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# - try to find DirectX include dirs and libraries
if (${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
find_path (DirectX_ROOT_DIR
Include/d3d9.h
PATHS
"$ENV{DXSDK_DIR}"
"$ENV{ProgramFiles}/Microsoft DirectX SDK (June 2010)"
"$ENV{ProgramFiles}/Microsoft DirectX SDK (February 2010)"
"$ENV{ProgramFiles}/Microsoft DirectX SDK (March 2009)"
"$ENV{ProgramFiles}/Microsoft DirectX SDK (August 2008)"
"$ENV{ProgramFiles}/Microsoft DirectX SDK (June 2008)"
"$ENV{ProgramFiles}/Microsoft DirectX SDK (March 2008)"
"$ENV{ProgramFiles}/Microsoft DirectX SDK (November 2007)"
"$ENV{ProgramFiles}/Microsoft DirectX SDK (August 2007)"
"$ENV{ProgramFiles}/Microsoft DirectX SDK"
"$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (June 2010)"
"$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (February 2010)"
"$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (March 2009)"
"$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (August 2008)"
"$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (June 2008)"
"$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (March 2008)"
"$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (November 2007)"
"$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (August 2007)"
"$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK"
DOC "DirectX SDK root directory")
find_path (DirectX_D3D_INCLUDE_DIR d3d.h
PATHS
"${DirectX_ROOT_DIR}/Include"
DOC "The directory where d3d.h resides")
find_path (DirectX_D3DX_INCLUDE_DIR d3dx.h
PATHS
"${DirectX_ROOT_DIR}/Include"
DOC "The directory where d3dx.h resides")
find_library (DirectX_DDRAW_LIBRARY ddraw
PATHS
"${DirectX_ROOT_DIR}/Lib/x86"
DOC "The directory where ddraw resides")
find_library (DirectX_D3DX_LIBRARY d3dx
PATHS
"${DirectX_ROOT_DIR}/Lib/x86"
DOC "The directory where d3dx resides")
if (DirectX_D3D_INCLUDE_DIR AND DirectX_DDRAW_LIBRARY)
set (DirectX_D3D_FOUND 1)
if (DirectX_D3DX_INCLUDE_DIR AND DirectX_D3DX_LIBRARY)
set (DirectX_D3DX_FOUND 1)
endif (DirectX_D3DX_INCLUDE_DIR AND DirectX_D3DX_LIBRARY)
endif (DirectX_D3D_INCLUDE_DIR AND DirectX_DDRAW_LIBRARY)
find_path (DirectX_D3D8_INCLUDE_DIR d3d8.h
PATHS
"${DirectX_ROOT_DIR}/Include"
DOC "The directory where d3d8.h resides")
find_path (DirectX_D3DX8_INCLUDE_DIR d3dx8.h
PATHS
"${DirectX_ROOT_DIR}/Include"
DOC "The directory where d3dx8.h resides")
find_library (DirectX_D3D8_LIBRARY d3d8
PATHS
"${DirectX_ROOT_DIR}/Lib/x86"
DOC "The directory where d3d8 resides")
find_library (DirectX_D3DX8_LIBRARY d3dx8
PATHS
"${DirectX_ROOT_DIR}/Lib/x86"
DOC "The directory where d3dx8 resides")
if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3D8_LIBRARY)
set (DirectX_D3D8_FOUND 1)
if (DirectX_D3DX8_INCLUDE_DIR AND DirectX_D3DX8_LIBRARY)
set (DirectX_D3DX8_FOUND 1)
endif (DirectX_D3DX8_INCLUDE_DIR AND DirectX_D3DX8_LIBRARY)
endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3D8_LIBRARY)
find_path (DirectX_D3D9_INCLUDE_DIR d3d9.h
PATHS
"${DirectX_ROOT_DIR}/Include"
DOC "The directory where d3d9.h resides")
find_path (DirectX_D3DX9_INCLUDE_DIR d3dx9.h
PATHS
"${DirectX_ROOT_DIR}/Include"
DOC "The directory where d3dx9.h resides")
find_library (DirectX_D3D9_LIBRARY d3d9
PATHS
"${DirectX_ROOT_DIR}/Lib/x86"
DOC "The directory where d3d9 resides")
find_library (DirectX_D3DX9_LIBRARY d3dx9
PATHS
"${DirectX_ROOT_DIR}/Lib/x86"
DOC "The directory where d3dx9 resides")
if (DirectX_D3D9_INCLUDE_DIR AND DirectX_D3D9_LIBRARY)
set (DirectX_D3D9_FOUND 1)
if (DirectX_D3DX9_INCLUDE_DIR AND DirectX_D3DX9_LIBRARY)
set (DirectX_D3DX9_FOUND 1)
endif (DirectX_D3DX9_INCLUDE_DIR AND DirectX_D3DX9_LIBRARY)
endif (DirectX_D3D9_INCLUDE_DIR AND DirectX_D3D9_LIBRARY)
find_path (DirectX_D3D10_INCLUDE_DIR d3d10.h
PATHS
"${DirectX_ROOT_DIR}/Include"
DOC "The directory where d3d10.h resides")
find_path (DirectX_D3DX10_INCLUDE_DIR d3dx10.h
PATHS
"${DirectX_ROOT_DIR}/Include"
DOC "The directory where d3dx10.h resides")
find_library (DirectX_D3D10_LIBRARY d3d10
PATHS
"${DirectX_ROOT_DIR}/Lib/x86"
DOC "The directory where d3d10 resides")
find_library (DirectX_D3DX10_LIBRARY d3dx10
PATHS
"${DirectX_ROOT_DIR}/Lib/x86"
DOC "The directory where d3dx10 resides")
if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY)
set (DirectX_D3D10_FOUND 1)
if (DirectX_D3DX10_INCLUDE_DIR AND DirectX_D3DX10_LIBRARY)
set (DirectX_D3DX10_FOUND 1)
endif (DirectX_D3DX10_INCLUDE_DIR AND DirectX_D3DX10_LIBRARY)
endif (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY)
mark_as_advanced(
DirectX_D3D_INCLUDE_DIR
DirectX_D3D_INCLUDE_DIR
DirectX_DDRAW_LIBRARY
DirectX_DDRAW_LIBRARY
DirectX_D3DX_INCLUDE_DIR
DirectX_D3DX_INCLUDE_DIR
DirectX_D3DX_LIBRARY
DirectX_D3DX_LIBRARY
DirectX_D3D8_INCLUDE_DIR
DirectX_D3D8_INCLUDE_DIR
DirectX_D3D8_LIBRARY
DirectX_D3D8_LIBRARY
DirectX_D3DX8_INCLUDE_DIR
DirectX_D3DX8_INCLUDE_DIR
DirectX_D3DX8_LIBRARY
DirectX_D3DX8_LIBRARY
DirectX_D3D9_INCLUDE_DIR
DirectX_D3D9_LIBRARY
DirectX_D3DX9_INCLUDE_DIR
DirectX_D3DX9_LIBRARY
DirectX_D3D10_INCLUDE_DIR
DirectX_D3D10_LIBRARY
DirectX_D3DX10_INCLUDE_DIR
DirectX_D3DX10_LIBRARY
)
endif (${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
mark_as_advanced (
DirectX_D3D_FOUND
DirectX_D3DX_FOUND
DirectX_D3D8_FOUND
DirectX_D3DX8_FOUND
DirectX_D3D9_FOUND
DirectX_D3DX9_FOUND
DirectX_D3D10_FOUND
DirectX_D3DX10_FOUND
)
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