World Map for Borderlands: The Pre-Sequel
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README.md

Borderlands: The Pre-Sequel World Map

NOTE: This git repository makes use of github.com's Large File Storage. See https://github.com/blog/2069-git-large-file-storage-v1-0 or https://git-lfs.github.com/

This is a world map of all Borderlands: The Pre-Sequel game locations from the base game, on both Elpis and Helios. The map does also include The Abandoned Training Facility. That area is only available if the Shock Drop Slaughter Pit DLC is installed, but it's included because there's a map link to that area regardless of if you have the DLC.

This map came about because I'd always appreciated having a Borderlands 2 world map, such as the one available here: http://borderlands.wikia.com/wiki/File:Borderlands_2_Playable_World_Map_made_by_k1ll1ng5pr33.jpg Such a map didn't seem to exist for Borderlands: TPS, though, so I took it upon myself to create one.

The individual map images were created (or at least uploaded) by Wikia user Zuriki, at http://borderlands.wikia.com/wiki/Category:Borderlands:_The_Pre-Sequel_Maps

Feel free to contribute to the map. I'm sure it could be made prettier, and it's entirely possible there's some errors in there. One thing which struck me while playing around with map placement was that many of the maps don't really fit well into their in-game Fast Travel map locations. The whole line from Outlands Canyon -> Outlands Spur -> Pity's Fall, in particular, is completely backwards. I also found that the layout of the Helios maps looked a lot better reversed. In the end I was less concerned with fitting the maps into their Fast Travel map locations than I might have been otherwise.

I'd like to put this under some kind of Creative Commons license, but the individual map images are probably copyrighted by Gearbox or 2K or someone. To paraphrase the licensing information from Wikia on the map images:

This map is constructed from screenshots of a non-free copyrighted video game or computer game, and the copyright for it is most likely held by the company or person that developed the game. It is believed that the use of this screenshot by this world map qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to generate profit in this context, and presents ideas that cannot be exhibited otherwise.

Editing Information

The source file is available here as a Gimp XCF file. Gimp should be available on Windows, OSX, and Linux, and is available here: http://www.gimp.org/

I'll apologize in advance for any horribly amateurish cruft in that file. I do very little graphical work, so I'm sure that there's better ways of doing just about everything in there. Nearly every element in there is in its own layer, which makes shifting individual items around quite easy, though it can be a pain to relocate a map itself since I don't think Gimp lets you move multiple layers at the same time like a program like Illustrator or Inkspace.

The official Borderlands font is apparently "Compacta SH Bold." That font's only available commercially, for about $26 USD. The very similar "Compacta BT Bold" can be very easily found online, though, so that's what I ended up using. I suspect that Compacta BT Bold is supposed to be a commercial font as well, so I'll leave acquiring it as an exercise for the reader.

The black border around all the game text was generated with Gimp's "Text to Path" function, followed by "Stroke Path" using the Paintbrush tool. If you want to save yourself a ton of repetetive mindless clicking, I'd recommend installing a plugin such as https://github.com/apocalyptech/gimp-text-outline and assign it to a hotkey.

The palette I've used is included in this repository as TPS-Map.gpl. To install it, just put it in the palettes directory in your Gimp configuration directory.

  • On Linux, that'll be ~/.gimp-2.8/palettes/
  • On Windows, it might be something like C:\Users\[username]\.gimp-2.8\palettes\

For reference, though, here are the colors that I'd used, in the order they appear on the palette:

Color Desc Uses
#3f4772 ligher blue Individual map highlight background
#000000 black Font outlines
#16143c dark blue Main map background color
#e0e0e0 light gray Border around individual map highlights
#ff2d2d red Two-way connections between maps
#fbd13e dusty yellow One-way connections, URLs
#feed01 yellow Map titles, main title, dividing line border
#111027 really dark blue Dividing line background
#ecedfd more light gray All white text

The map highlight outlines, map connections, and dividing lines are all drawn using Paths, using the "Stroke Path" function and the Paintbrush tool. For the map highlights, I'd first fill within the path (converting to selection first), and then stroke along the path. For the dividing lines, I'd been doing the opposite: stroking the path first and then filling with the background color.

I'd used three brushes for the various operations, all of which should be Gimp default brushes. In the end it probably doesn't matter which brush is used, but I figure I should enumerate them here anyway. All the brushes share the following attributes:

  • Shape: Circular
  • Radius: 25.0
  • Spikes: 2
  • Aspect Ratio: 1.0
  • Angle: 0.0
  • Spacing: 10.0

The individual brushes are:

  • 2. Hardness 050
    • Hardness: 0.50
  • 2. Hardness 075
    • Hardness: 0.75
  • 2. Hardness 100
    • Hardness: 1.00

All "Stroke Path" operations were done with the Paintbrush tool, with the following settings (which I believe are the defaults):

  • Mode: Normal
  • Opacity: 100
  • Aspect Ratio: 0
  • Angle: 0
  • Dynamics: Pressure Opacity
  • Checkboxes off for:
    • Apply Jitter
    • Smooth stroke
    • Incremental

The options which would change depending on what I was doing was the brush setting and the "Size" slider. These are enumerated here:

  • Map highlight outlines
    • Brush: 2. Hardnesss 050
    • Size: 3
  • Connections
    • Brush: 2. Hardness 050
    • Size: 7
  • Map dividing line:
    • Brush: 2. Hardness 075
    • Size: 2
  • Text outlines
    • Main title, "Elpis" and "Helios" labels:
      • Brush: 2. Hardness 100
      • Size: 30
    • Map names, notes, stuff in the lower-left key/legend
      • Brush: 2. Hardness 100
      • Size: 10
    • In-level area titles:
      • Brush: 2. Harness 100
      • Size: 3

Gimp's export to PNG for the map is about 6.3MB or so. I'll generally run it through optipng after export, which shaves off about 1.1MB. I run Linux, where optipng should be freely available. I'm not sure about its availability on other platforms, though I assume that if optipng itself doesn't exist, something else functionally identical must.

$ optipng -zc9 -zm9 -zs0 -f0 pre_sequel_world_map.png

TODO

  • It might be nice to indicate vending machines and Moon Zoomy stations on the map as well.
  • It also might be nice to highlight the Fast Travel locations a little more obviously.
  • I'd like to have some better-quality reconstructed icons, rather than the somewhat-fuzzy versions that I'd taken from screen captures.
  • I feel as though the map's "native" size could stand to be smaller. It's a bit stupid that the map resolution is bigger than the Borderlands 2 world map when TPS is about 2/3rds the size. On the other hand, I always thought the B2 map was a bit cramped, so clearly I prefer things a little more spread out. At any rate, I suspect that shrinking it "properly" at the source level would take more effort than I'm willing to spend at the moment.
  • Now that I'm effectively done with this for the time being, I can't help but wonder if this should've been implemented in Inkscape instead of Gimp. I bet a lot of the shuffling around would have been easier.

Changelog

v1.0 - October 27, 2015 - Initial Release