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/**************************************************************************
*
* Copyright 2011 Jose Fonseca
* Copyright 2010 VMware, Inc.
* Copyright 2004 IBM Corporation
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* AUTHORS,
* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**************************************************************************/
/*
* Auxiliary functions to compute the size of array/blob arguments, depending.
*/
#ifndef _GL_SIZE_HPP_
#define _GL_SIZE_HPP_
#include <string.h>
#include <algorithm>
#include "os.hpp"
#include "glimports.hpp"
static inline size_t
_gl_type_size(GLenum type)
{
switch (type) {
case GL_BOOL:
case GL_BYTE:
case GL_UNSIGNED_BYTE:
return 1;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_2_BYTES:
case GL_HALF_FLOAT:
return 2;
case GL_3_BYTES:
return 3;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
case GL_4_BYTES:
case GL_FIXED:
return 4;
case GL_DOUBLE:
return 8;
default:
os::log("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
return 0;
}
}
static inline void
_gl_uniform_size(GLenum type, GLenum &elemType, GLint &numCols, GLint &numRows) {
numCols = 1;
numRows = 1;
switch (type) {
case GL_FLOAT:
elemType = GL_FLOAT;
break;
case GL_FLOAT_VEC2:
elemType = GL_FLOAT;
numCols = 2;
break;
case GL_FLOAT_VEC3:
elemType = GL_FLOAT;
numCols = 3;
break;
case GL_FLOAT_VEC4:
elemType = GL_FLOAT;
numCols = 4;
break;
case GL_DOUBLE:
elemType = GL_DOUBLE;
break;
case GL_DOUBLE_VEC2:
elemType = GL_DOUBLE;
numCols = 2;
break;
case GL_DOUBLE_VEC3:
elemType = GL_DOUBLE;
numCols = 3;
break;
case GL_DOUBLE_VEC4:
elemType = GL_DOUBLE;
numCols = 4;
break;
case GL_INT:
elemType = GL_INT;
break;
case GL_INT_VEC2:
elemType = GL_INT;
numCols = 2;
break;
case GL_INT_VEC3:
elemType = GL_INT;
numCols = 3;
break;
case GL_INT_VEC4:
elemType = GL_INT;
numCols = 4;
break;
case GL_UNSIGNED_INT:
elemType = GL_UNSIGNED_INT;
break;
case GL_UNSIGNED_INT_VEC2:
elemType = GL_UNSIGNED_INT;
numCols = 2;
break;
case GL_UNSIGNED_INT_VEC3:
elemType = GL_UNSIGNED_INT;
numCols = 3;
break;
case GL_UNSIGNED_INT_VEC4:
elemType = GL_UNSIGNED_INT;
numCols = 4;
break;
case GL_BOOL:
elemType = GL_BOOL;
break;
case GL_BOOL_VEC2:
elemType = GL_BOOL;
numCols = 2;
break;
case GL_BOOL_VEC3:
elemType = GL_BOOL;
numCols = 3;
break;
case GL_BOOL_VEC4:
elemType = GL_BOOL;
numCols = 4;
break;
case GL_FLOAT_MAT2:
elemType = GL_FLOAT;
numCols = 2;
numRows = 2;
break;
case GL_FLOAT_MAT3:
elemType = GL_FLOAT;
numCols = 3;
numRows = 3;
break;
case GL_FLOAT_MAT4:
elemType = GL_FLOAT;
numCols = 4;
numRows = 4;
break;
case GL_FLOAT_MAT2x3:
elemType = GL_FLOAT;
numCols = 2;
numRows = 3;
break;
case GL_FLOAT_MAT2x4:
elemType = GL_FLOAT;
numCols = 2;
numRows = 4;
break;
case GL_FLOAT_MAT3x2:
elemType = GL_FLOAT;
numCols = 3;
numRows = 2;
break;
case GL_FLOAT_MAT3x4:
elemType = GL_FLOAT;
numCols = 3;
numRows = 4;
break;
case GL_FLOAT_MAT4x2:
elemType = GL_FLOAT;
numCols = 4;
numRows = 2;
break;
case GL_FLOAT_MAT4x3:
elemType = GL_FLOAT;
numCols = 4;
numRows = 3;
break;
case GL_DOUBLE_MAT2:
elemType = GL_DOUBLE;
numCols = 2;
numRows = 2;
break;
case GL_DOUBLE_MAT3:
elemType = GL_DOUBLE;
numCols = 3;
numRows = 3;
break;
case GL_DOUBLE_MAT4:
elemType = GL_DOUBLE;
numCols = 4;
numRows = 4;
break;
case GL_DOUBLE_MAT2x3:
elemType = GL_DOUBLE;
numCols = 2;
numRows = 3;
