struct ResStringPool_header
{
struct ResChunk_header header;
// Number of strings in this pool (number of uint32_t indices that follow
// in the data).
uint32_t stringCount;
// Number of style span arrays in the pool (number of uint32_t indices
// follow the string indices).
uint32_t styleCount;
// Flags.
enum {
// If set, the string index is sorted by the string values (based
// on strcmp16()).
SORTED_FLAG = 1<<0,
// String pool is encoded in UTF-8
UTF8_FLAG = 1<<8
};
uint32_t flags;
// Index from header of the string data.
uint32_t stringsStart;
// Index from header of the style data.
uint32_t stylesStart;
};
/**
* This structure defines a span of style information associated with
* a string in the pool.
*/
struct ResStringPool_span
{
enum {
END = 0xFFFFFFFF
};
// This is the name of the span -- that is, the name of the XML
// tag that defined it. The special value END (0xFFFFFFFF) indicates
// the end of an array of spans.
ResStringPool_ref name;
// The range of characters in the string that this span applies to.
uint32_t firstChar, lastChar;
};
/**
* Convenience class for accessing data in a ResStringPool resource.
*/
class ResStringPool
{
public:
ResStringPool();
ResStringPool(const void* data, size_t size, bool copyData=false);
~ResStringPool();
void setToEmpty();
status_t setTo(const void* data, size_t size, bool copyData=false);
status_t getError() const;
void uninit();
// Return string entry as UTF16; if the pool is UTF8, the string will
// be converted before returning.
inline const char16_t* stringAt(const ResStringPool_ref& ref, size_t* outLen) const {
return stringAt(ref.index, outLen);
}
const char16_t* stringAt(size_t idx, size_t* outLen) const;
// Note: returns null if the string pool is not UTF8.
const char* string8At(size_t idx, size_t* outLen) const;
// Return string whether the pool is UTF8 or UTF16. Does not allow you
// to distinguish null.
const String8 string8ObjectAt(size_t idx) const;
const ResStringPool_span* styleAt(const ResStringPool_ref& ref) const;
const ResStringPool_span* styleAt(size_t idx) const;
ssize_t indexOfString(const char16_t* str, size_t strLen) const;
size_t size() const;
size_t styleCount() const;
size_t bytes() const;
bool isSorted() const;
bool isUTF8() const;
private:
status_t mError;
void* mOwnedData;
const ResStringPool_header* mHeader;
size_t mSize;
mutable Mutex mDecodeLock;
const uint32_t* mEntries;
const uint32_t* mEntryStyles;
const void* mStrings;
char16_t mutable** mCache;
uint32_t mStringPoolSize; // number of uint16_t
const uint32_t* mStyles;
uint32_t mStylePoolSize; // number of uint32_t
const char* stringDecodeAt(size_t idx, const uint8_t* str, const size_t encLen,
size_t* outLen) const;
};
/**
* Wrapper class that allows the caller to retrieve a string from
* a string pool without knowing which string pool to look.
*/
class StringPoolRef {
public:
StringPoolRef() = default;
StringPoolRef(const ResStringPool* pool, uint32_t index);
const char* string8(size_t* outLen) const;
const char16_t* string16(size_t* outLen) const;
private:
const ResStringPool* mPool = nullptr;
uint32_t mIndex = 0u;
};
/** ********************************************************************
* XML Tree
*
* Binary representation of an XML document. This is designed to
* express everything in an XML document, in a form that is much
* easier to parse on the device.
*
*********************************************************************** */
/**
* XML tree header. This appears at the front of an XML tree,
* describing its content. It is followed by a flat array of
* ResXMLTree_node structures; the hierarchy of the XML document
* is described by the occurrance of RES_XML_START_ELEMENT_TYPE
* and corresponding RES_XML_END_ELEMENT_TYPE nodes in the array.
*/
struct ResXMLTree_header
{
struct ResChunk_header header;
};
/**
* Basic XML tree node. A single item in the XML document. Extended info
* about the node can be found after header.headerSize.
*/
struct ResXMLTree_node
{
struct ResChunk_header header;
// Line number in original source file at which this element appeared.
uint32_t lineNumber;
// Optional XML comment that was associated with this element; -1 if none.
struct ResStringPool_ref comment;
};
/**
* Extended XML tree node for CDATA tags -- includes the CDATA string.
* Appears header.headerSize bytes after a ResXMLTree_node.
*/
struct ResXMLTree_cdataExt
{
// The raw CDATA character data.
struct ResStringPool_ref data;
// The typed value of the character data if this is a CDATA node.
struct Res_value typedData;
};
/**
* Extended XML tree node for namespace start/end nodes.
* Appears header.headerSize bytes after a ResXMLTree_node.
*/
struct ResXMLTree_namespaceExt
{
// The prefix of the namespace.
struct ResStringPool_ref prefix;
// The URI of the namespace.
struct ResStringPool_ref uri;
};
/**
* Extended XML tree node for element start/end nodes.
* Appears header.headerSize bytes after a ResXMLTree_node.
*/
struct ResXMLTree_endElementExt
{
// String of the full namespace of this element.
struct ResStringPool_ref ns;
// String name of this node if it is an ELEMENT; the raw
// character data if this is a CDATA node.
struct ResStringPool_ref name;
};
/**
* Extended XML tree node for start tags -- includes attribute
* information.
* Appears header.headerSize bytes after a ResXMLTree_node.
*/
struct ResXMLTree_attrExt
{
// String of the full namespace of this element.
struct ResStringPool_ref ns;
// String name of this node if it is an ELEMENT; the raw
// character data if this is a CDATA node.
struct ResStringPool_ref name;
// Byte offset from the start of this structure where the attributes start.
uint16_t attributeStart;
// Size of the ResXMLTree_attribute structures that follow.
uint16_t attributeSize;
// Number of attributes associated with an ELEMENT. These are
// available as an array of ResXMLTree_attribute structures
// immediately following this node.
uint16_t attributeCount;
// Index (1-based) of the "id" attribute. 0 if none.
uint16_t idIndex;
// Index (1-based) of the "class" attribute. 0 if none.
uint16_t classIndex;
// Index (1-based) of the "style" attribute. 0 if none.
uint16_t styleIndex;
};
struct ResXMLTree_attribute
{
// Namespace of this attribute.
struct ResStringPool_ref ns;
// Name of this attribute.
struct ResStringPool_ref name;
// The original raw string value of this attribute.
struct ResStringPool_ref rawValue;
// Processesd typed value of this attribute.
