Skip to content
This repository
Fetching contributors…

Cannot retrieve contributors at this time

file 73 lines (48 sloc) 2.019 kb
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73
/**************************************************************************
*
* Copyright 2011 Jose Fonseca
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
**************************************************************************/

#ifndef _GLSTATE_INTERNAL_HPP_
#define _GLSTATE_INTERNAL_HPP_


#include "glimports.hpp"


class JSONWriter;


namespace glstate {


struct Context
{
    bool ES;

    bool ARB_draw_buffers;

    Context(void);

    GLint packAlignment;

    void
    resetPixelPackState(void);

    void
    restorePixelPackState(void);
};


void dumpBoolean(JSONWriter &json, GLboolean value);

void dumpEnum(JSONWriter &json, GLenum pname);

void dumpParameters(JSONWriter &json, Context &context);

void dumpShadersUniforms(JSONWriter &json, Context &context);

void dumpTextures(JSONWriter &json, Context &context);

void dumpFramebuffer(JSONWriter &json, Context &context);


} /* namespace glstate */


#endif /* _GLSTATE_INTERNAL_HPP_ */
Something went wrong with that request. Please try again.