break;
case GL_DOUBLE_MAT2x4:
elemType = GL_DOUBLE;
numCols = 2;
numRows = 4;
break;
case GL_DOUBLE_MAT3x2:
elemType = GL_DOUBLE;
numCols = 3;
numRows = 2;
break;
case GL_DOUBLE_MAT3x4:
elemType = GL_DOUBLE;
numCols = 3;
numRows = 4;
break;
case GL_DOUBLE_MAT4x2:
elemType = GL_DOUBLE;
numCols = 4;
numRows = 2;
break;
case GL_DOUBLE_MAT4x3:
elemType = GL_DOUBLE;
numCols = 4;
numRows = 3;
break;
case GL_SAMPLER_1D:
case GL_SAMPLER_2D:
case GL_SAMPLER_3D:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_1D_SHADOW:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_1D_ARRAY:
case GL_SAMPLER_2D_ARRAY:
case GL_SAMPLER_CUBE_MAP_ARRAY:
case GL_SAMPLER_1D_ARRAY_SHADOW:
case GL_SAMPLER_2D_ARRAY_SHADOW:
case GL_SAMPLER_2D_MULTISAMPLE:
case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
case GL_SAMPLER_CUBE_SHADOW:
case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:
case GL_SAMPLER_BUFFER:
case GL_SAMPLER_2D_RECT:
case GL_SAMPLER_2D_RECT_SHADOW:
case GL_INT_SAMPLER_1D:
case GL_INT_SAMPLER_2D:
case GL_INT_SAMPLER_3D:
case GL_INT_SAMPLER_CUBE:
case GL_INT_SAMPLER_1D_ARRAY:
case GL_INT_SAMPLER_2D_ARRAY:
case GL_INT_SAMPLER_CUBE_MAP_ARRAY:
case GL_INT_SAMPLER_2D_MULTISAMPLE:
case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
case GL_INT_SAMPLER_BUFFER:
case GL_INT_SAMPLER_2D_RECT:
case GL_UNSIGNED_INT_SAMPLER_1D:
case GL_UNSIGNED_INT_SAMPLER_2D:
case GL_UNSIGNED_INT_SAMPLER_3D:
case GL_UNSIGNED_INT_SAMPLER_CUBE:
case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_BUFFER:
case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
elemType = GL_INT;
break;
default:
os::log("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
elemType = GL_NONE;
numCols = 0;
numRows = 0;
return;
}
}
static inline size_t
_glArrayPointer_size(GLint size, GLenum type, GLsizei stride, GLsizei count)
{
if (!count) {
return 0;
}
size_t elementSize = size*_gl_type_size(type);
if (!stride) {
stride = (GLsizei)elementSize;
}
return stride*(count - 1) + elementSize;
}
#define _glVertexPointer_size(size, type, stride, count) _glArrayPointer_size(size, type, stride, count)
#define _glNormalPointer_size(type, stride, count) _glArrayPointer_size(3, type, stride, count)
#define _glColorPointer_size(size, type, stride, count) _glArrayPointer_size(size, type, stride, count)
#define _glIndexPointer_size(type, stride, count) _glArrayPointer_size(1, type, stride, count)
#define _glTexCoordPointer_size(size, type, stride, count) _glArrayPointer_size(size, type, stride, count)
#define _glEdgeFlagPointer_size(stride, count) _glArrayPointer_size(1, GL_BOOL, stride, count)
#define _glFogCoordPointer_size(type, stride, count) _glArrayPointer_size(1, type, stride, count)
#define _glSecondaryColorPointer_size(size, type, stride, count) _glArrayPointer_size(size, type, stride, count)
#define _glVertexAttribPointer_size(size, type, normalized, stride, count) _glArrayPointer_size(size, type, stride, count)
#define _glVertexAttribPointerARB_size(size, type, normalized, stride, count) _glArrayPointer_size(size, type, stride, count)
#define _glVertexAttribPointerNV_size(size, type, stride, count) _glArrayPointer_size(size, type, stride, count)
static inline GLuint
_glDrawArrays_count(GLint first, GLsizei count)
{
if (!count) {
return 0;
}
return first + count;
}
#define _glDrawArraysEXT_count _glDrawArrays_count
static inline GLuint