struct Res_value typedValue;
};
class ResXMLTree;
class ResXMLParser
{
public:
ResXMLParser(const ResXMLTree& tree);
enum event_code_t {
BAD_DOCUMENT = -1,
START_DOCUMENT = 0,
END_DOCUMENT = 1,
FIRST_CHUNK_CODE = RES_XML_FIRST_CHUNK_TYPE,
START_NAMESPACE = RES_XML_START_NAMESPACE_TYPE,
END_NAMESPACE = RES_XML_END_NAMESPACE_TYPE,
START_TAG = RES_XML_START_ELEMENT_TYPE,
END_TAG = RES_XML_END_ELEMENT_TYPE,
TEXT = RES_XML_CDATA_TYPE
};
struct ResXMLPosition
{
event_code_t eventCode;
const ResXMLTree_node* curNode;
const void* curExt;
};
void restart();
const ResStringPool& getStrings() const;
event_code_t getEventType() const;
// Note, unlike XmlPullParser, the first call to next() will return
// START_TAG of the first element.
event_code_t next();
// These are available for all nodes:
int32_t getCommentID() const;
const char16_t* getComment(size_t* outLen) const;
uint32_t getLineNumber() const;
// This is available for TEXT:
int32_t getTextID() const;
const char16_t* getText(size_t* outLen) const;
ssize_t getTextValue(Res_value* outValue) const;
// These are available for START_NAMESPACE and END_NAMESPACE:
int32_t getNamespacePrefixID() const;
const char16_t* getNamespacePrefix(size_t* outLen) const;
int32_t getNamespaceUriID() const;
const char16_t* getNamespaceUri(size_t* outLen) const;
// These are available for START_TAG and END_TAG:
int32_t getElementNamespaceID() const;
const char16_t* getElementNamespace(size_t* outLen) const;
int32_t getElementNameID() const;
const char16_t* getElementName(size_t* outLen) const;
// Remaining methods are for retrieving information about attributes
// associated with a START_TAG:
size_t getAttributeCount() const;
// Returns -1 if no namespace, -2 if idx out of range.
int32_t getAttributeNamespaceID(size_t idx) const;
const char16_t* getAttributeNamespace(size_t idx, size_t* outLen) const;
int32_t getAttributeNameID(size_t idx) const;
const char16_t* getAttributeName(size_t idx, size_t* outLen) const;
uint32_t getAttributeNameResID(size_t idx) const;
// These will work only if the underlying string pool is UTF-8.
const char* getAttributeNamespace8(size_t idx, size_t* outLen) const;
const char* getAttributeName8(size_t idx, size_t* outLen) const;
int32_t getAttributeValueStringID(size_t idx) const;
const char16_t* getAttributeStringValue(size_t idx, size_t* outLen) const;
int32_t getAttributeDataType(size_t idx) const;
int32_t getAttributeData(size_t idx) const;
ssize_t getAttributeValue(size_t idx, Res_value* outValue) const;
ssize_t indexOfAttribute(const char* ns, const char* attr) const;
ssize_t indexOfAttribute(const char16_t* ns, size_t nsLen,
const char16_t* attr, size_t attrLen) const;
ssize_t indexOfID() const;
ssize_t indexOfClass() const;
ssize_t indexOfStyle() const;
void getPosition(ResXMLPosition* pos) const;
void setPosition(const ResXMLPosition& pos);
private:
friend class ResXMLTree;
event_code_t nextNode();
const ResXMLTree& mTree;
event_code_t mEventCode;
const ResXMLTree_node* mCurNode;
const void* mCurExt;
};
class DynamicRefTable;
/**
* Convenience class for accessing data in a ResXMLTree resource.
*/
class ResXMLTree : public ResXMLParser
{
public:
/**
* Creates a ResXMLTree with the specified DynamicRefTable for run-time package id translation.
* The tree stores a clone of the specified DynamicRefTable, so any changes to the original
* DynamicRefTable will not affect this tree after instantiation.
**/
ResXMLTree(const DynamicRefTable* dynamicRefTable);
ResXMLTree();
~ResXMLTree();
status_t setTo(const void* data, size_t size, bool copyData=false);
status_t getError() const;
void uninit();
private:
friend class ResXMLParser;
status_t validateNode(const ResXMLTree_node* node) const;
std::unique_ptr<const DynamicRefTable> mDynamicRefTable;
status_t mError;
void* mOwnedData;
const ResXMLTree_header* mHeader;
size_t mSize;
const uint8_t* mDataEnd;
ResStringPool mStrings;
const uint32_t* mResIds;
size_t mNumResIds;
const ResXMLTree_node* mRootNode;
const void* mRootExt;
event_code_t mRootCode;
};
/** ********************************************************************
* RESOURCE TABLE
*
*********************************************************************** */
/**
* Header for a resource table. Its data contains a series of
* additional chunks:
* * A ResStringPool_header containing all table values. This string pool
* contains all of the string values in the entire resource table (not
* the names of entries or type identifiers however).
* * One or more ResTable_package chunks.
*
* Specific entries within a resource table can be uniquely identified
* with a single integer as defined by the ResTable_ref structure.
*/
struct ResTable_header
{
struct ResChunk_header header;
// The number of ResTable_package structures.
uint32_t packageCount;
};
/**
* A collection of resource data types within a package. Followed by
* one or more ResTable_type and ResTable_typeSpec structures containing the
* entry values for each resource type.
*/
struct ResTable_package
{
struct ResChunk_header header;
// If this is a base package, its ID. Package IDs start
// at 1 (corresponding to the value of the package bits in a
// resource identifier). 0 means this is not a base package.
uint32_t id;
// Actual name of this package, \0-terminated.
uint16_t name[128];
// Offset to a ResStringPool_header defining the resource
// type symbol table. If zero, this package is inheriting from
// another base package (overriding specific values in it).
uint32_t typeStrings;
// Last index into typeStrings that is for public use by others.
uint32_t lastPublicType;
// Offset to a ResStringPool_header defining the resource
// key symbol table. If zero, this package is inheriting from
// another base package (overriding specific values in it).
uint32_t keyStrings;
// Last index into keyStrings that is for public use by others.
uint32_t lastPublicKey;
uint32_t typeIdOffset;
};
// The most specific locale can consist of:
//
// - a 3 char language code
// - a 3 char region code prefixed by a 'r'
// - a 4 char script code prefixed by a 's'
// - a 8 char variant code prefixed by a 'v'
//
// each separated by a single char separator, which sums up to a total of 24
// chars, (25 include the string terminator). Numbering system specificator,
// if present, can add up to 14 bytes (-u-nu-xxxxxxxx), giving 39 bytes,
// or 40 bytes to make it 4 bytes aligned.
#define RESTABLE_MAX_LOCALE_LEN 40
/**
* Describes a particular resource configuration.
*/
struct ResTable_config
{
// Number of bytes in this structure.
uint32_t size;
union {
struct {
// Mobile country code (from SIM). 0 means "any".
uint16_t mcc;
// Mobile network code (from SIM). 0 means "any".
uint16_t mnc;
};
uint32_t imsi;
};
union {
struct {
// This field can take three different forms:
// - \0\0 means "any".
//
// - Two 7 bit ascii values interpreted as ISO-639-1 language
// codes ('fr', 'en' etc. etc.). The high bit for both bytes is
// zero.
