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Some proposed ground rules:
- No module-level or other shared state in "mind" modules. Agent state
must be visible to only a single AgentMind object.
- The act method may only access game state passed to it in its
arguments. This current includes a WorldView and a MessageQueue.
- Only interact with a MessageQueue through its send_message and
get_messages methods. Do not call update and do not attempt to
interact with its internal state.