_glDrawElementsBaseVertex_count(GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
GLvoid *temp = 0;
GLint element_array_buffer = 0;
if (!count) {
return 0;
}
_glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &element_array_buffer);
if (element_array_buffer) {
// Read indices from index buffer object
GLintptr offset = (GLintptr)indices;
GLsizeiptr size = count*_gl_type_size(type);
GLvoid *temp = malloc(size);
if (!temp) {
return 0;
}
memset(temp, 0, size);
_glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, size, temp);
indices = temp;
} else {
if (!indices) {
return 0;
}
}
GLuint maxindex = 0;
GLsizei i;
if (type == GL_UNSIGNED_BYTE) {
const GLubyte *p = (const GLubyte *)indices;
for (i = 0; i < count; ++i) {
if (p[i] > maxindex) {
maxindex = p[i];
}
}
} else if (type == GL_UNSIGNED_SHORT) {
const GLushort *p = (const GLushort *)indices;
for (i = 0; i < count; ++i) {
if (p[i] > maxindex) {
maxindex = p[i];
}
}
} else if (type == GL_UNSIGNED_INT) {
const GLuint *p = (const GLuint *)indices;
for (i = 0; i < count; ++i) {
if (p[i] > maxindex) {
maxindex = p[i];
}
}
} else {
os::log("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
}
if (element_array_buffer) {
free(temp);
}
maxindex += basevertex;
return maxindex + 1;
}
#define _glDrawRangeElementsBaseVertex_count(start, end, count, type, indices, basevertex) _glDrawElementsBaseVertex_count(count, type, indices, basevertex)
#define _glDrawElements_count(count, type, indices) _glDrawElementsBaseVertex_count(count, type, indices, 0);
#define _glDrawRangeElements_count(start, end, count, type, indices) _glDrawElements_count(count, type, indices)
#define _glDrawRangeElementsEXT_count _glDrawRangeElements_count
/* FIXME take in consideration instancing */
#define _glDrawArraysInstanced_count(first, count, primcount) _glDrawArrays_count(first, count)
#define _glDrawElementsInstanced_count(count, type, indices, primcount) _glDrawElements_count(count, type, indices)
#define _glDrawElementsInstancedBaseVertex_count(count, type, indices, primcount, basevertex) _glDrawElementsBaseVertex_count(count, type, indices, basevertex)
#define _glDrawRangeElementsInstanced_count(start, end, count, type, indices, primcount) _glDrawRangeElements_count(start, end, count, type, indices)
#define _glDrawRangeElementsInstancedBaseVertex_count(start, end, count, type, indices, primcount, basevertex) _glDrawRangeElementsBaseVertex_count(start, end, count, type, indices, basevertex)
#define _glDrawArraysInstancedBaseInstance_count(first, count, primcount, baseinstance) _glDrawArrays_count(first, count)
#define _glDrawElementsInstancedBaseInstance_count(count, type, indices, primcount, baseinstance) _glDrawElements_count(count, type, indices)
#define _glDrawElementsInstancedBaseVertexBaseInstance_count(count, type, indices, primcount, basevertex, baseinstance) _glDrawElementsBaseVertex_count(count, type, indices, basevertex)
#define _glDrawArraysInstancedARB_count _glDrawArraysInstanced_count
#define _glDrawElementsInstancedARB_count _glDrawElementsInstanced_count
#define _glDrawArraysInstancedEXT_count _glDrawArraysInstanced_count
#define _glDrawElementsInstancedEXT_count _glDrawElementsInstanced_count
static inline GLuint
_glDrawArraysIndirect_count(const GLvoid *indirect) {
os::log("apitrace: warning: %s: unsupported\n", __FUNCTION__);
return 0;
}
static inline GLuint