//
// - A single 16 bit little endian packed value representing an
// ISO-639-2 3 letter language code. This will be of the form:
//
// {1, t, t, t, t, t, s, s, s, s, s, f, f, f, f, f}
//
// bit[0, 4] = first letter of the language code
// bit[5, 9] = second letter of the language code
// bit[10, 14] = third letter of the language code.
// bit[15] = 1 always
//
// For backwards compatibility, languages that have unambiguous
// two letter codes are represented in that format.
//
// The layout is always bigendian irrespective of the runtime
// architecture.
char language[2];
// This field can take three different forms:
// - \0\0 means "any".
//
// - Two 7 bit ascii values interpreted as 2 letter region
// codes ('US', 'GB' etc.). The high bit for both bytes is zero.
//
// - An UN M.49 3 digit region code. For simplicity, these are packed
// in the same manner as the language codes, though we should need
// only 10 bits to represent them, instead of the 15.
//
// The layout is always bigendian irrespective of the runtime
// architecture.
char country[2];
};
uint32_t locale;
};
enum {
ORIENTATION_ANY = ACONFIGURATION_ORIENTATION_ANY,
ORIENTATION_PORT = ACONFIGURATION_ORIENTATION_PORT,
ORIENTATION_LAND = ACONFIGURATION_ORIENTATION_LAND,
ORIENTATION_SQUARE = ACONFIGURATION_ORIENTATION_SQUARE,
};
enum {
TOUCHSCREEN_ANY = ACONFIGURATION_TOUCHSCREEN_ANY,
TOUCHSCREEN_NOTOUCH = ACONFIGURATION_TOUCHSCREEN_NOTOUCH,
TOUCHSCREEN_STYLUS = ACONFIGURATION_TOUCHSCREEN_STYLUS,
TOUCHSCREEN_FINGER = ACONFIGURATION_TOUCHSCREEN_FINGER,
};
enum {
DENSITY_DEFAULT = ACONFIGURATION_DENSITY_DEFAULT,
DENSITY_LOW = ACONFIGURATION_DENSITY_LOW,
DENSITY_MEDIUM = ACONFIGURATION_DENSITY_MEDIUM,
DENSITY_TV = ACONFIGURATION_DENSITY_TV,
DENSITY_HIGH = ACONFIGURATION_DENSITY_HIGH,
DENSITY_XHIGH = ACONFIGURATION_DENSITY_XHIGH,
DENSITY_XXHIGH = ACONFIGURATION_DENSITY_XXHIGH,
DENSITY_XXXHIGH = ACONFIGURATION_DENSITY_XXXHIGH,
DENSITY_ANY = ACONFIGURATION_DENSITY_ANY,
DENSITY_NONE = ACONFIGURATION_DENSITY_NONE
};
union {
struct {
uint8_t orientation;
uint8_t touchscreen;
uint16_t density;
};
uint32_t screenType;
};
enum {
KEYBOARD_ANY = ACONFIGURATION_KEYBOARD_ANY,
KEYBOARD_NOKEYS = ACONFIGURATION_KEYBOARD_NOKEYS,
KEYBOARD_QWERTY = ACONFIGURATION_KEYBOARD_QWERTY,
KEYBOARD_12KEY = ACONFIGURATION_KEYBOARD_12KEY,
};
enum {
NAVIGATION_ANY = ACONFIGURATION_NAVIGATION_ANY,
NAVIGATION_NONAV = ACONFIGURATION_NAVIGATION_NONAV,
NAVIGATION_DPAD = ACONFIGURATION_NAVIGATION_DPAD,
NAVIGATION_TRACKBALL = ACONFIGURATION_NAVIGATION_TRACKBALL,
NAVIGATION_WHEEL = ACONFIGURATION_NAVIGATION_WHEEL,
};
enum {
MASK_KEYSHIDDEN = 0x0003,
KEYSHIDDEN_ANY = ACONFIGURATION_KEYSHIDDEN_ANY,
KEYSHIDDEN_NO = ACONFIGURATION_KEYSHIDDEN_NO,
KEYSHIDDEN_YES = ACONFIGURATION_KEYSHIDDEN_YES,
KEYSHIDDEN_SOFT = ACONFIGURATION_KEYSHIDDEN_SOFT,
};
enum {
MASK_NAVHIDDEN = 0x000c,
SHIFT_NAVHIDDEN = 2,
NAVHIDDEN_ANY = ACONFIGURATION_NAVHIDDEN_ANY << SHIFT_NAVHIDDEN,
NAVHIDDEN_NO = ACONFIGURATION_NAVHIDDEN_NO << SHIFT_NAVHIDDEN,
NAVHIDDEN_YES = ACONFIGURATION_NAVHIDDEN_YES << SHIFT_NAVHIDDEN,
};
union {
struct {
uint8_t keyboard;
uint8_t navigation;
uint8_t inputFlags;
uint8_t inputPad0;
};
uint32_t input;
};
enum {
SCREENWIDTH_ANY = 0
};
enum {
SCREENHEIGHT_ANY = 0
};
union {
struct {
uint16_t screenWidth;
uint16_t screenHeight;
};
uint32_t screenSize;
};
enum {
SDKVERSION_ANY = 0
};
enum {
MINORVERSION_ANY = 0
};
union {
struct {
uint16_t sdkVersion;
// For now minorVersion must always be 0!!! Its meaning
// is currently undefined.
uint16_t minorVersion;
};
uint32_t version;
};
enum {
// screenLayout bits for screen size class.
MASK_SCREENSIZE = 0x0f,
SCREENSIZE_ANY = ACONFIGURATION_SCREENSIZE_ANY,
SCREENSIZE_SMALL = ACONFIGURATION_SCREENSIZE_SMALL,
SCREENSIZE_NORMAL = ACONFIGURATION_SCREENSIZE_NORMAL,
SCREENSIZE_LARGE = ACONFIGURATION_SCREENSIZE_LARGE,
SCREENSIZE_XLARGE = ACONFIGURATION_SCREENSIZE_XLARGE,
// screenLayout bits for wide/long screen variation.
MASK_SCREENLONG = 0x30,
SHIFT_SCREENLONG = 4,
SCREENLONG_ANY = ACONFIGURATION_SCREENLONG_ANY << SHIFT_SCREENLONG,
SCREENLONG_NO = ACONFIGURATION_SCREENLONG_NO << SHIFT_SCREENLONG,
SCREENLONG_YES = ACONFIGURATION_SCREENLONG_YES << SHIFT_SCREENLONG,
// screenLayout bits for layout direction.
MASK_LAYOUTDIR = 0xC0,
SHIFT_LAYOUTDIR = 6,
LAYOUTDIR_ANY = ACONFIGURATION_LAYOUTDIR_ANY << SHIFT_LAYOUTDIR,
LAYOUTDIR_LTR = ACONFIGURATION_LAYOUTDIR_LTR << SHIFT_LAYOUTDIR,
LAYOUTDIR_RTL = ACONFIGURATION_LAYOUTDIR_RTL << SHIFT_LAYOUTDIR,
};
enum {
// uiMode bits for the mode type.
