A fun 2-player Pong game for PS3, with some interesting physics and stereo sound.
Fetching latest commit…
Cannot retrieve the latest commit at this time
OVERVIEW Spin Pong is an fun and addictive 2-player Pong game for PS3, with some interesting physics and stereo sound. This was coded using only a retail unit, using logging over UDP. I used the guide from: http://www.ps3news.com/forums/ps3-guides-tutorials/how-install-set-up-ps3-sdk-1-92-properly-112755.html Thanks go to internetfloozy. Download latest version from: http://github.com/apanloco/SpinPong CONTROLS Use left analog stick up/down to move paddles. Press X to signal that you are ready. Both players need to signal ready before game starts. Press START to signal that you want a game reset. Both players need to signal wants-reset before game starts. INSTALLATION I built this with the 1.92 SDK on windows with msys. Just do this: - cd [directory with Spin Pong] - run build.bat - you now have SpinPong.pkg - install as usual GAMEPLAY/PHYSICS EXPLANATION If the left paddle is moving up while it's colliding with the ball, the ball will get a clock-wise spin and turn red. The faster the paddle moves, the more the ball will start spinning, and the brighter the color. An anti-clock-wise spin will result in a blue color. The color helps to foresee how the ball will bounce on the next collision. Furthermore, a spinning ball will move in a curve due to friction against the air. NOTES All sounds are from my mouth. For homebrew developers check out Log.h/Log.cpp for code to log over network. To view the logs, use: $ socat udp-recv:6160 stdout Sounds are converted from .wav to .raw using: for i in *.wav; do sox -V -S $i -r 48000 -e float -b 32 -c 1 -B $i.raw; done because i was too lazy to code a wav loader.