_glDrawElementsIndirect_count(GLenum type, const GLvoid *indirect) {
os::log("apitrace: warning: %s: unsupported\n", __FUNCTION__);
return 0;
}
static inline GLuint
_glMultiDrawArrays_count(const GLint *first, const GLsizei *count, GLsizei drawcount) {
GLuint _count = 0;
for (GLsizei draw = 0; draw < drawcount; ++draw) {
GLuint _count_draw = _glDrawArrays_count(first[draw], count[draw]);
_count = std::max(_count, _count_draw);
}
return _count;
}
static inline GLuint
_glMultiDrawElements_count(const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) {
GLuint _count = 0;
for (GLsizei draw = 0; draw < drawcount; ++draw) {
GLuint _count_draw = _glDrawElements_count(count[draw], type, indices[draw]);
_count = std::max(_count, _count_draw);
}
return _count;
}
static inline GLuint
_glMultiDrawElementsBaseVertex_count(const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint * basevertex) {
GLuint _count = 0;
for (GLsizei draw = 0; draw < drawcount; ++draw) {
GLuint _count_draw = _glDrawElementsBaseVertex_count(count[draw], type, indices[draw], basevertex[draw]);
_count = std::max(_count, _count_draw);
}
return _count;
}
#define _glMultiDrawArraysEXT_count _glMultiDrawArrays_count
#define _glMultiDrawElementsEXT_count _glMultiDrawElements_count
#define _glMultiModeDrawArraysIBM_count(first, count, drawcount, modestride) _glMultiDrawArrays_count(first, count, drawcount)
#define _glMultiModeDrawElementsIBM_count(count, type, indices, drawcount, modestride) _glMultiDrawElements_count(count, type, (const GLvoid **)indices, drawcount)
static inline size_t
_glCallLists_size(GLsizei n, GLenum type)
{
return n*_gl_type_size(type);
}
static inline size_t
_glMap1d_size(GLenum target, GLint stride, GLint order)
{
if (order < 1) {
return 0;
}
GLint channels;
switch (target) {
case GL_MAP1_INDEX:
case GL_MAP1_TEXTURE_COORD_1:
channels = 1;
break;
case GL_MAP1_TEXTURE_COORD_2:
channels = 2;
break;
case GL_MAP1_NORMAL:
case GL_MAP1_TEXTURE_COORD_3:
case GL_MAP1_VERTEX_3:
channels = 3;
break;
case GL_MAP1_COLOR_4:
case GL_MAP1_TEXTURE_COORD_4:
case GL_MAP1_VERTEX_4:
channels = 4;
break;
default:
os::log("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, target);
return 0;
}
if (stride < channels) {
return 0;
}
return channels + stride * (order - 1);
}
#define _glMap1f_size _glMap1d_size
static inline size_t
_glMap2d_size(GLenum target, GLint ustride, GLint uorder, GLint vstride, GLint vorder)
{
if (uorder < 1 || vorder < 1) {
return 0;
}
GLint channels;
switch (target) {
case GL_MAP2_INDEX:
case GL_MAP2_TEXTURE_COORD_1:
channels = 1;
break;
case GL_MAP2_TEXTURE_COORD_2:
channels = 2;
break;
case GL_MAP2_NORMAL:
case GL_MAP2_TEXTURE_COORD_3:
case GL_MAP2_VERTEX_3:
channels = 3;
break;
case GL_MAP2_COLOR_4:
case GL_MAP2_TEXTURE_COORD_4:
case GL_MAP2_VERTEX_4:
channels = 4;
break;
default:
os::log("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, target);
return 0;
}
if (ustride < channels || vstride < channels) {
return 0;
}
return channels +
ustride * (uorder - 1) +
vstride * (vorder - 1);
}
#define _glMap2f_size _glMap2d_size
static inline unsigned
_gl_format_channels(GLenum format) {
switch (format) {
case GL_COLOR_INDEX:
case GL_RED:
case GL_GREEN:
case GL_BLUE:
case GL_ALPHA:
case GL_INTENSITY:
case GL_LUMINANCE:
case GL_DEPTH_COMPONENT:
case GL_STENCIL_INDEX:
return 1;
case GL_DEPTH_STENCIL:
case GL_LUMINANCE_ALPHA:
case GL_RG:
case GL_HILO_NV:
case GL_DSDT_NV:
return 2;
case GL_RGB:
case GL_BGR:
case GL_DSDT_MAG_NV:
return 3;
case GL_RGBA:
case GL_BGRA:
case GL_ABGR_EXT:
case GL_CMYK_EXT:
case GL_DSDT_MAG_VIB_NV:
return 4;
case GL_CMYKA_EXT:
return 5;
default:
os::log("apitrace: warning: %s: unexpected format GLenum 0x%04X\n", __FUNCTION__, format);
return 0;
}
}
template<class X>
static inline bool
_is_pot(X x) {
return (x & (x - 1)) == 0;
}
template<class X, class Y>
static inline X
_align(X x, Y y) {
return (x + (y - 1)) & ~(y - 1);
}
static inline size_t
_gl_image_size(GLenum format, GLenum type, GLsizei width, GLsizei height, GLsizei depth, GLboolean has_unpack_subimage) {
unsigned num_channels = _gl_format_channels(format);
unsigned bits_per_element;
unsigned bits_per_pixel;
switch (type) {
case GL_BITMAP:
bits_per_pixel = bits_per_element = 1;
break;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
bits_per_element = 8;
bits_per_pixel = bits_per_element * num_channels;
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_HALF_FLOAT:
bits_per_element = 16;
bits_per_pixel = bits_per_element * num_channels;
break;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
bits_per_element = 32;
bits_per_pixel = bits_per_element * num_channels;
break;
case GL_UNSIGNED_BYTE_3_3_2:
case GL_UNSIGNED_BYTE_2_3_3_REV:
bits_per_pixel = bits_per_element = 8;
break;
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_5_6_5_REV:
case GL_UNSIGNED_SHORT_8_8_MESA:
case GL_UNSIGNED_SHORT_8_8_REV_MESA:
bits_per_pixel = bits_per_element = 16;
break;
case GL_UNSIGNED_INT_8_8_8_8:
case GL_UNSIGNED_INT_8_8_8_8_REV:
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_24_8:
case GL_UNSIGNED_INT_10F_11F_11F_REV:
case GL_UNSIGNED_INT_5_9_9_9_REV:
case GL_UNSIGNED_INT_S8_S8_8_8_NV:
case GL_UNSIGNED_INT_8_8_S8_S8_REV_NV:
bits_per_pixel = bits_per_element = 32;
break;
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
bits_per_pixel = bits_per_element = 64;
break;
default:
os::log("apitrace: warning: %s: unexpected type GLenum 0x%04X\n", __FUNCTION__, type);
bits_per_pixel = bits_per_element = 0;
break;
}
GLint alignment = 4;
GLint row_length = 0;
GLint image_height = 0;
GLint skip_rows = 0;
GLint skip_pixels = 0;
GLint skip_images = 0;
_glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
if (has_unpack_subimage) {
_glGetIntegerv(GL_UNPACK_ROW_LENGTH, &row_length);
_glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, &image_height);
_glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skip_rows);
_glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skip_pixels);
_glGetIntegerv(GL_UNPACK_SKIP_IMAGES, &skip_images);
}
if (row_length <= 0) {
row_length = width;
}
size_t row_stride = (row_length*bits_per_pixel + 7)/8;
if ((bits_per_element == 1*8 ||
bits_per_element == 2*8 ||
bits_per_element == 4*8 ||
bits_per_element == 8*8) &&
(GLint)bits_per_element < alignment*8) {
row_stride = _align(row_stride, alignment);
}
if (image_height <= 0) {
image_height = height;
}
/* XXX: GL_UNPACK_IMAGE_HEIGHT and GL_UNPACK_SKIP_IMAGES should probably
* not be considered for pixel rectangles. */
size_t image_stride = image_height*row_stride;
size_t size = depth*image_stride;
size += (skip_pixels*bits_per_pixel + 7)/8;
size += skip_rows*row_stride;
size += skip_images*image_stride;
return size;
}
// note that can_unpack_subimage() is generated by gltrace.py