MASK_UI_MODE_TYPE = 0x0f,
UI_MODE_TYPE_ANY = ACONFIGURATION_UI_MODE_TYPE_ANY,
UI_MODE_TYPE_NORMAL = ACONFIGURATION_UI_MODE_TYPE_NORMAL,
UI_MODE_TYPE_DESK = ACONFIGURATION_UI_MODE_TYPE_DESK,
UI_MODE_TYPE_CAR = ACONFIGURATION_UI_MODE_TYPE_CAR,
UI_MODE_TYPE_TELEVISION = ACONFIGURATION_UI_MODE_TYPE_TELEVISION,
UI_MODE_TYPE_APPLIANCE = ACONFIGURATION_UI_MODE_TYPE_APPLIANCE,
UI_MODE_TYPE_WATCH = ACONFIGURATION_UI_MODE_TYPE_WATCH,
UI_MODE_TYPE_VR_HEADSET = ACONFIGURATION_UI_MODE_TYPE_VR_HEADSET,
// uiMode bits for the night switch.
MASK_UI_MODE_NIGHT = 0x30,
SHIFT_UI_MODE_NIGHT = 4,
UI_MODE_NIGHT_ANY = ACONFIGURATION_UI_MODE_NIGHT_ANY << SHIFT_UI_MODE_NIGHT,
UI_MODE_NIGHT_NO = ACONFIGURATION_UI_MODE_NIGHT_NO << SHIFT_UI_MODE_NIGHT,
UI_MODE_NIGHT_YES = ACONFIGURATION_UI_MODE_NIGHT_YES << SHIFT_UI_MODE_NIGHT,
};
union {
struct {
uint8_t screenLayout;
uint8_t uiMode;
uint16_t smallestScreenWidthDp;
};
uint32_t screenConfig;
};
union {
struct {
uint16_t screenWidthDp;
uint16_t screenHeightDp;
};
uint32_t screenSizeDp;
};
// The ISO-15924 short name for the script corresponding to this
// configuration. (eg. Hant, Latn, etc.). Interpreted in conjunction with
// the locale field.
char localeScript[4];
// A single BCP-47 variant subtag. Will vary in length between 4 and 8
// chars. Interpreted in conjunction with the locale field.
char localeVariant[8];
enum {
// screenLayout2 bits for round/notround.
MASK_SCREENROUND = 0x03,
SCREENROUND_ANY = ACONFIGURATION_SCREENROUND_ANY,
SCREENROUND_NO = ACONFIGURATION_SCREENROUND_NO,
SCREENROUND_YES = ACONFIGURATION_SCREENROUND_YES,
};
enum {
// colorMode bits for wide-color gamut/narrow-color gamut.
MASK_WIDE_COLOR_GAMUT = 0x03,
WIDE_COLOR_GAMUT_ANY = ACONFIGURATION_WIDE_COLOR_GAMUT_ANY,
WIDE_COLOR_GAMUT_NO = ACONFIGURATION_WIDE_COLOR_GAMUT_NO,
WIDE_COLOR_GAMUT_YES = ACONFIGURATION_WIDE_COLOR_GAMUT_YES,
// colorMode bits for HDR/LDR.
MASK_HDR = 0x0c,
SHIFT_COLOR_MODE_HDR = 2,
HDR_ANY = ACONFIGURATION_HDR_ANY << SHIFT_COLOR_MODE_HDR,
HDR_NO = ACONFIGURATION_HDR_NO << SHIFT_COLOR_MODE_HDR,
HDR_YES = ACONFIGURATION_HDR_YES << SHIFT_COLOR_MODE_HDR,
};
// An extension of screenConfig.
union {
struct {
uint8_t screenLayout2; // Contains round/notround qualifier.
uint8_t colorMode; // Wide-gamut, HDR, etc.
uint16_t screenConfigPad2; // Reserved padding.
};
uint32_t screenConfig2;
};
// If false and localeScript is set, it means that the script of the locale
// was explicitly provided.
//
// If true, it means that localeScript was automatically computed.
// localeScript may still not be set in this case, which means that we
// tried but could not compute a script.
bool localeScriptWasComputed;
// The value of BCP 47 Unicode extension for key 'nu' (numbering system).
// Varies in length from 3 to 8 chars. Zero-filled value.
char localeNumberingSystem[8];
void copyFromDeviceNoSwap(const ResTable_config& o);
void copyFromDtoH(const ResTable_config& o);
void swapHtoD();
int compare(const ResTable_config& o) const;
int compareLogical(const ResTable_config& o) const;
inline bool operator<(const ResTable_config& o) const { return compare(o) < 0; }
// Flags indicating a set of config values. These flag constants must
// match the corresponding ones in android.content.pm.ActivityInfo and
// attrs_manifest.xml.
enum {
CONFIG_MCC = ACONFIGURATION_MCC,
CONFIG_MNC = ACONFIGURATION_MNC,
CONFIG_LOCALE = ACONFIGURATION_LOCALE,
CONFIG_TOUCHSCREEN = ACONFIGURATION_TOUCHSCREEN,
CONFIG_KEYBOARD = ACONFIGURATION_KEYBOARD,
CONFIG_KEYBOARD_HIDDEN = ACONFIGURATION_KEYBOARD_HIDDEN,
CONFIG_NAVIGATION = ACONFIGURATION_NAVIGATION,
CONFIG_ORIENTATION = ACONFIGURATION_ORIENTATION,
CONFIG_DENSITY = ACONFIGURATION_DENSITY,
CONFIG_SCREEN_SIZE = ACONFIGURATION_SCREEN_SIZE,
CONFIG_SMALLEST_SCREEN_SIZE = ACONFIGURATION_SMALLEST_SCREEN_SIZE,
CONFIG_VERSION = ACONFIGURATION_VERSION,
CONFIG_SCREEN_LAYOUT = ACONFIGURATION_SCREEN_LAYOUT,
CONFIG_UI_MODE = ACONFIGURATION_UI_MODE,
CONFIG_LAYOUTDIR = ACONFIGURATION_LAYOUTDIR,
CONFIG_SCREEN_ROUND = ACONFIGURATION_SCREEN_ROUND,
CONFIG_COLOR_MODE = ACONFIGURATION_COLOR_MODE,
};
// Compare two configuration, returning CONFIG_* flags set for each value
// that is different.
int diff(const ResTable_config& o) const;
// Return true if 'this' is more specific than 'o'.
bool isMoreSpecificThan(const ResTable_config& o) const;
// Return true if 'this' is a better match than 'o' for the 'requested'
// configuration. This assumes that match() has already been used to
// remove any configurations that don't match the requested configuration
// at all; if they are not first filtered, non-matching results can be
// considered better than matching ones.
