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8fa3a33 Jul 26, 2016
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# - try to find DirectX include directories and libraries
#
# Once done this will define:
#
# DirectX_XYZ_FOUND - system has the XYZ API
# DirectX_XYZ_INCLUDE_FOUND - system has the include for the XYZ API
# DirectX_XYZ_INCLUDE_DIR - include directory for the XYZ API
# DirectX_XYZ_LIBRARY - path/name for the XYZ library
#
# Where XYZ can be any of:
#
# DDRAW
# D3D
# D3DX
# D3D8
# D3DX8
# D3D9
# D3DX9
# D3D10
# D3D10_1
# D3DX10
# D3D11
# D3D11_1
# D3D11_2
# D3DX11
# D2D1
#
include (CheckIncludeFileCXX)
include (FindPackageMessage)
if (WIN32)
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
set (DirectX_ARCHITECTURE x64)
else ()
set (DirectX_ARCHITECTURE x86)
endif ()
# Can't use "$ENV{ProgramFiles(x86)}" to avoid violating CMP0053. See
# http://public.kitware.com/pipermail/cmake-developers/2014-October/023190.html
set (ProgramFiles_x86 "ProgramFiles(x86)")
if ("$ENV{${ProgramFiles_x86}}")
set (ProgramFiles "$ENV{${ProgramFiles_x86}}")
else ()
set (ProgramFiles "$ENV{ProgramFiles}")
endif ()
find_path (DirectX_ROOT_DIR
Include/d3d9.h
PATHS
"$ENV{DXSDK_DIR}"
"${ProgramFiles}/Microsoft DirectX SDK (June 2010)"
"${ProgramFiles}/Microsoft DirectX SDK (February 2010)"
"${ProgramFiles}/Microsoft DirectX SDK (March 2009)"
"${ProgramFiles}/Microsoft DirectX SDK (August 2008)"
"${ProgramFiles}/Microsoft DirectX SDK (June 2008)"
"${ProgramFiles}/Microsoft DirectX SDK (March 2008)"
"${ProgramFiles}/Microsoft DirectX SDK (November 2007)"
"${ProgramFiles}/Microsoft DirectX SDK (August 2007)"
"${ProgramFiles}/Microsoft DirectX SDK"
DOC "DirectX SDK root directory"
)
if (DirectX_ROOT_DIR)
set (DirectX_INC_SEARCH_PATH "${DirectX_ROOT_DIR}/Include")
set (DirectX_LIB_SEARCH_PATH "${DirectX_ROOT_DIR}/Lib/${DirectX_ARCHITECTURE}")
set (DirectX_BIN_SEARCH_PATH "${DirectX_ROOT_DIR}/Utilities/bin/x86")
endif ()
# With VS 2011 and Windows 8 SDK, the DirectX SDK is included as part of
# the Windows SDK.
#
# See also:
# - http://msdn.microsoft.com/en-us/library/windows/desktop/ee663275.aspx
if (MSVC)
set (USE_WINSDK_HEADERS TRUE)
endif ()
# Find a header in the DirectX SDK
macro (find_dxsdk_header var_name header)
set (include_dir_var "DirectX_${var_name}_INCLUDE_DIR")
set (include_found_var "DirectX_${var_name}_INCLUDE_FOUND")
find_path (${include_dir_var} ${header}
HINTS ${DirectX_INC_SEARCH_PATH}
DOC "The directory where ${header} resides"
CMAKE_FIND_ROOT_PATH_BOTH
)
if (${include_dir_var})
set (${include_found_var} TRUE)
find_package_message (${var_name}_INC "Found ${header} header: ${${include_dir_var}}/${header}" "[${${include_dir_var}}]")
endif ()
mark_as_advanced (${include_found_var})
endmacro ()
# Find a library in the DirectX SDK
macro (find_dxsdk_library var_name library)
# DirectX SDK
set (library_var "DirectX_${var_name}_LIBRARY")
find_library (${library_var} ${library}
HINTS ${DirectX_LIB_SEARCH_PATH}
DOC "The directory where ${library} resides"
CMAKE_FIND_ROOT_PATH_BOTH
)
if (${library_var})
find_package_message (${var_name}_LIB "Found ${library} library: ${${library_var}}" "[${${library_var}}]")
endif ()
mark_as_advanced (${library_var})
endmacro ()