#define _glTexImage3D_size(format, type, width, height, depth) _gl_image_size(format, type, width, height, depth, can_unpack_subimage())
#define _glTexImage2D_size(format, type, width, height) _gl_image_size(format, type, width, height, 1, can_unpack_subimage())
#define _glTexImage1D_size(format, type, width) _gl_image_size(format, type, width, 1, 1, can_unpack_subimage())
#define _glTexSubImage3D_size(format, type, width, height, depth) _glTexImage3D_size(format, type, width, height, depth)
#define _glTexSubImage2D_size(format, type, width, height) _glTexImage2D_size(format, type, width, height)
#define _glTexSubImage1D_size(format, type, width) _glTexImage1D_size(format, type, width)
#define _glTexImage3DEXT_size _glTexImage3D_size
#define _glTexImage2DEXT_size _glTexImage2D_size
#define _glTexImage1DEXT_size _glTexImage1D_size
#define _glTexSubImage3DEXT_size _glTexSubImage3D_size
#define _glTexSubImage2DEXT_size _glTexSubImage2D_size
#define _glTexSubImage1DEXT_size _glTexSubImage1D_size
#define _glTextureImage3DEXT_size _glTexImage3D_size
#define _glTextureImage2DEXT_size _glTexImage2D_size
#define _glTextureImage1DEXT_size _glTexImage1D_size
#define _glTextureSubImage3DEXT_size _glTexSubImage3D_size
#define _glTextureSubImage2DEXT_size _glTexSubImage2D_size
#define _glTextureSubImage1DEXT_size _glTexSubImage1D_size
#define _glMultiTexImage3DEXT_size _glTexImage3D_size
#define _glMultiTexImage2DEXT_size _glTexImage2D_size
#define _glMultiTexImage1DEXT_size _glTexImage1D_size
#define _glMultiTexSubImage3DEXT_size _glTexSubImage3D_size
#define _glMultiTexSubImage2DEXT_size _glTexSubImage2D_size
#define _glMultiTexSubImage1DEXT_size _glTexSubImage1D_size
#define _glDrawPixels_size(format, type, width, height) _glTexImage2D_size(format, type, width, height)
#define _glConvolutionFilter1D_size(format, type, width) _glTexImage1D_size(format, type, width)
#define _glConvolutionFilter2D_size(format, type, width, height) _glTexImage2D_size(format, type, width, height)
#define _glColorTable_size(format, type, width) _glTexImage1D_size(format, type, width)
#define _glColorSubTable_size(format, type, count) _glColorTable_size(format, type, count)
#define _glBitmap_size(width, height) _glTexImage2D_size(GL_COLOR_INDEX, GL_BITMAP, width, height)
#define _glPolygonStipple_size() _glBitmap_size(32, 32)
static inline size_t
_glClearBuffer_size(GLenum buffer)
{
switch (buffer) {
case GL_COLOR:
case GL_FRONT:
case GL_BACK:
case GL_LEFT:
case GL_RIGHT:
case GL_FRONT_AND_BACK:
return 4;
case GL_DEPTH:
case GL_STENCIL:
return 1;
default:
os::log("apitrace: warning: %s: unexpected buffer GLenum 0x%04X\n", __FUNCTION__, buffer);
return 0;
}
}
/*
* attribute list, terminated by the given terminator.
*/
template<class T>
static inline size_t
_AttribList_size(const T *pAttribList, const T terminator = static_cast<T>(0))
{
size_t size = 0;
if (pAttribList) {
do {
++size;
} while (*pAttribList++ != terminator);
}
return size;
}
/*
* (key, value) attribute list, terminated by the given terminator.
*/
template<class T>
static inline size_t
_AttribPairList_size(const T *pAttribList, const T terminator = static_cast<T>(0))
{
size_t size = 0;
if (pAttribList) {
while (pAttribList[size] != terminator) {
size += 2;
}
// terminator also counts
++size;
}
return size;
}
#endif /* _GL_SIZE_HPP_ */
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