// The general rule per attribute: if the request cares about an attribute
// (it normally does), if the two (this and o) are equal it's a tie. If
// they are not equal then one must be generic because only generic and
// '==requested' will pass the match() call. So if this is not generic,
// it wins. If this IS generic, o wins (return false).
bool isBetterThan(const ResTable_config& o, const ResTable_config* requested) const;
// Return true if 'this' can be considered a match for the parameters in
// 'settings'.
// Note this is asymetric. A default piece of data will match every request
// but a request for the default should not match odd specifics
// (ie, request with no mcc should not match a particular mcc's data)
// settings is the requested settings
bool match(const ResTable_config& settings) const;
// Get the string representation of the locale component of this
// Config. The maximum size of this representation will be
// |RESTABLE_MAX_LOCALE_LEN| (including a terminating '\0').
//
// Example: en-US, en-Latn-US, en-POSIX.
//
// If canonicalize is set, Tagalog (tl) locales get converted
// to Filipino (fil).
void getBcp47Locale(char* out, bool canonicalize=false) const;
// Append to str the resource-qualifer string representation of the
// locale component of this Config. If the locale is only country
// and language, it will look like en-rUS. If it has scripts and
// variants, it will be a modified bcp47 tag: b+en+Latn+US.
void appendDirLocale(String8& str) const;
// Sets the values of language, region, script, variant and numbering
// system to the well formed BCP 47 locale contained in |in|.
// The input locale is assumed to be valid and no validation is performed.
void setBcp47Locale(const char* in);
inline void clearLocale() {
locale = 0;
localeScriptWasComputed = false;
memset(localeScript, 0, sizeof(localeScript));
memset(localeVariant, 0, sizeof(localeVariant));
memset(localeNumberingSystem, 0, sizeof(localeNumberingSystem));
}
inline void computeScript() {
localeDataComputeScript(localeScript, language, country);
}
// Get the 2 or 3 letter language code of this configuration. Trailing
// bytes are set to '\0'.
size_t unpackLanguage(char language[4]) const;
// Get the 2 or 3 letter language code of this configuration. Trailing
// bytes are set to '\0'.
size_t unpackRegion(char region[4]) const;
// Sets the language code of this configuration to the first three
// chars at |language|.
//
// If |language| is a 2 letter code, the trailing byte must be '\0' or
// the BCP-47 separator '-'.
void packLanguage(const char* language);
// Sets the region code of this configuration to the first three bytes
// at |region|. If |region| is a 2 letter code, the trailing byte must be '\0'
// or the BCP-47 separator '-'.
void packRegion(const char* region);
// Returns a positive integer if this config is more specific than |o|
// with respect to their locales, a negative integer if |o| is more specific
// and 0 if they're equally specific.
int isLocaleMoreSpecificThan(const ResTable_config &o) const;
// Returns an integer representng the imporance score of the configuration locale.
int getImportanceScoreOfLocale() const;
// Return true if 'this' is a better locale match than 'o' for the
// 'requested' configuration. Similar to isBetterThan(), this assumes that
// match() has already been used to remove any configurations that don't
// match the requested configuration at all.
bool isLocaleBetterThan(const ResTable_config& o, const ResTable_config* requested) const;
String8 toString() const;
};
/**
* A specification of the resources defined by a particular type.
*
* There should be one of these chunks for each resource type.
*
* This structure is followed by an array of integers providing the set of
* configuration change flags (ResTable_config::CONFIG_*) that have multiple
* resources for that configuration. In addition, the high bit is set if that
* resource has been made public.
*/
struct ResTable_typeSpec
{
struct ResChunk_header header;
// The type identifier this chunk is holding. Type IDs start
// at 1 (corresponding to the value of the type bits in a
// resource identifier). 0 is invalid.
uint8_t id;
// Must be 0.
uint8_t res0;
// Must be 0.
uint16_t res1;
// Number of uint32_t entry configuration masks that follow.
uint32_t entryCount;
enum : uint32_t {
// Additional flag indicating an entry is public.
SPEC_PUBLIC = 0x40000000u,
// Additional flag indicating an entry is overlayable at runtime.
// Added in Android-P.
SPEC_OVERLAYABLE = 0x80000000u,
};
};
/**
* A collection of resource entries for a particular resource data
* type.
*
* If the flag FLAG_SPARSE is not set in `flags`, then this struct is
* followed by an array of uint32_t defining the resource
* values, corresponding to the array of type strings in the
* ResTable_package::typeStrings string block. Each of these hold an
* index from entriesStart; a value of NO_ENTRY means that entry is
* not defined.
*
* If the flag FLAG_SPARSE is set in `flags`, then this struct is followed
* by an array of ResTable_sparseTypeEntry defining only the entries that
* have values for this type. Each entry is sorted by their entry ID such
* that a binary search can be performed over the entries. The ID and offset
* are encoded in a uint32_t. See ResTabe_sparseTypeEntry.
*
* There may be multiple of these chunks for a particular resource type,
* supply different configuration variations for the resource values of
* that type.
*
* It would be nice to have an additional ordered index of entries, so
* we can do a binary search if trying to find a resource by string name.
*/
struct ResTable_type
{
struct ResChunk_header header;
enum {
NO_ENTRY = 0xFFFFFFFF
};
// The type identifier this chunk is holding. Type IDs start
// at 1 (corresponding to the value of the type bits in a
// resource identifier). 0 is invalid.
uint8_t id;
enum {
// If set, the entry is sparse, and encodes both the entry ID and offset into each entry,
// and a binary search is used to find the key. Only available on platforms >= O.
// Mark any types that use this with a v26 qualifier to prevent runtime issues on older
// platforms.
FLAG_SPARSE = 0x01,
};
uint8_t flags;
// Must be 0.
uint16_t reserved;
// Number of uint32_t entry indices that follow.
uint32_t entryCount;
// Offset from header where ResTable_entry data starts.
uint32_t entriesStart;
// Configuration this collection of entries is designed for. This must always be last.
ResTable_config config;
};
// The minimum size required to read any version of ResTable_type.
constexpr size_t kResTableTypeMinSize =
sizeof(ResTable_type) - sizeof(ResTable_config) + sizeof(ResTable_config::size);
// Assert that the ResTable_config is always the last field. This poses a problem for extending
// ResTable_type in the future, as ResTable_config is variable (over different releases).
static_assert(sizeof(ResTable_type) == offsetof(ResTable_type, config) + sizeof(ResTable_config),
"ResTable_config must be last field in ResTable_type");
/**
* An entry in a ResTable_type with the flag `FLAG_SPARSE` set.
*/
union ResTable_sparseTypeEntry {
// Holds the raw uint32_t encoded value. Do not read this.
uint32_t entry;
struct {
// The index of the entry.
uint16_t idx;
// The offset from ResTable_type::entriesStart, divided by 4.
uint16_t offset;
};
};
static_assert(sizeof(ResTable_sparseTypeEntry) == sizeof(uint32_t),
"ResTable_sparseTypeEntry must be 4 bytes in size");
/**
* This is the beginning of information about an entry in the resource
* table. It holds the reference to the name of this entry, and is
* immediately followed by one of:
* * A Res_value structure, if FLAG_COMPLEX is -not- set.