# Find a header in the Windows SDK
macro (find_winsdk_header var_name header)
if (USE_WINSDK_HEADERS)
# Windows SDK
set (include_dir_var "DirectX_${var_name}_INCLUDE_DIR")
set (include_found_var "DirectX_${var_name}_INCLUDE_FOUND")
check_include_file_cxx (${header} ${include_found_var})
set (${include_dir_var})
mark_as_advanced (${include_found_var})
else ()
find_dxsdk_header (${var_name} ${header})
endif ()
endmacro ()
# Find a library in the Windows SDK
macro (find_winsdk_library var_name library)
if (USE_WINSDK_HEADERS)
# XXX: We currently just assume the library exists
set (library_var "DirectX_${var_name}_LIBRARY")
set (${library_var} ${library})
mark_as_advanced (${library_var})
else ()
find_dxsdk_library (${var_name} ${library})
endif ()
endmacro ()
# Combine header and library variables into an API found variable
macro (find_combined var_name inc_var_name lib_var_name)
if (DirectX_${inc_var_name}_INCLUDE_FOUND AND DirectX_${lib_var_name}_LIBRARY)
set (DirectX_${var_name}_FOUND 1)
find_package_message (${var_name} "Found ${var_name} API" "[${DirectX_${lib_var_name}_LIBRARY}][${DirectX_${inc_var_name}_INCLUDE_DIR}]")
endif ()
endmacro ()
find_winsdk_header (DDRAW ddraw.h)
find_winsdk_library (DDRAW ddraw)
find_combined (DDRAW DDRAW DDRAW)
if (CMAKE_GENERATOR_TOOLSET MATCHES "_xp$")
set (WINDOWS_XP TRUE)
endif ()
if (WINDOWS_XP)
# Windows 7 SDKs, used by XP toolset, do not include d3d.h
find_dxsdk_header (D3D d3d.h)
else ()
find_winsdk_header (D3D d3d.h)
endif ()
find_combined (D3D D3D DDRAW)
find_dxsdk_header (D3DX d3dx.h)
find_combined (D3DX D3DX D3DX)
find_dxsdk_header (D3D8 d3d8.h)
find_dxsdk_library (D3D8 d3d8)
find_combined (D3D8 D3D8 D3D8)
find_dxsdk_header (D3DX8 d3dx8.h)
find_dxsdk_library (D3DX8 d3dx8)
find_combined (D3DX8 D3DX8 D3DX8)
find_winsdk_header (D3D9 d3d9.h)
find_winsdk_library (D3D9 d3d9)
find_combined (D3D9 D3D9 D3D9)
find_dxsdk_header (D3DX9 d3dx9.h)
find_dxsdk_library (D3DX9 d3dx9)
find_combined (D3DX9 D3DX9 D3DX9)
if (NOT WINDOWS_XP)
find_winsdk_header (DXGI dxgi.h)
find_winsdk_header (DXGI1_2 dxgi1_2.h)
find_winsdk_header (DXGI1_3 dxgi1_3.h)
find_winsdk_header (DXGI1_4 dxgi1_4.h)
find_winsdk_library (DXGI dxgi)
find_winsdk_header (D3D10 d3d10.h)
find_winsdk_library (D3D10 d3d10)
find_combined (D3D10 D3D10 D3D10)
find_winsdk_header (D3D10_1 d3d10_1.h)
find_winsdk_library (D3D10_1 d3d10_1)
find_combined (D3D10_1 D3D10_1 D3D10_1)
find_dxsdk_header (D3DX10 d3dx10.h)
find_dxsdk_library (D3DX10 d3dx10)
find_combined (D3DX10 D3DX10 D3DX10)
find_winsdk_header (D3D11 d3d11.h)
find_winsdk_library (D3D11 d3d11)
find_combined (D3D11 D3D11 D3D11)
find_winsdk_header (D3D11_1 d3d11_1.h)
find_combined (D3D11_1 D3D11_1 D3D11)
find_winsdk_header (D3D11_2 d3d11_2.h)
find_combined (D3D11_2 D3D11_2 D3D11)
find_winsdk_header (D3D11_3 d3d11_3.h)
find_combined (D3D11_3 D3D11_3 D3D11)
find_dxsdk_header (D3DX11 d3dx11.h)
find_dxsdk_library (D3DX11 d3dx11)
find_combined (D3DX11 D3DX11 D3DX11)
find_winsdk_header (D2D1 d2d1.h)
find_winsdk_library (D2D1 d2d1)
find_combined (D2D1 D2D1 D2D1)
find_winsdk_header (D2D1_1 d2d1_1.h)
find_combined (D2D1_1 D2D1_1 D2D1)
endif ()
find_program (DirectX_FXC_EXECUTABLE fxc
HINTS ${DirectX_BIN_SEARCH_PATH}
DOC "Path to fxc.exe executable."
)
endif ()