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/**************************************************************************
*
* Copyright 2011 Jose Fonseca
* Copyright 2008-2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
**************************************************************************/
#include <stdio.h>
#include "d3d9shader.hpp"
#include "d3d9imports.hpp"
#include "d3dsize.hpp"
typedef HRESULT
(WINAPI *PD3DXDISASSEMBLESHADER)(
CONST DWORD *pShader,
BOOL EnableColorCode,
LPCSTR pComments,
LPD3DXBUFFER *ppDisassembly
);
void DumpShader(trace::Writer &writer, const DWORD *tokens)
{
static BOOL firsttime = TRUE;
/*
* TODO: Consider using d3dcompile_xx.dll per
* http://msdn.microsoft.com/en-us/library/windows/desktop/ee663275.aspx
*/
static HMODULE hD3DXModule = NULL;
static PD3DXDISASSEMBLESHADER pfnD3DXDisassembleShader = NULL;
if (firsttime) {
if (!hD3DXModule) {
unsigned release;
int version;
for (release = 0; release <= 1; ++release) {
/* Version 41 corresponds to Mar 2009 version of DirectX Runtime / SDK */
for (version = 41; version >= 0; --version) {
char filename[256];
_snprintf(filename, sizeof(filename),
"d3dx9%s%s%u.dll", release ? "" : "d", version ? "_" : "", version);
hD3DXModule = LoadLibraryA(filename);
if (hD3DXModule)
goto found;
}
}
found:
;
}
if (hD3DXModule) {
if (!pfnD3DXDisassembleShader) {
pfnD3DXDisassembleShader = (PD3DXDISASSEMBLESHADER)GetProcAddress(hD3DXModule, "D3DXDisassembleShader");
}
}
firsttime = FALSE;
}
LPD3DXBUFFER pDisassembly = NULL;
HRESULT hr = E_FAIL;
if (pfnD3DXDisassembleShader) {
hr = pfnD3DXDisassembleShader(tokens, FALSE, NULL, &pDisassembly);
}
if (SUCCEEDED(hr)) {
writer.beginRepr();
writer.writeString((const char *)pDisassembly->GetBufferPointer(), pDisassembly->GetBufferSize());
}
writer.writeBlob(tokens, _shaderSize(tokens));
if (pDisassembly) {
pDisassembly->Release();
}
if (SUCCEEDED(hr)) {
writer.endRepr();
}
}
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