* * An array of ResTable_map structures, if FLAG_COMPLEX is set.
* These supply a set of name/value mappings of data.
*/
struct ResTable_entry
{
// Number of bytes in this structure.
uint16_t size;
enum {
// If set, this is a complex entry, holding a set of name/value
// mappings. It is followed by an array of ResTable_map structures.
FLAG_COMPLEX = 0x0001,
// If set, this resource has been declared public, so libraries
// are allowed to reference it.
FLAG_PUBLIC = 0x0002,
// If set, this is a weak resource and may be overriden by strong
// resources of the same name/type. This is only useful during
// linking with other resource tables.
FLAG_WEAK = 0x0004
};
uint16_t flags;
// Reference into ResTable_package::keyStrings identifying this entry.
struct ResStringPool_ref key;
};
/**
* Extended form of a ResTable_entry for map entries, defining a parent map
* resource from which to inherit values.
*/
struct ResTable_map_entry : public ResTable_entry
{
// Resource identifier of the parent mapping, or 0 if there is none.
// This is always treated as a TYPE_DYNAMIC_REFERENCE.
ResTable_ref parent;
// Number of name/value pairs that follow for FLAG_COMPLEX.
uint32_t count;
};
/**
* A single name/value mapping that is part of a complex resource
* entry.
*/
struct ResTable_map
{
// The resource identifier defining this mapping's name. For attribute
// resources, 'name' can be one of the following special resource types
// to supply meta-data about the attribute; for all other resource types
// it must be an attribute resource.
ResTable_ref name;
// Special values for 'name' when defining attribute resources.
enum {
// This entry holds the attribute's type code.
ATTR_TYPE = Res_MAKEINTERNAL(0),
// For integral attributes, this is the minimum value it can hold.
ATTR_MIN = Res_MAKEINTERNAL(1),
// For integral attributes, this is the maximum value it can hold.
ATTR_MAX = Res_MAKEINTERNAL(2),
// Localization of this resource is can be encouraged or required with
// an aapt flag if this is set
ATTR_L10N = Res_MAKEINTERNAL(3),
// for plural support, see android.content.res.PluralRules#attrForQuantity(int)
ATTR_OTHER = Res_MAKEINTERNAL(4),
ATTR_ZERO = Res_MAKEINTERNAL(5),
ATTR_ONE = Res_MAKEINTERNAL(6),
ATTR_TWO = Res_MAKEINTERNAL(7),
ATTR_FEW = Res_MAKEINTERNAL(8),
ATTR_MANY = Res_MAKEINTERNAL(9)
};
// Bit mask of allowed types, for use with ATTR_TYPE.
enum {
// No type has been defined for this attribute, use generic
// type handling. The low 16 bits are for types that can be
// handled generically; the upper 16 require additional information
// in the bag so can not be handled generically for TYPE_ANY.
TYPE_ANY = 0x0000FFFF,
// Attribute holds a references to another resource.
TYPE_REFERENCE = 1<<0,
// Attribute holds a generic string.
TYPE_STRING = 1<<1,
// Attribute holds an integer value. ATTR_MIN and ATTR_MIN can
// optionally specify a constrained range of possible integer values.
TYPE_INTEGER = 1<<2,
// Attribute holds a boolean integer.
TYPE_BOOLEAN = 1<<3,
// Attribute holds a color value.
TYPE_COLOR = 1<<4,
// Attribute holds a floating point value.
TYPE_FLOAT = 1<<5,
// Attribute holds a dimension value, such as "20px".
TYPE_DIMENSION = 1<<6,
// Attribute holds a fraction value, such as "20%".
TYPE_FRACTION = 1<<7,
// Attribute holds an enumeration. The enumeration values are
// supplied as additional entries in the map.
TYPE_ENUM = 1<<16,
// Attribute holds a bitmaks of flags. The flag bit values are
// supplied as additional entries in the map.
TYPE_FLAGS = 1<<17
};
// Enum of localization modes, for use with ATTR_L10N.
enum {
L10N_NOT_REQUIRED = 0,
L10N_SUGGESTED = 1
};
// This mapping's value.
Res_value value;
};
/**
* A package-id to package name mapping for any shared libraries used
* in this resource table. The package-id's encoded in this resource
* table may be different than the id's assigned at runtime. We must
* be able to translate the package-id's based on the package name.
*/
struct ResTable_lib_header
{
struct ResChunk_header header;
// The number of shared libraries linked in this resource table.
uint32_t count;
};
/**
* A shared library package-id to package name entry.
*/
struct ResTable_lib_entry
{
// The package-id this shared library was assigned at build time.
// We use a uint32 to keep the structure aligned on a uint32 boundary.
uint32_t packageId;
// The package name of the shared library. \0 terminated.
uint16_t packageName[128];
};
struct alignas(uint32_t) Idmap_header {
// Always 0x504D4449 ('IDMP')
uint32_t magic;
uint32_t version;
uint32_t target_crc32;
uint32_t overlay_crc32;
uint8_t target_path[256];
uint8_t overlay_path[256];
uint16_t target_package_id;
uint16_t type_count;
} __attribute__((packed));
struct alignas(uint32_t) IdmapEntry_header {
uint16_t target_type_id;
uint16_t overlay_type_id;
uint16_t entry_count;
uint16_t entry_id_offset;
uint32_t entries[0];
} __attribute__((packed));
class AssetManager2;
/**
* Holds the shared library ID table. Shared libraries are assigned package IDs at
* build time, but they may be loaded in a different order, so we need to maintain
* a mapping of build-time package ID to run-time assigned package ID.
*
* Dynamic references are not currently supported in overlays. Only the base package
* may have dynamic references.
*/
class DynamicRefTable
{
friend class AssetManager2;
public:
DynamicRefTable();
DynamicRefTable(uint8_t packageId, bool appAsLib);
// Loads an unmapped reference table from the package.
status_t load(const ResTable_lib_header* const header);
// Adds mappings from the other DynamicRefTable
status_t addMappings(const DynamicRefTable& other);
// Creates a mapping from build-time package ID to run-time package ID for
// the given package.
status_t addMapping(const String16& packageName, uint8_t packageId);
void addMapping(uint8_t buildPackageId, uint8_t runtimePackageId);
// Creates a new clone of the reference table
std::unique_ptr<DynamicRefTable> clone() const;
// Performs the actual conversion of build-time resource ID to run-time
// resource ID.
status_t lookupResourceId(uint32_t* resId) const;
status_t lookupResourceValue(Res_value* value) const;
inline const KeyedVector<String16, uint8_t>& entries() const {
return mEntries;
}
private:
uint8_t mAssignedPackageId;
uint8_t mLookupTable[256];
KeyedVector<String16, uint8_t> mEntries;
bool mAppAsLib;
};
bool U16StringToInt(const char16_t* s, size_t len, Res_value* outValue);
/**
* Convenience class for accessing data in a ResTable resource.
