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Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.


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Desertscape Simulation

Deserts - representative image

Source code for some results shown in the paper "Desertscapes Simulation" published in Computer Graphics Forum in 2019 and presented at Pacific Graphics 2019. This is aimed at researchers, students or profesionnals who may want to reproduce some of the results described in the paper.

Project Page.


This implementation has been labelled by the GRSI (Graphics Replicability Stamp Initiative), see here for more details.

Important notes

  • This code is not the one which produced the scenes seen in the paper. Everything has been recoded on my side to make sure it is free to use. The original code from the paper is dependent on internal libraries of my team. Hence, the results as well as the timings may differ from the ones in the paper.
  • This is research code provided without any warranty. However, if you have any problem you can still send me an email or create an issue.


There is no dependency. Running the program will output 3 .jpg files (heightmaps/elevation maps). Tests have been made on:

  • Visual Studio 2017: double click on the solution in ./VS2017/ and Ctrl + F5 to run
  • Visual Studio 2019: double click on the solution in ./VS2019/ and Ctrl + F5 to run
  • Visual Studio 2022: double click on the solution in ./VS2022/ and Ctrl + F5 to run
  • Ubuntu 16.04: cd ./G++/ && make && ./Out/Desertscape

In you can't compile or run the code, the resulting jpg files are available in the Results/ folder in the repo.


If you use this code in any way, please credit the original article:

@article {Paris2019Desert,
    author = {Paris, Axel and Galin, Eric and Peytavie,
              Adrien and Guérin, Eric and Argudo, Oscar},
    title = {Desertscapes Simulation},
    journal = {Computer Graphics Forum},
    volume = {38},
    number = {7},
    year = {2019},


There is still some things missing from the paper implementation. They might be added in the future if someone is interested. What is not in the code:

  • Interactive tools showcased in the video
  • Complex wind scenario and wind roses