*/
class ResTable
{
public:
ResTable();
ResTable(const void* data, size_t size, const int32_t cookie,
bool copyData=false);
~ResTable();
status_t add(const void* data, size_t size, const int32_t cookie=-1, bool copyData=false);
status_t add(const void* data, size_t size, const void* idmapData, size_t idmapDataSize,
const int32_t cookie=-1, bool copyData=false, bool appAsLib=false);
status_t add(Asset* asset, const int32_t cookie=-1, bool copyData=false);
status_t add(Asset* asset, Asset* idmapAsset, const int32_t cookie=-1, bool copyData=false,
bool appAsLib=false, bool isSystemAsset=false);
status_t add(ResTable* src, bool isSystemAsset=false);
status_t addEmpty(const int32_t cookie);
status_t getError() const;
void uninit();
struct resource_name
{
const char16_t* package;
size_t packageLen;
const char16_t* type;
const char* type8;
size_t typeLen;
const char16_t* name;
const char* name8;
size_t nameLen;
};
bool getResourceName(uint32_t resID, bool allowUtf8, resource_name* outName) const;
bool getResourceFlags(uint32_t resID, uint32_t* outFlags) const;
/**
* Returns whether or not the package for the given resource has been dynamically assigned.
* If the resource can't be found, returns 'false'.
*/
bool isResourceDynamic(uint32_t resID) const;
/**
* Returns whether or not the given package has been dynamically assigned.
* If the package can't be found, returns 'false'.
*/
bool isPackageDynamic(uint8_t packageID) const;
/**
* Retrieve the value of a resource. If the resource is found, returns a
* value >= 0 indicating the table it is in (for use with
* getTableStringBlock() and getTableCookie()) and fills in 'outValue'. If
* not found, returns a negative error code.
*
* Note that this function does not do reference traversal. If you want
* to follow references to other resources to get the "real" value to
* use, you need to call resolveReference() after this function.
*
* @param resID The desired resoruce identifier.
* @param outValue Filled in with the resource data that was found.
*
* @return ssize_t Either a >= 0 table index or a negative error code.
*/
ssize_t getResource(uint32_t resID, Res_value* outValue, bool mayBeBag = false,
uint16_t density = 0,
uint32_t* outSpecFlags = NULL,
ResTable_config* outConfig = NULL) const;
inline ssize_t getResource(const ResTable_ref& res, Res_value* outValue,
uint32_t* outSpecFlags=NULL) const {
return getResource(res.ident, outValue, false, 0, outSpecFlags, NULL);
}
ssize_t resolveReference(Res_value* inOutValue,
ssize_t blockIndex,
uint32_t* outLastRef = NULL,
uint32_t* inoutTypeSpecFlags = NULL,
ResTable_config* outConfig = NULL) const;
enum {
TMP_BUFFER_SIZE = 16
};
const char16_t* valueToString(const Res_value* value, size_t stringBlock,
char16_t tmpBuffer[TMP_BUFFER_SIZE],
size_t* outLen) const;
struct bag_entry {
ssize_t stringBlock;
ResTable_map map;
};
/**
* Retrieve the bag of a resource. If the resoruce is found, returns the
* number of bags it contains and 'outBag' points to an array of their
* values. If not found, a negative error code is returned.
*
* Note that this function -does- do reference traversal of the bag data.
*
* @param resID The desired resource identifier.
* @param outBag Filled inm with a pointer to the bag mappings.
*
* @return ssize_t Either a >= 0 bag count of negative error code.
*/
ssize_t lockBag(uint32_t resID, const bag_entry** outBag) const;
void unlockBag(const bag_entry* bag) const;
void lock() const;
ssize_t getBagLocked(uint32_t resID, const bag_entry** outBag,
uint32_t* outTypeSpecFlags=NULL) const;
void unlock() const;
class Theme {
public:
Theme(const ResTable& table);
~Theme();
inline const ResTable& getResTable() const { return mTable; }
status_t applyStyle(uint32_t resID, bool force=false);
status_t setTo(const Theme& other);
status_t clear();
/**
* Retrieve a value in the theme. If the theme defines this
* value, returns a value >= 0 indicating the table it is in
* (for use with getTableStringBlock() and getTableCookie) and
* fills in 'outValue'. If not found, returns a negative error
* code.
*
* Note that this function does not do reference traversal. If you want
* to follow references to other resources to get the "real" value to
* use, you need to call resolveReference() after this function.
*
* @param resID A resource identifier naming the desired theme
* attribute.
* @param outValue Filled in with the theme value that was
* found.
*
* @return ssize_t Either a >= 0 table index or a negative error code.
*/
ssize_t getAttribute(uint32_t resID, Res_value* outValue,
uint32_t* outTypeSpecFlags = NULL) const;
/**
* This is like ResTable::resolveReference(), but also takes
* care of resolving attribute references to the theme.
*/
ssize_t resolveAttributeReference(Res_value* inOutValue,
ssize_t blockIndex, uint32_t* outLastRef = NULL,
uint32_t* inoutTypeSpecFlags = NULL,
ResTable_config* inoutConfig = NULL) const;
/**
* Returns a bit mask of configuration changes that will impact this
* theme (and thus require completely reloading it).
*/
uint32_t getChangingConfigurations() const;
void dumpToLog() const;
private:
Theme(const Theme&);
Theme& operator=(const Theme&);
struct theme_entry {
ssize_t stringBlock;
uint32_t typeSpecFlags;
Res_value value;
};
struct type_info {
size_t numEntries;
theme_entry* entries;
};
struct package_info {
type_info types[Res_MAXTYPE + 1];
};
void free_package(package_info* pi);
package_info* copy_package(package_info* pi);
const ResTable& mTable;
package_info* mPackages[Res_MAXPACKAGE];
uint32_t mTypeSpecFlags;
};
void setParameters(const ResTable_config* params);
void getParameters(ResTable_config* params) const;
// Retrieve an identifier (which can be passed to getResource)
// for a given resource name. The 'name' can be fully qualified
// (<package>:<type>.<basename>) or the package or type components
// can be dropped if default values are supplied here.
//
// Returns 0 if no such resource was found, else a valid resource ID.
uint32_t identifierForName(const char16_t* name, size_t nameLen,
const char16_t* type = 0, size_t typeLen = 0,
const char16_t* defPackage = 0,
size_t defPackageLen = 0,
uint32_t* outTypeSpecFlags = NULL) const;
static bool expandResourceRef(const char16_t* refStr, size_t refLen,
String16* outPackage,
String16* outType,
String16* outName,
const String16* defType = NULL,
const String16* defPackage = NULL,
const char** outErrorMsg = NULL,
bool* outPublicOnly = NULL);
static bool stringToInt(const char16_t* s, size_t len, Res_value* outValue);
static bool stringToFloat(const char16_t* s, size_t len, Res_value* outValue);
// Used with stringToValue.
class Accessor
{
public:
inline virtual ~Accessor() { }
virtual const String16& getAssetsPackage() const = 0;
virtual uint32_t getCustomResource(const String16& package,
const String16& type,
const String16& name) const = 0;
virtual uint32_t getCustomResourceWithCreation(const String16& package,
const String16& type,
const String16& name,
const bool createIfNeeded = false) = 0;
virtual uint32_t getRemappedPackage(uint32_t origPackage) const = 0;
virtual bool getAttributeType(uint32_t attrID, uint32_t* outType) = 0;
virtual bool getAttributeMin(uint32_t attrID, uint32_t* outMin) = 0;
virtual bool getAttributeMax(uint32_t attrID, uint32_t* outMax) = 0;
virtual bool getAttributeEnum(uint32_t attrID,
const char16_t* name, size_t nameLen,
Res_value* outValue) = 0;
virtual bool getAttributeFlags(uint32_t attrID,
const char16_t* name, size_t nameLen,
Res_value* outValue) = 0;
virtual uint32_t getAttributeL10N(uint32_t attrID) = 0;
virtual bool getLocalizationSetting() = 0;
virtual void reportError(void* accessorCookie, const char* fmt, ...) = 0;
};
// Convert a string to a resource value. Handles standard "@res",
// "#color", "123", and "0x1bd" types; performs escaping of strings.
// The resulting value is placed in 'outValue'; if it is a string type,
// 'outString' receives the string. If 'attrID' is supplied, the value is
// type checked against this attribute and it is used to perform enum
// evaluation. If 'acccessor' is supplied, it will be used to attempt to
// resolve resources that do not exist in this ResTable. If 'attrType' is
// supplied, the value will be type checked for this format if 'attrID'
// is not supplied or found.
bool stringToValue(Res_value* outValue, String16* outString,
const char16_t* s, size_t len,
bool preserveSpaces, bool coerceType,
uint32_t attrID = 0,
const String16* defType = NULL,
const String16* defPackage = NULL,
Accessor* accessor = NULL,
void* accessorCookie = NULL,
uint32_t attrType = ResTable_map::TYPE_ANY,
bool enforcePrivate = true) const;
// Perform processing of escapes and quotes in a string.
static bool collectString(String16* outString,
const char16_t* s, size_t len,
bool preserveSpaces,
const char** outErrorMsg = NULL,
bool append = false);
size_t getBasePackageCount() const;
const String16 getBasePackageName(size_t idx) const;
uint32_t getBasePackageId(size_t idx) const;
uint32_t getLastTypeIdForPackage(size_t idx) const;
// Return the number of resource tables that the object contains.
size_t getTableCount() const;
// Return the values string pool for the resource table at the given
// index. This string pool contains all of the strings for values
// contained in the resource table -- that is the item values themselves,
// but not the names their entries or types.
const ResStringPool* getTableStringBlock(size_t index) const;
// Return unique cookie identifier for the given resource table.
int32_t getTableCookie(size_t index) const;
const DynamicRefTable* getDynamicRefTableForCookie(int32_t cookie) const;
// Return the configurations (ResTable_config) that we know about
void getConfigurations(Vector<ResTable_config>* configs, bool ignoreMipmap=false,
bool ignoreAndroidPackage=false, bool includeSystemConfigs=true) const;
void getLocales(Vector<String8>* locales, bool includeSystemLocales=true,
bool mergeEquivalentLangs=false) const;
// Generate an idmap.
//
// Return value: on success: NO_ERROR; caller is responsible for free-ing
// outData (using free(3)). On failure, any status_t value other than
// NO_ERROR; the caller should not free outData.
status_t createIdmap(const ResTable& overlay,
uint32_t targetCrc, uint32_t overlayCrc,
const char* targetPath, const char* overlayPath,
void** outData, size_t* outSize) const;
static const size_t IDMAP_HEADER_SIZE_BYTES = 4 * sizeof(uint32_t) + 2 * 256;
static const uint32_t IDMAP_CURRENT_VERSION = 0x00000001;
// Retrieve idmap meta-data.
//
// This function only requires the idmap header (the first
// IDMAP_HEADER_SIZE_BYTES) bytes of an idmap file.
static bool getIdmapInfo(const void* idmap, size_t size,
uint32_t* pVersion,
uint32_t* pTargetCrc, uint32_t* pOverlayCrc,
String8* pTargetPath, String8* pOverlayPath);
void print(bool inclValues) const;
static String8 normalizeForOutput(const char* input);
private:
struct Header;
struct Type;
struct Entry;
struct Package;
struct PackageGroup;
typedef Vector<Type*> TypeList;
struct bag_set {
size_t numAttrs; // number in array
size_t availAttrs; // total space in array
uint32_t typeSpecFlags;
// Followed by 'numAttr' bag_entry structures.
};
/**
* Configuration dependent cached data. This must be cleared when the configuration is
* changed (setParameters).
*/
struct TypeCacheEntry {
TypeCacheEntry() : cachedBags(NULL) {}
// Computed attribute bags for this type.
bag_set** cachedBags;
// Pre-filtered list of configurations (per asset path) that match the parameters set on this
// ResTable.
Vector<std::shared_ptr<Vector<const ResTable_type*>>> filteredConfigs;
};
status_t addInternal(const void* data, size_t size, const void* idmapData, size_t idmapDataSize,
bool appAsLib, const int32_t cookie, bool copyData, bool isSystemAsset=false);
ssize_t getResourcePackageIndex(uint32_t resID) const;
ssize_t getResourcePackageIndexFromPackage(uint8_t packageID) const;
status_t getEntry(
const PackageGroup* packageGroup, int typeIndex, int entryIndex,
const ResTable_config* config,
Entry* outEntry) const;
uint32_t findEntry(const PackageGroup* group, ssize_t typeIndex, const char16_t* name,
size_t nameLen, uint32_t* outTypeSpecFlags) const;
status_t parsePackage(
const ResTable_package* const pkg, const Header* const header,
bool appAsLib, bool isSystemAsset);
void print_value(const Package* pkg, const Res_value& value) const;
template <typename Func>
void forEachConfiguration(bool ignoreMipmap, bool ignoreAndroidPackage,
bool includeSystemConfigs, const Func& f) const;
mutable Mutex mLock;
// Mutex that controls access to the list of pre-filtered configurations
// to check when looking up entries.
// When iterating over a bag, the mLock mutex is locked. While mLock is locked,
// we do resource lookups.
// Mutex is not reentrant, so we must use a different lock than mLock.
mutable Mutex mFilteredConfigLock;
status_t mError;
ResTable_config mParams;
// Array of all resource tables.
Vector<Header*> mHeaders;
// Array of packages in all resource tables.
Vector<PackageGroup*> mPackageGroups;
// Mapping from resource package IDs to indices into the internal
// package array.
uint8_t mPackageMap[256];
uint8_t mNextPackageId;
};
} // namespace android
#endif // _LIBS_UTILS_RESOURCE_TYPES_H